Initializing graphics driver... [FAIL]
a muffled explosion was subsequently heard inside the computer case
Search found 1421 matches
- 25 Jun 2013, 17:59
- Forum: Help & Bugs
- Topic: Balanced Annahilation 7.75 Crashes directly
- Replies: 3
- Views: 587
- 01 Jun 2013, 18:27
- Forum: Help & Bugs
- Topic: FPS issues, stutter
- Replies: 14
- Views: 3762
Re: FPS issues, stutter
I would say you have a gfx driver problem, your issue resembles the problem with "threaded optimizations" that existed in nvidia drivers. However, you should benchmark your system to verify that the GPU and CPU perform like they should. Old systems can overheat and become slow due to trapp...
- 01 Jun 2013, 18:01
- Forum: Off Topic Discussion
- Topic: Poll: Is a game with more units better?
- Replies: 139
- Views: 31211
Re: Poll: Is a game with more units better?
you did not read the poll question! your vote has been forwarded to the paper shredder...dimm wrote:-1 Cause lagout
- 01 Jun 2013, 17:54
- Forum: Balanced Annihilation Reloaded
- Topic: BA:R Arm models
- Replies: 133
- Views: 96385
Re: BA:R Arm models
looks xtremely cool
- 30 May 2013, 17:46
- Forum: Help & Bugs
- Topic: thread CPU affinity not set
- Replies: 50
- Views: 15072
Re: thread CPU affinity not set
I think you are right because no one reported any desyncs in RD.dansan wrote:That is "normal" spring-multithreaded, and for me it doesn't desync in RD.
- 29 May 2013, 17:56
- Forum: Help & Bugs
- Topic: thread CPU affinity not set
- Replies: 50
- Views: 15072
Re: thread CPU affinity not set
Although the gadgets may trigger a desync, the underlying reason is a bug in Spring MT. So Nixtux should not waste time fixing this unless he is sure there is something wrong in the gadget, because a new fixed MT is coming. You will get CPU affinity if you download 94.11. Please note that the 94.11 ...
- 14 May 2013, 18:41
- Forum: News
- Topic: Spring 94.0/1
- Replies: 99
- Views: 52893
Re: Spring 94.0/1
99% chance you are suffering from the pathfinder issue, as mentioned in this thread and many others:Google_Frog wrote:Spring 94.1 is painfully slow or unplayable for a decent portion of the ZK playerbase.
http://springrts.com/phpbb/viewtopic.ph ... 07#p541037
- 08 May 2013, 17:33
- Forum: Help & Bugs
- Topic: ATI slow performance in 0.94.x versions
- Replies: 32
- Views: 6083
- 07 May 2013, 02:36
- Forum: Off Topic Discussion
- Topic: Win 8
- Replies: 60
- Views: 9247
Re: Win 8
windows 2000 ... But that wasn't very good. It was xp that was the good one. Windows 2000 was imo much better than XP, mainly because it was the last version before M$ switched the desktop/explorer from a professional look to something that is designed for a kindergartener. Yeah, you can tweak XP s...
- 04 May 2013, 18:55
- Forum: Off Topic Discussion
- Topic: Poll: Is a game with more units better?
- Replies: 139
- Views: 31211
Re: Poll: Is a game with more units better?
why didn't you ask, do you want free beer? Although some people say "there is no such thing as a free lunch" I must disagree - a free lunch may actually exist. A free beer however does absolutely not exist and therefore the question is hypothetical. Even if free beer existed, not everyone...
- 04 May 2013, 18:15
- Forum: NOTA
- Topic: notAjoke! x005 - comics workshop
- Replies: 12
- Views: 7088
Re: notAjoke! x005 - comics workshop
The sad truth is that some people only understand comics. Pepe offers sarcasm, completely free of charge!
- 02 May 2013, 20:52
- Forum: General Discussion
- Topic: petition for zerver to stay
- Replies: 18
- Views: 7366
Re: petition for zerver to stay
a significant contributor to the community decided to quit, and remove all of his code from the development branches Two things wrong: I did not quit, I was banned - two times in fact. First by kloot (came as a complete surprise), then by abma. I did not remove any code, and would never do that. It...
- 30 Apr 2013, 17:46
- Forum: General Discussion
- Topic: high ping
- Replies: 8
- Views: 1345
Re: high ping
You could also try Spring 91.0 which is quite a bit faster.
- 28 Apr 2013, 17:43
- Forum: Off Topic Discussion
- Topic: Favorite RTS Feature
- Replies: 37
- Views: 10114
Re: Favorite RTS Feature
I also agree very much to this, it was one of the main reasons why I decided to make the Red Annihilation mutator. If the game is too complex, noobs will be scared off though.hoijui wrote:The game has to be so complex,
- 24 Apr 2013, 20:47
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 36449
Re: Spring developer crisis
AFAIK jK and zerver are about the only people left here with sufficient knowledge of the engine internals And those two are waging a war. This never was any serious war btw. jK is the guy I have the least problem with in this dev team, because he seems to respect democratic principles . Our "f...
- 24 Apr 2013, 19:20
- Forum: Off Topic Discussion
- Topic: Favorite RTS Feature
- Replies: 37
- Views: 10114
Re: Favorite RTS Feature
The build queue/automation. I.e, when all rally points and such are set up so that you can go AFK and the enemy would still be outspammed.
- 23 Apr 2013, 11:56
- Forum: Help & Bugs
- Topic: ATI slow performance in 0.94.x versions
- Replies: 32
- Views: 6083
Re: ATI slow performance in 0.94.x versions
Good, because the collisions are multithreaded as well, and even scale very nicely as you add additional CPUs.Jools wrote: for xta it was the collissions that slowed down the game
- 23 Apr 2013, 01:10
- Forum: Help & Bugs
- Topic: ATI slow performance in 0.94.x versions
- Replies: 32
- Views: 6083
Re: ATI slow performance in 0.94.x versions
Do you have a quad core? Poor man's benchmark: "/cheat" "/give all" four times. Give a move order to 25% of the units. Look at the CPU load in player list (/info) 25% is my estimate for the percentage of units on the move in a typical game (towards end of game, when it really mat...
- 22 Apr 2013, 02:50
- Forum: Help & Bugs
- Topic: ATI slow performance in 0.94.x versions
- Replies: 32
- Views: 6083
Re: ATI slow performance in 0.94.x versions
Thanks for the support Picasso, but warning for what?PicassoCT wrote:if the buildbot added a warning
Warning: Higher performance may lead to more enjoyable games!
- 21 Apr 2013, 11:53
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 36449
Re: Spring developer crisis
I was looking at the Spring commit history and was saddened to see we are down to our last 4 active developers (jK, rt, zerver and abma). 3 devs now, because I was just banned :mrgreen: http://springrts.com/phpbb/viewtopic.php?f=11&t=30125&start=20#p540236 I don't see anything in the forum ...