Search found 1391 matches
- 22 Jul 2016, 15:44
- Forum: SPADS AutoHost
- Topic: Spads on 103.0 error [solved]
- Replies: 4
- Views: 1640
Re: Spads on 103.0 error
append de [solved] ?
- 21 Jul 2016, 12:06
- Forum: Ludum Dare
- Topic: Spring Jam: August 2016
- Replies: 8
- Views: 9569
Re: Spring Jam: August 2016
Glorious victory awaits.
- 18 Jul 2016, 08:47
- Forum: News
- Topic: Spring 102.0 released!
- Replies: 21
- Views: 21101
Re: Spring 102.0 released!
Will there be a hotfix release for the feature mipmap thing?
- 12 Jul 2016, 11:21
- Forum: Lobby Clients & Server
- Topic: Spring 100.0 hosts for mac users
- Replies: 2
- Views: 1219
Re: Spring 100.0 hosts for mac users
I suggest pinning this thread and editing the title.
Alternative, superior solution: setup a Mac build slave.
Alternative, superior solution: setup a Mac build slave.
- 04 Jul 2016, 11:08
- Forum: Map Creation
- Topic: Grassy plains
- Replies: 8
- Views: 2870
Re: Grassy plains
Maybe you can override the grass shader. What if you override the grass shader.
- 02 Jun 2016, 10:37
- Forum: Community Blog
- Topic: [website] major upgrades of wiki / forum
- Replies: 79
- Views: 23674
Re: [website] major upgrades of wiki / forum
I have now opened the site in Chrome on Mac. I am not able to edit my posts. There is no menu dropdown, there is no edit button in the absent menu, there is no edit button. Maybe it's a permissions issue with this forum?
- 02 Jun 2016, 10:36
- Forum: Community Blog
- Topic: [website] major upgrades of wiki / forum
- Replies: 79
- Views: 23674
Re: [website] major upgrades of wiki / forum
Thesis: any piece of technology that has "triggering" maintainers is not worth adopting.
- 01 Jun 2016, 14:58
- Forum: Community Blog
- Topic: [website] major upgrades of wiki / forum
- Replies: 79
- Views: 23674
Re: [website] major upgrades of wiki / forum
Unless you happen to want to edit a post, that is.Side note, the forum is so much more usable on mobile now <3
- 01 Jun 2016, 08:49
- Forum: Community Blog
- Topic: [website] major upgrades of wiki / forum
- Replies: 79
- Views: 23674
Re: [website] major upgrades of wiki / forum
Also missing: quick links icon.
- 01 Jun 2016, 08:47
- Forum: Community Blog
- Topic: [website] major upgrades of wiki / forum
- Replies: 79
- Views: 23674
Re: [website] major upgrades of wiki / forum
Missing: post edit button.
Also: the heart should be black. To match with the color scheme.
Also: the heart should be black. To match with the color scheme.
- 01 Jun 2016, 08:45
- Forum: Community Blog
- Topic: [website] major upgrades of wiki / forum
- Replies: 79
- Views: 23674
Re: [website] major upgrades of wiki / forum
This is totally the forb-funded pro-material-design lobby getting too much power!!!
I wonder if jK has any exceptional data on his claim that "last restyle caused many to leave", because that claim is pretty exceptional.
I wonder if jK has any exceptional data on his claim that "last restyle caused many to leave", because that claim is pretty exceptional.
- 06 May 2016, 11:03
- Forum: News
- Topic: Engine Testing - 102.0-RC2
- Replies: 13
- Views: 11507
Re: Engine Testing - 102.0-RC2
Some people were able to compile 100.0 on Mac and i was even able to release Flove experimentally on mac using that build. The most broken thing were shaders, but even that mostly because of the shaders rather than because of the build. Contacting those people and asking if they'd volunteer for buil...
- 04 May 2016, 12:24
- Forum: Ludum Dare
- Topic: Parts Needed (LD35)
- Replies: 22
- Views: 13660
Re: Parts Needed (LD35)
Unit-unit collisions are limited to spheres. Terrain blocking is doable only in 8x8 tiles. Projectile collisions are boxes, cylinders, or spheres. The solution is obvious (but questionable if better than detroit): create blocking invisible structures with radius 4, collision volume being a 8x8x8 box...
- 02 May 2016, 11:54
- Forum: Ludum Dare
- Topic: Parts Needed (LD35)
- Replies: 22
- Views: 13660
Re: Parts Needed (LD35)
Seeing how i absenteed for actual postmortem post, i'll post up my thoughts as a follow-up. 1) I need to be better at explaining unorthodox ideas, and to use pictures to explain those unorthodox ideas. Merely attending the First Hour is insufficient to shatter the dominant paradigm (that is, shatter...
- 12 Apr 2016, 16:38
- Forum: Game Development
- Topic: A remake for KKND?
- Replies: 11
- Views: 6902
Re: A remake for KKND?
@yuritch: KKND is more like Warzone 2100. Warzone 2100 has been released as open source quite a while ago; you can repurpose what you find to further your goal. Though i disagree. WZ2100 and KKND share a type of setting (post-apocalyptic; fallout rts of sorts), but KKND is pretty much RA from game ...
- 11 Apr 2016, 18:25
- Forum: Art & Modelling
- Topic: Random WIP 2016
- Replies: 118
- Views: 144503
- 28 Mar 2016, 12:59
- Forum: Engine
- Topic: building system idea
- Replies: 14
- Views: 2889
Re: building system idea
I like the Unit States approach to the UI problem. Something like: - Busy mode: always apply buildpower to applicable items in range, prioritize ones that were last given order upon. (and walk to freshly auto-acquired targets if not on holdpos?) - Normal mode: apply buildpower to previously specifie...
- 24 Mar 2016, 23:36
- Forum: Engine
- Topic: Lua Mock Api docs from engine source
- Replies: 6
- Views: 1838
Re: Lua Mock Api docs from engine source
I think this is different from the idea of generating inline lua api documentation. One is required for humans to understand how the API works; the other is required to make Lua IDE's understand what API exists.
Both probably have to be coded into engine or at least the build setup, though.
Both probably have to be coded into engine or at least the build setup, though.
- 23 Mar 2016, 13:01
- Forum: Engine
- Topic: building system idea
- Replies: 14
- Views: 2889
Re: building system idea
I've been thinking of a moving builder for some time (e.g. ZK mason could be a repairer-on-the-move to have an interesting Vehicle ability). My problem with the concept was always not the technical impossibility (because it could be done with a builder unit attached to a mobile platform; one moves, ...
- 18 Mar 2016, 13:52
- Forum: Ludum Dare
- Topic: Ludum Dare 35
- Replies: 14
- Views: 11902
Re: Ludum Dare 35
I'm in.