Search found 6452 matches
- 08 May 2005, 23:01
- Forum: Game Development
- Topic: Unit Requests
- Replies: 16
- Views: 3831
but. like, the dalec could use the balls to protect itself from a nuke maybe? I don't see any reason for people not to dream it was a really cool episode of the show... AND did anyone else notice the similarity of the earth being destroyed in the HHGTTG movie and the dalek blowing itself up? I think...
- 08 May 2005, 22:39
- Forum: Game Development
- Topic: an Idea I had for a mod...
- Replies: 20
- Views: 3788
- 08 May 2005, 22:21
- Forum: Game Development
- Topic: an Idea I had for a mod...
- Replies: 20
- Views: 3788
- 08 May 2005, 21:53
- Forum: Game Development
- Topic: an Idea I had for a mod...
- Replies: 20
- Views: 3788
an Idea I had for a mod...
So I Drank an extra large coffee for breakfast and had a really good nights sleep last night and it's sunday so I have a lot of spare time at work and I was poking around with Wings 3D last night so my brain is kinda buzzing right now. Basically I have a crazy idea for a from scratch mod/game/TC, wh...
- 07 May 2005, 20:59
- Forum: General Discussion
- Topic: Do we keep high and low trajectories ?
- Replies: 45
- Views: 8315
- 07 May 2005, 18:29
- Forum: Engine
- Topic: Help Name new editor
- Replies: 19
- Views: 3257
- 06 May 2005, 23:16
- Forum: General Discussion
- Topic: In Game Chat + Avatars
- Replies: 6
- Views: 1167
Even Better
You could have the avatars on the Comanders Backs!
- 06 May 2005, 21:57
- Forum: Map Creation
- Topic: Editor in the works
- Replies: 16
- Views: 3682
Actual Terrain
Since you're looking at a new format, the stretching of a texture over a height map is limmited, someone needs to make sure we get 3D objects like rocks and big trees and scrap mettal and for places like metal heck when the height just all high for the bumps to have more then like 8 pixles for the j...
- 04 May 2005, 20:35
- Forum: General Discussion
- Topic: Default Mod
- Replies: 40
- Views: 7637
Here's What I think
I personally don't mind that XTA is currently the primary source, it's a good one because it's easy (providing unlimmited resources) to test all the units and how they look and stuff. However, when it goes to full realease, or even now, since this is a port of TA it would make sense to make OTA the ...
- 02 May 2005, 19:38
- Forum: Help & Bugs
- Topic: Graphics related problem.
- Replies: 3
- Views: 2024
- 02 May 2005, 19:36
- Forum: Help & Bugs
- Topic: Commander's base menu invisible
- Replies: 11
- Views: 2970
- 02 May 2005, 19:35
- Forum: Help & Bugs
- Topic: Graphics related problem.
- Replies: 3
- Views: 2024
Same Problem, Same Hardware
I'll get you more specific specs when I get home, but XPSP2 (Borg Edition) latest Radeon 9200 Drivers, whatever the they call those Celleron processors from Intel now... 2.4 Ghz... on Board Sound... basically the left side menu is usually blank except for sometimes, the <-- and --> things will show ...