Search

Search found 285 matches

by Erik
08 Mar 2012, 19:58
Forum: AI
Topic: AI Interface and new release note
Replies: 6
Views: 2146

Re: AI Interface and new release note

the only thing that shard still lacks is support for custom commands. If it had that you could write a killer bot that takes over the world.
by Erik
29 Feb 2012, 12:36
Forum: Feature Requests
Topic: strafe speed.
Replies: 6
Views: 1559

Re: strafe speed.

Even the back and forth movement? I haven't jet found a way to limit/remove that.
by Erik
28 Feb 2012, 10:55
Forum: Feature Requests
Topic: strafe speed.
Replies: 6
Views: 1559

Re: strafe speed.

+1 it would be cool to be able to disable/minimize strafing because it doesn't fit every unit.
by Erik
14 Feb 2012, 22:32
Forum: Feature Requests
Topic: Weapons vs features (collision detection and aoe)
Replies: 1
Views: 674

Weapons vs features (collision detection and aoe)

I found that whenever a weapons aoe is smaller than a features model radius it will detonate on the outer edge but no deal any damage since (wild guess) it uses the center of the feature instead of the edge(which seems to be the case for units).
Is this a bug or a feature? (no pun intended, duh)
by Erik
31 Jan 2012, 20:06
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287158

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

In Taskquebehaviour(ProgressQueue) i did a slight reordering of the if's and a rename(val -> value) to allow processing of tables returned by functions (led to error otherwise). ..... --this is where the function should be called if type(val) == "function" then value = val(self) end --chec...
by Erik
25 Jan 2012, 18:49
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287158

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

That was not the question, i know how the attackhandler works. The thing is that the AI might need to take a few of the waiting units in order to defend itself (in some games this might be necessary...) and for that i want to check the distance each defender has from the attacked spot in order to on...
by Erik
24 Jan 2012, 19:15
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287158

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

I need the position of each recruit because i place warning labels on positions i.e. "base is under attack at 2000,500" in order to divert idle recruits to defending locations.

How would i get an object out of the table that i can call ".GetPosition()" for?
by Erik
24 Jan 2012, 18:29
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287158

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

ah i see, i guess to fix it i would add the teams number or so. How would i get it?


Also how exactly does the recruits table work? How would i get the position of a recruit by calling the respective funciton?
by Erik
24 Jan 2012, 14:41
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287158

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

In 2) i compare two shards. Basically i wrote a module that does expensive calculations once in while to store the results. In order to avoid multiple (Shard)AIs doing these computations in one frame (causes stutter with multiple AIs doing them at once) i create a random number as an offset. The pro...
by Erik
23 Jan 2012, 23:16
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287158

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Few questions:
1) Is there a command that takes any commandID and makes a unit perform the respective action?

2) If i create a random number in a module i.e.
ai.xzy=math.random(1,10) i always get the same for all AIs but if i do so within taskques i get different ones. Why?
by Erik
01 Jan 2012, 22:36
Forum: Game Releases
Topic: Void v3 release
Replies: 18
Views: 14979

Re: [Void] Alpha release

Added Alpha 3 with more prettiness, carpet bombing and hopefully less sync errors.

Image
by Erik
28 Dec 2011, 00:16
Forum: Game Releases
Topic: Void v3 release
Replies: 18
Views: 14979

Re: [Void] Alpha release

Alpha 2 is out, added textures for most of the units, removed bugs made minor tweaks...

and a working shard AI oponent: Look up
http://springrts.com/phpbb/viewtopic.php?f=15&t=22582 for a working version, then add this
http://springfiles.com/spring/ai-opponents/shard-void
by Erik
26 Dec 2011, 17:20
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287158

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Wait-function in buildques is broken, often does not resume producing after expired.

Edit:
also in default attackhandler you have a line

Code: Select all

pz = pos.x - math.fmod(pos.z,600)
where it should read

Code: Select all

pz = pos.z - math.fmod(pos.z,600)
one letter changed suddenly Shards attacks make sense...
by Erik
21 Dec 2011, 10:15
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287158

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Code: Select all

[f=0000000] <SkirmishAI: Shard 0.35RC2 (team 0)>: error loading "AI\Skirmish\Shard\0.35RC2\ai\ai.lua" with error code: 
by Erik
19 Dec 2011, 18:24
Forum: Game Releases
Topic: Void v3 release
Replies: 18
Views: 14979

Re: [Void] Alpha release

I didn't include any yet. I think notsoballsey AI works with Spring 82 (you wont get any CEGs though if you use that version), it isn't too intelligent and basically tries to steamroll your with economic power. If anyone is interested i can upload it but ofc i would prefer if you come online and pla...
by Erik
19 Dec 2011, 15:40
Forum: Game Releases
Topic: Void v3 release
Replies: 18
Views: 14979

Void v3 release

Now 20% more shiny. http://springfiles.com/sites/default/files/images/spring/games/screen_3_11.png Version 3 changes: -Armory: Upgrades units with additional firepower, has a special upgrade for hero units! -Building construction animations with scaffolds. http://i48.tinypic.com/35mje61.png -Added n...
by Erik
12 Dec 2011, 17:28
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287158

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

:cry:
I need an AI. Or Betatesters 8)
by Erik
20 Nov 2011, 14:37
Forum: Lua Scripts
Topic: custom interaction command
Replies: 6
Views: 811

Re: custom interaction command

Can't really find anything usefull there, a tutorial or sample script for commands would be cool.
by Erik
20 Nov 2011, 12:42
Forum: Lua Scripts
Topic: custom interaction command
Replies: 6
Views: 811

custom interaction command

What i need is basically a unit A having a custom command xyz that is issued when clicking a unit B meeting certain conditions [i.e. same team] and in those cases overrides the default behavior [guard/attack or. w/e.] for example to merge two units. Anyone knows where to start? Is there any document...
by Erik
20 Nov 2011, 10:40
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287158

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Is there a version of shard that works with Engine version 83?

Go to advanced search