Search found 3370 matches
- 02 Sep 2014, 01:45
- Forum: Game Development
- Topic: Creating a historical modification on the I World War (idea)
- Replies: 18
- Views: 3727
- 26 Aug 2014, 16:55
- Forum: Game Development
- Topic: Summoning RTS map ?Possible?
- Replies: 10
- Views: 2280
Re: Summoning RTS map ?Possible?
I like your name, it sounds like a discount supermarket for low income vampires.
- 26 Aug 2014, 16:51
- Forum: Ingame Community
- Topic: Admin abuse!!!
- Replies: 13
- Views: 3723
Re: Admin abuse!!!
Art provided by Cheesecan Graphics Studio
- 11 Aug 2014, 02:51
- Forum: Ingame Community
- Topic: community degraded
- Replies: 1
- Views: 1290
- 02 Aug 2014, 17:25
- Forum: Balanced Annihilation
- Topic: Where did non-8V8DSD players go?
- Replies: 16
- Views: 6487
Re: Where did non-8V8DSD players go?
If someone violates this rule and hosts a DSD game, ban them from the spring server?Sereiya wrote:Since 95% off all matches are on dsd I would also appreciate a limitation, like "only 1 dsd match every 2 hours" or so. It's a quite drastic idea, but this reruns really pisses me off by now.
- 28 Jul 2014, 19:51
- Forum: Help & Bugs
- Topic: Game crashes with error: "Access violation"
- Replies: 18
- Views: 5138
Re: Game crashes with error: "Access violation"
which has some workarounds for ATI AMD problems, but you won't be able to play online with that (yet). ATI Technologies, a former Canadian semiconductor corporation and major designer of graphics processing units (GPUs) and motherboard chipsets, founded in 1985 and acquired by Advanced Micro Device...
- 26 Jul 2014, 18:33
- Forum: Game Development
- Topic: Starting building spawn differs from Construction
- Replies: 12
- Views: 1994
Re: Starting building spawn differs from Construction
Besides the whole facing option you can just rotate units (buildings too if using a newer engine) freely by invoking the Spring.SetUnitDirection(unitId, x, y, z). I'm not sure if it properly sets the yardmap and if units built by that building will be properly rotated nowdays, iirc jk fixed that, b...
- 22 Jul 2014, 17:50
- Forum: Evolution RTS
- Topic: Installation instructions are lacking
- Replies: 54
- Views: 24792
Re: Installation instructions are lacking
It would be a good idea to start distinguishing "minimum spring requirements" from "minimum evo requirements" or other game.
- 21 Jul 2014, 18:27
- Forum: Linux
- Topic: Illegal instruction error (EvoRTS, AMD CPU, nouveau, Debian)
- Replies: 17
- Views: 6450
Re: Illegal instruction error (EvoRTS, AMD CPU, nouveau, Deb
I don't know where the people behind EvolutionRTS got their copy of weblobby, Evo's link to the weblobby google drive downloads is the same location linked from the project site, it's maintained by one of our developers. I'd like very much if you could get on the server so we could address the webl...
- 21 Jul 2014, 17:29
- Forum: Game Development
- Topic: Outpost [3] Development
- Replies: 34
- Views: 6105
Re: Outpost [3] Development
Towers connect if built as a grid.
https://www.youtube.com/watch?v=PQL4aGvqqmk
Done entirely in the unit script (this might not be the optimal way). They look for nearby towers and show their NSEW pieces accordingly.
https://www.youtube.com/watch?v=PQL4aGvqqmk
Done entirely in the unit script (this might not be the optimal way). They look for nearby towers and show their NSEW pieces accordingly.
- 20 Jul 2014, 07:49
- Forum: Linux
- Topic: Illegal instruction error (EvoRTS, AMD CPU, nouveau, Debian)
- Replies: 17
- Views: 6450
Re: Illegal instruction error (EvoRTS, AMD CPU, nouveau, Deb
What are you afraid of? Spring has been around for about a decade now. Is there any online evidence that it is malicious? Did you compile the browser with which you're posting on this forum before using it?
- 20 Jul 2014, 07:39
- Forum: General Discussion
- Topic: Suggest drop #lua
- Replies: 15
- Views: 1829
Re: Suggest drop #lua
Yeah, but then the only difference if you remove #lua is that chanserv disappears from it. But people can still join it and have their normal discussions. It won't change much. Only !info doesn't work. Not that I really care. Just saying it won't make a big difference. Also #bota is not an official...
- 19 Jul 2014, 21:01
- Forum: General Discussion
- Topic: Suggest drop #lua
- Replies: 15
- Views: 1829
Re: Suggest drop #lua
The goal of my suggestion is to help new people, who now have a 50% chance that I will see their questions, and a 0% chance that you will. The point is to funnel new devs to one place instead of two.smoth wrote:then don't go there? I stopped joining both.
- 19 Jul 2014, 20:16
- Forum: General Discussion
- Topic: Suggest drop #lua
- Replies: 15
- Views: 1829
Re: Suggest drop #lua
Click reduction.Jools wrote:What's the benefit of dropping a channel? Cost reduction?
- 19 Jul 2014, 19:57
- Forum: General Discussion
- Topic: Suggest drop #lua
- Replies: 15
- Views: 1829
Suggest drop #lua
From a recent thread: And join #moddev and #lua on the lobby. I used to join these channels for discussion of mod development, until I felt the amount of users and discussion in both was so low that there was no need to split them into two subgroups. Lua is a large part of mod development discussion...
- 17 Jul 2014, 19:10
- Forum: Help & Bugs
- Topic: Human Parsing Question
- Replies: 25
- Views: 4473
Re: Human Parsing Question
Isn't it fascinating how brilliant Linux coders repeatedly have so much trouble with these simple captchas, while throngs of common windows gamers, children and old ladies have managed to register on this forum without a problem? I'm sure there's something insightful about this. Maybe something abou...
- 17 Jul 2014, 18:50
- Forum: Game Development
- Topic: BOTA Relaunch - Is there interest?
- Replies: 24
- Views: 6919
Re: BOTA Relaunch - Is there interest?
Googlecode and ota IP.
- 17 Jul 2014, 05:20
- Forum: Evolution RTS
- Topic: Installation instructions are lacking
- Replies: 54
- Views: 24792
Re: Installation instructions are lacking
Your post was quite the roller coaster ride. In response solely to the first difficulty you encountered, please report weblobby bugs to the github page. You said the launcher didn't work and I'm assuming you were referring to weblobby. https://github.com/springweblobby The rest of the adventure may ...
- 17 Jul 2014, 05:10
- Forum: Game Development
- Topic: BOTA Relaunch - Is there interest?
- Replies: 24
- Views: 6919
Re: BOTA Relaunch - Is there interest?
You sure you can put that there?
- 15 Jul 2014, 22:54
- Forum: General Discussion
- Topic: How to prevent ..
- Replies: 14
- Views: 1872
Re: How to prevent ..
ZK has lots of well-balanced tier-1 factories and lots of early game RPS. There are no discussions of fixed build strategies.