Or you could just build 4-5 hawks to defend it while it takes out ground troops en route to your base. Like normal sensible people.what I want is for a Krow to be able to take down 4-5 hawks on its own before dieing (these are attacking it, not flying past quickly)
Search found 164 matches
- 08 Feb 2007, 15:26
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 142093
- 08 Feb 2007, 12:02
- Forum: Feature Requests
- Topic: "Guard" like in SC
- Replies: 5
- Views: 604
- 08 Feb 2007, 11:37
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 142093
The Krow does not need anti air weapons, its role is in mobile ground/base assault. It is pretty effective at both - the trick is to not plunge them into the heaviest aa - and certainly not in single numbers. It might be slow but a bit of micro will vastly improve its success in attacking a base. (e...
- 08 Feb 2007, 11:22
- Forum: Off Topic Discussion
- Topic: RTS for Google maps
- Replies: 7
- Views: 839
- 05 Feb 2007, 00:47
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 142093
On the subject of the lyche: back in the day before aa existed, and the lyche was just a stand alone 3rd party unit. It had a pretty long range bomb (about 1.5-2.0x its current range) and could reach into bases quite nicely - without sustaining too much damage from aa (it still gets massacred by fig...
- 01 Feb 2007, 22:32
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 142093
- 31 Jan 2007, 12:20
- Forum: Off Topic Discussion
- Topic: Meyers biggs personality test
- Replies: 121
- Views: 21252
- 31 Jan 2007, 03:05
- Forum: Feature Requests
- Topic: Forming alliances in-game + seeing a list of alliances
- Replies: 56
- Views: 8794
+1 So We can relive the glory days of backstabbing allies in the back just as you cripple the other teams on ffas with temp alliances (one man left standing) on moon quartet. :D Also, did anyone here ever play a mod for half-life called The Ship? Everyone had a randomly selected target to assassinat...
- 25 Jan 2007, 02:37
- Forum: General Discussion
- Topic: When armies dont work
- Replies: 46
- Views: 8127
The best place to attack a base is at its corners where it meets the edge of the map - assuming its near the edge. One method of breaking through a solid wall of artillery flak pitbulls and dts is to first of jam a huge area outside their base so you cant be targeted. This also prevents them moving ...
- 25 Jan 2007, 01:29
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 142093
While I don't see a problem with the stats for blade wings, their behaviour is a bit wierd compared to other gunships. They tend to ignore ground units unless told explicitly to fire at them, is it just me or has anyone else noticed this? If you want an example tell them to fight in an area with ene...
- 18 Jan 2007, 23:40
- Forum: Off Topic Discussion
- Topic: Riddle me this...
- Replies: 44
- Views: 6675
- 16 Jan 2007, 23:47
- Forum: Feature Requests
- Topic: Transports unloading
- Replies: 22
- Views: 1781
- 16 Jan 2007, 23:45
- Forum: Off Topic Discussion
- Topic: Riddle me this...
- Replies: 44
- Views: 6675
I'll give you that: The knight drinks from the 5th well first knowing the dragon will bring water from the 6th since the knight can't reach the 7th well to cure himself. The effects of the 5th well are then cured at the duel. The knight brings ordinary water to the duel expecting the dragon to try t...
- 16 Jan 2007, 17:30
- Forum: Off Topic Discussion
- Topic: Riddle me this...
- Replies: 44
- Views: 6675
No, imagine that they are 2 reactive chemicals which both react with someone in a harmful way, but react with each other harmlessly to produce something which doesn't react at all. That asides - it's just a riddle, the rules don't have to make sense in real life, just so long as you stick to them to...
- 16 Jan 2007, 17:06
- Forum: Off Topic Discussion
- Topic: Riddle me this...
- Replies: 44
- Views: 6675
- 16 Jan 2007, 13:34
- Forum: Off Topic Discussion
- Topic: Best of 2k6
- Replies: 37
- Views: 2622
- 16 Jan 2007, 13:22
- Forum: Off Topic Discussion
- Topic: Riddle me this...
- Replies: 44
- Views: 6675
Heres a better one: There is an island on which a dragon and a knight co-exist, there also exist 7 wells at different heights on the mountain at the centre of island. The water in each of these wells is poisonous, but water from a higher well is a cure for water drunk from a lower one. The 7th well ...
- 16 Jan 2007, 09:13
- Forum: Feature Requests
- Topic: Transports unloading
- Replies: 22
- Views: 1781
Some work in progress: http://img113.imageshack.us/img113/1678/screen014uy1.th.jpg It's code rather than script and it has some bugs to iron out, like that peewee thats about to go flying in the top left... The transported units could also activate some cob script whilst falling which is the next st...
- 06 Jan 2007, 03:30
- Forum: Feature Requests
- Topic: CountTowardUnitLimit=0
- Replies: 25
- Views: 2437
f you're talking about unit class (air, sea, land, building, hover, othercrap) then it is a subcatagory of class restricting... I was talking about both - currently you can disable a particular unit in the lobby but i haven't seen any options to have a numerical limit on each one. Categories could ...
- 05 Jan 2007, 22:13
- Forum: Feature Requests
- Topic: CountTowardUnitLimit=0
- Replies: 25
- Views: 2437