yes please?KDR_11k wrote:There's no point in arguing politics, it just ends up in a flamewar and makes people hate each other over superficial reasons. Let's ban it.
Search found 1998 matches
- 13 Oct 2006, 04:27
- Forum: Off Topic Discussion
- Topic: Politics: Can we ban it?
- Replies: 29
- Views: 2012
Re: Politics: Can we ban it?
- 12 Oct 2006, 17:54
- Forum: Off Topic Discussion
- Topic: Politics: Are you of legal voting age in your country?
- Replies: 49
- Views: 6226
- 12 Oct 2006, 17:45
- Forum: Map Releases
- Topic: Battle For Moon-XO [Released!]
- Replies: 41
- Views: 4687
- 11 Oct 2006, 20:57
- Forum: General Discussion
- Topic: ray tracing and bump mapping
- Replies: 55
- Views: 7722
- 11 Oct 2006, 19:33
- Forum: Off Topic Discussion
- Topic: mediocre
- Replies: 10
- Views: 613
- 11 Oct 2006, 17:18
- Forum: Map Releases
- Topic: ..:: Release ::.. Comet Catcher Redux
- Replies: 28
- Views: 3637
- 10 Oct 2006, 17:39
- Forum: Feature Requests
- Topic: New way to command " repair units "
- Replies: 9
- Views: 1077
- 09 Oct 2006, 19:33
- Forum: Engine
- Topic: Requiring totala1.hpi
- Replies: 23
- Views: 2165
- 07 Oct 2006, 21:59
- Forum: General Discussion
- Topic: Spread Spring
- Replies: 39
- Views: 4382
- 06 Oct 2006, 17:04
- Forum: General Discussion
- Topic: What resolution do you play Spring at?
- Replies: 55
- Views: 10089
- 06 Oct 2006, 17:02
- Forum: Off Topic Discussion
- Topic: Which is nerdier?
- Replies: 27
- Views: 2639
- 06 Oct 2006, 16:53
- Forum: Feature Requests
- Topic: Improved missile behaviour / picky=1;
- Replies: 14
- Views: 841
Actually, the OTA engine did this. A bertha would fire exactly however many shots were neccesary to kill something, then retarget before the shells even hit. Of course, it wasn't good it knew how many shots were neccesary to kill something it couldn't see, but you get the idea. I'm not so sure abou...
- 05 Oct 2006, 19:18
- Forum: General Discussion
- Topic: Sphere / Torus and in-game respawn; limitations
- Replies: 32
- Views: 4229
- 04 Oct 2006, 22:10
- Forum: Engine
- Topic: Bug with dragons teeth, other isfeature=1 units
- Replies: 2
- Views: 563
- 04 Oct 2006, 22:07
- Forum: General Discussion
- Topic: Request for Dual Language Use Allowing in the Board
- Replies: 50
- Views: 4325
- 04 Oct 2006, 19:31
- Forum: Ingame Community
- Topic: Yay for New Lobby!
- Replies: 7
- Views: 1136
- 04 Oct 2006, 17:52
- Forum: General Discussion
- Topic: Request for Dual Language Use Allowing in the Board
- Replies: 50
- Views: 4325
English is the most bastardized nonsensical and inconsistent language in existence. But yeah, it's flexible too. and it is popular because it is [edit] popular (I actually said possible , didn't know what I was thinking, I mean to say that the popularity is circular)[/edit] to some extent, if you ge...
- 04 Oct 2006, 17:46
- Forum: Off Topic Discussion
- Topic: Webcomics
- Replies: 38
- Views: 1757
- 04 Oct 2006, 17:45
- Forum: Game Development
- Topic: WOOT! I did it!!!
- Replies: 26
- Views: 2831
- 04 Oct 2006, 05:01
- Forum: Feature Requests
- Topic: Rangeeffectiveness
- Replies: 16
- Views: 1926