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by Anarchid
11 Mar 2016, 21:21
Forum: Map Releases
Topic: Neo Geyser
Replies: 2
Views: 1840

Re: Neo Geyser

If you consider fog necessary, consider using dualfog or volfog instead. Those don nothing special on zoomout.
by Anarchid
11 Mar 2016, 12:14
Forum: Art & Modelling
Topic: Blender animation export has been deployed!
Replies: 42
Views: 25681

Re: Blender animation export has been deployed!

so it had less to do with the z_isup in the exported file and more to do with the exporter? Wierd shit.
More likely that the obj was already Z_UP. I guess i still have to try Y_UP export.
by Anarchid
10 Mar 2016, 22:52
Forum: Off Topic Discussion
Topic: Istrolid is now released on Steam
Replies: 18
Views: 8323

Re: Istrolid

> prefers overstacked porc games
> complains that fighters are not useful

Even then, unless in a macabre mood that involves deployment of plasma and tesla Cubes, i tend to use fighters a lot in teams.
by Anarchid
09 Mar 2016, 11:57
Forum: Off Topic Discussion
Topic: Istrolid is now released on Steam
Replies: 18
Views: 8323

Re: Istrolid

The game seems to favor capital "do everything" ships over smaller Fighter or Bomber style ships
Clearly, we need to do an 1v1.
by Anarchid
09 Mar 2016, 11:47
Forum: Art & Modelling
Topic: Blender animation export has been deployed!
Replies: 42
Views: 25681

Re: Blender animation export has been deployed!

Waaaait....
+ <up_axis>Z_UP</up_axis>
Looks like i was too hasty with inferring Y_UP. But why is the script not broken!? Maybe it was already Z_UP...
by Anarchid
07 Mar 2016, 11:19
Forum: Art & Modelling
Topic: Blender animation export has been deployed!
Replies: 42
Views: 25681

Re: Blender animation export has been deployed!

@smoth : i've tested Godot's Collada export addon for Blender in anger. The model is Y-up. The scripts required no modifications whatsoever after that commit. The script for jammer has translate as well as rotate animations in multiple axes, so it would seem that the axes match well. I'll try to fi...
by Anarchid
02 Mar 2016, 11:20
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 284702

Re: Shard 0.4/dev

Just to clear things up,
Ah before I forget, I believe Anarchid wrote most of that code
Is incorrect. I did a ZK config (though i read the excellent BA config for inspiration).
by Anarchid
28 Feb 2016, 22:00
Forum: Art & Modelling
Topic: Blender animation export has been deployed!
Replies: 42
Views: 25681

Re: Blender animation export has been deployed!

Assimp scaling works for strictly uniform scaling. E.g. you dont always have to bake the node transforms into meshes, but sometimes you do. What do you mean by learning actual animating in Blender? I've used it in anger for humanoid characters in both Gravitas and Area17, so i guess i can say that's...
by Anarchid
26 Feb 2016, 15:23
Forum: Art & Modelling
Topic: Blender animation export has been deployed!
Replies: 42
Views: 25681

Re: Blender animation export has been deployed!

I think it's Blender's collada export. One thing to possibly try if you want blender + Y_UP is to try godot's collada exporter instead of built-in. Godot is also Y_UP so you can get Y_UP for cheap this way. I'm not sure the axis arrows point the same ways, though. Some might be inverted, so do test....
by Anarchid
23 Feb 2016, 15:13
Forum: Art & Modelling
Topic: Blender animation export has been deployed!
Replies: 42
Views: 25681

Re: Blender animation export has been deployed!

That part referred to the addon's ability to handle these. Actions work fine for armatures, but not so good for parent-child system animations.
by Anarchid
10 Feb 2016, 13:34
Forum: Off Topic Discussion
Topic: Istrolid is now released on Steam
Replies: 18
Views: 8323

Re: Istrolid

IME "firefox might not work" is actually "firefox only proceeds past loading if you sacrifice a goat on the full moon, and then fails anyway".

Chrome is mandatory; Steam distribution should ship kiosk-mode Chrome.
by Anarchid
23 Jan 2016, 22:14
Forum: Help & Bugs
Topic: Gadget to override box spawning?
Replies: 9
Views: 1924

Re: Gadget to override box spawning?

I know this sounds like a broken record but

ZK has something to "override startboxes".
by Anarchid
11 Jan 2016, 00:29
Forum: SpringBoard
Topic: Help me name this!
Replies: 15
Views: 12999

Re: Help me name this!

After another program that "does everything", i would suggest naming it FoodMixer or K1tchenCombine.
by Anarchid
05 Jan 2016, 13:06
Forum: Ludum Dare
Topic: FLove (LD34)
Replies: 22
Views: 16738

Re: FLove (LD34)

Then come hokomoko and Nemo and score #19 in Humor and Audio and #43 in Innovation. Gratz! You guys put us all to shame. :)
And the primary lesson i've learned here is "Don't miss the design phase if you want carrier-train drone networks".
by Anarchid
04 Jan 2016, 14:07
Forum: Art & Modelling
Topic: Random WIP 2016
Replies: 118
Views: 138719

Re: Random WIP 2015+

Marked UV seams? Clean UV's?

To dispel the feeling of order, he comes

Image
by Anarchid
30 Dec 2015, 19:11
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 113753

Re: MacOS SpringRTS OSX Build

your infolog.txt please! very likely it fails at a different stage!
I'll post it here after New Year because i'm away from that machine again. You should have the log in chat history though.
by Anarchid
30 Dec 2015, 13:52
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 113753

Re: MacOS SpringRTS OSX Build

Googling tells me otool -L is the mac alternative to ldd, so i did the obvious: $ otool -L libAIInterface.dylib libAIInterface.dylib: @loader_path/../0.1/libstdc++.6.dylib (compatibility version 7.0.0, current version 7.21.0) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1...
by Anarchid
29 Dec 2015, 13:25
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 113753

Re: MacOS SpringRTS OSX Build

The filename is correct, the .dylib reported in infolog.txt exists at that exact location, and the double slash shouldn't be a real problem for an unix-like OS. From the fact that unitsync as used by my lobby is able to find the AI in its proper place, i assume the interface "kind of" work...
by Anarchid
16 Dec 2015, 16:37
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 113753

Re: MacOS SpringRTS OSX Build

I have tried to run a Java AI with this Spring: [f=0000000] Error: Initializing AI Interface library from file "/Users/user/.spring/engine/100.0/Spring_100.0.app/Contents//share/games/spring/AI/Interfaces/Java/0.1/libAIInterface.dylib". The call to initStatic() returned unsuccessfuly. It s...

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