It seems like a good set of changes.
Air superiority was nerfed and some underused units got deserved buffs.
GJ
Could u upload last versions to http://modinfo.adune.nl/ to make comparison easier?
Search found 849 matches
- 30 May 2011, 08:52
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.50
- Replies: 147
- Views: 28909
- 29 May 2011, 12:24
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.42
- Replies: 143
- Views: 20487
Re: Balanced Annihilation 7.42
I dont want to take part in discussing the changes in detail here but I do want to give my opinion. Changes I definitely like: -Samson nerf -enemy com untransportable -precision bombers -all the behind-the-scenes changes Changes I like the idea behind but the implementation needs tweaking: -fighter...
- 24 May 2011, 12:11
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.42
- Replies: 143
- Views: 20487
Re: Balanced Annihilation 7.42
I welcome all under the hood changes.
However, I feel all these balance changes will make games much more porcy.
Some air change was needed though as until now air was by far the best game finisher. Player with more fighters ussually won.
However, I feel all these balance changes will make games much more porcy.
Some air change was needed though as until now air was by far the best game finisher. Player with more fighters ussually won.
- 26 Apr 2011, 11:18
- Forum: Off Topic Discussion
- Topic: rAndy @ Insomnia 42 Festival
- Replies: 17
- Views: 2880
Re: rAndy @ Insomnia 42 Festival
Andy is awsome microer, not super good in big games like FFA though.
I remember beating him only once in 1v1 , it was on comet catcher, he spamed flash i spamed leveler and he did not adapt
I remember beating him only once in 1v1 , it was on comet catcher, he spamed flash i spamed leveler and he did not adapt
- 01 Apr 2011, 15:26
- Forum: Lua Scripts
- Topic: New Widget: Profiler
- Replies: 6
- Views: 2007
Re: New Widget: Profiler
I found that some widgets in ZK make CPU spikes for me.
Do anyone know, how could I detect widget that is making CPU spikes? Widget profiler only shows comulative percentage per widget and i would need graph or usage in ~last second .
TY.
Do anyone know, how could I detect widget that is making CPU spikes? Widget profiler only shows comulative percentage per widget and i would need graph or usage in ~last second .
TY.
- 27 Mar 2011, 19:21
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 33019
Re: Balanced Annihilation 7.31
Ty TFC for all good work.Beherith wrote:Yes, TFC passed the torch on.
Thanks, and I will carry BA on in the spirit TFC kept it in.
And good luck Beherith and Niobium for all future work
- 01 Mar 2011, 11:45
- Forum: Zero-K
- Topic: Internal Rename.
- Replies: 37
- Views: 7023
Re: Internal Rename.
Renaming would break all my BA shortcuts for instance, i use space+shift+e for mex for instance and it works in BA or ZK, but not in XTA cause they renamed.
I kinda like zerok, somehow its much better than CA.
I kinda like zerok, somehow its much better than CA.
- 19 Feb 2011, 11:10
- Forum: Balanced Annihilation
- Topic: catapult
- Replies: 12
- Views: 2576
Re: catapult
All catapult needs is double life (12k life ) OR much cheaper cost, lets say 3k.
ATM is totaly useless unit.
ATM is totaly useless unit.
- 18 Feb 2011, 09:03
- Forum: Lua Scripts
- Topic: ctrlpanel.txt
- Replies: 7
- Views: 1006
Re: ctrlpanel.txt
I commented some lines in this file to get rid of buttons like Move, attack, fight etc. Works fine, but not with all guis. I use LOL ui.
- 13 Feb 2011, 20:04
- Forum: Balanced Annihilation
- Topic: moho exploiter too weak?
- Replies: 22
- Views: 3043
Re: moho exploiter too weak?
I agree, moho exploiters are not worth it. They needed at least 20% cost down to be considered. + Give them 7k hp in all states, not only in opend form.
- 07 Feb 2011, 22:51
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.20
- Replies: 78
- Views: 26670
Re: Balanced Annihilation V7.20
TFC:
-plz fix subs that can be attacked by all units atm
sidenote: t2 static torpedo launcher is mostly useless, buff HP or reduce cost to make it usefull defence unit.
-plz fix subs that can be attacked by all units atm
sidenote: t2 static torpedo launcher is mostly useless, buff HP or reduce cost to make it usefull defence unit.
- 04 Feb 2011, 09:24
- Forum: Balanced Annihilation
- Topic: golly vs fatboy range
- Replies: 8
- Views: 1503
Re: golly vs fatboy range
The Fatboy doesn't have sufficient shot velocity to attain its listed range. Instead it's range varies quite a bit based on the maps gravity. Moon maps: 800 range Tabula: 764 range DSD: 700 range Altored: 646 range Problem is present with: Fatboy, Fido, Pillager, Luger, Crusader, Warlord, and Tremo...
- 28 Jan 2011, 13:17
- Forum: Balanced Annihilation
- Topic: Looking for: Water games
- Replies: 27
- Views: 5583
Re: Looking for: Water games
Hey, i am up for it, 1v1 or bigger also ofc. Sea is decided much faster than land imo, cause on land com + static defense protect you. Sea has weak static and weak comm - once u loose key battle u loose. too bad imo. T1 units: dest > subs vets > dest subs > vets So mixing is vital and really delicat...
- 25 Jan 2011, 18:55
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 8008
Re: Tactical Nuke (Core) needs a buff...
I fully agree wtih this.Sucky_Lord wrote:I'd say reduce the build and load time is all it needs. This keeps the 'risk and fun' factor in, where you have to send out some cons suicidally to get the thing built, but it also makes it useful.
- 20 Jan 2011, 19:15
- Forum: Map Releases
- Topic: New 8v8 and FFA map - Rage V1
- Replies: 23
- Views: 10984
Re: New 8v8 and FFA map - Rage V1
I like the concept, but I dislike the fact that on such small map neigbours will allways fight to death at start (with com push). That means games will end fast , and ones born without neigbours get HUGE advantage. It seems not nearly as balanced as dworld or mearth, but i played only twice and time...
- 19 Jan 2011, 22:28
- Forum: Help & Bugs
- Topic: unit lag - Spring 0.82.7
- Replies: 5
- Views: 1130
Re: unit lag - Spring 0.82.7
I mean choppiness and also fps drops.
I noticed it on TMA-0 when we 3 had big ecos. FPS went down to 2 which never happend in prev version.
I noticed it on TMA-0 when we 3 had big ecos. FPS went down to 2 which never happend in prev version.
- 19 Jan 2011, 21:13
- Forum: Help & Bugs
- Topic: new pathing rapes CPU, produces unplayably laggy games
- Replies: 49
- Views: 3952
Re: new pathing rapes CPU, produces unplayably laggy games
I also notice cpu spikes in big games. I reported here:
http://springrts.com/phpbb/viewtopic.php?f=11&t=25009
Good luck.
http://springrts.com/phpbb/viewtopic.php?f=11&t=25009
Good luck.
- 19 Jan 2011, 12:03
- Forum: Balanced Annihilation
- Topic: Tactical Nuke (Core) needs a buff...
- Replies: 67
- Views: 8008
Re: Tactical Nuke (Core) needs a buff...
Its only usefull on 16 player FFA on throne. Target eco or nanofarms.
But its better that way, what is the fun getting killed by some tacnukes?
But its better that way, what is the fun getting killed by some tacnukes?
- 13 Jan 2011, 22:24
- Forum: Help & Bugs
- Topic: springsetting and uikeys.txt
- Replies: 24
- Views: 3179
Re: springsetting and uikeys.txt
As long as it does not touch my file I will use new springsettings. Glad u found error.
I guess your user friendly editor will help new players, not IT pros like me
Yea its a big binding file, but very usefull to me.
I guess your user friendly editor will help new players, not IT pros like me
Yea its a big binding file, but very usefull to me.
- 12 Jan 2011, 22:04
- Forum: Balanced Annihilation
- Topic: Should Arm Solar block LLT fire?
- Replies: 69
- Views: 8219
Re: Should Arm Solar block LLT fire?
I would leave golly HP, allready very expensive unit that is hard to use, slow and weak on his own. I take 2-3 reapers over goly every time.