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by Shadowfury333
05 Jan 2014, 22:52
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

Using the v3 metalmap with your suggested settings allows for a 3x3 on t1 mexes. Is that normal?
by Shadowfury333
05 Jan 2014, 22:29
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

Okay, so let me clarify: The metalmap I had for Iced Coffee v3 was okay, I just needed to increase the extractorRadius value in mapinfo.lua? Is that correct? If so, I can pretty easily set that up (and I wish you had clarified sooner, I never play BA/XTA, I pretty much only play ZK and occasionally ...
by Shadowfury333
05 Jan 2014, 20:47
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

Wait, what? I thought the problem was that the mex radius was too small? I'm getting the impression that BA/XTA and The Cursed have very different requirements for metal spots. I know Zero-K and BA/XTA do, but that's been handled with Lua. I'm assuming The Cursed uses Lua a fair bit, do you have the...
by Shadowfury333
04 Jan 2014, 22:30
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

v4.2 is on Springfiles. Sorry I didn't see your post sooner, knorke, but the metalspots seem to be fixed for BA/XTA now. I've also added lua for ZK metalspots to avoid them being changed. In addition, I've toned down the brightness enough that bloom widgets (at least recent ones) shouldn't wash out ...
by Shadowfury333
12 Oct 2013, 20:23
Forum: Map Creation
Topic: Sculpting and Rendering a Height Map in Blender
Replies: 13
Views: 4194

Re: Sculpting and Rendering a Height Map in Blender

One thing to keep in mind is that because the ultimate heightmap is generated from a top-down orthographic projection, you don't have to build the map as a single mesh. You could have exact ramps by adding a plane and rotating it, for example. Only caveat is that it would require a bit of smoothing ...
by Shadowfury333
21 Sep 2013, 18:41
Forum: Community Blog
Topic: [map] Shader fun - this is a dev blog
Replies: 25
Views: 9316

Re: Shader fun - this is a dev blog

Are you planning to stick in HDR/tone mapping before the select bright pixels part of the bloom pipeline? I've found it really improves the look of bloom, since it avoids bright pixels producing a clamped-out white colour.
by Shadowfury333
29 Jun 2013, 22:52
Forum: Engine
Topic: How the GameServer works (mantis 3845)
Replies: 10
Views: 4445

Re: How the GameServer works (mantis 3845)

Would the unit animations rely on SimFrames being sent, or is that supposed to be handled by client. That's the issue here more than anything, I was partly guessing regarding the Synced thing because the animation and map scrolling issue seemed directly related to ping.
by Shadowfury333
13 May 2013, 00:24
Forum: Map Creation
Topic: wanted: pretty default backgroundimage
Replies: 33
Views: 5349

Re: wanted: pretty default backgroundimage

Here are some screenshots of various maps.

http://imgur.com/a/X5ojC

The Yak: What maps are those? They look awesome and I've never seen them before (especially the lava one).
by Shadowfury333
14 Mar 2013, 07:02
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

v3 is on SpringFiles. It's basically Forb's build, but without features and with specularity on metal patches.
by Shadowfury333
06 Mar 2013, 01:21
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

Assuming you're on winbloze, that would be my documents/my games/spring/games/ or linux ~/.spring/games I use ZKLobby, so everything is scattered in pool. However, I did make a my documents/my games/spring/games/ folder and stuck the archive in there, but it didn't seem to help. Anyway, I've tweake...
by Shadowfury333
05 Mar 2013, 23:18
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

If you're used to full heightmap editing, you should go buy L3DT (there is a lite free version as well that might do what you need). You can edit your heightmap in realtime in 3d and see exactly what it will look like before even touching spring. I've tried the free version. It worked okay, but I f...
by Shadowfury333
05 Mar 2013, 21:19
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

Wow. Thanks for the constructive criticism and examples. This is my first Spring map, so a lot of the stuff is still new to me for how exactly it works. Given that my main mapmaking outlet has been Achron for the last couple years, I'm not surprised you liked and hated what you did (Achron allows fu...
by Shadowfury333
05 Mar 2013, 08:07
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

I can rough it up (and I have for a tentative v3 once balance or design issues need addressing).
by Shadowfury333
05 Mar 2013, 03:08
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

Is v2 at a good intensity, or will I need to reduce it further?
by Shadowfury333
05 Mar 2013, 01:43
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Re: Iced Coffee

smoth wrote:your specular map is too intense. That hurts my eyes to look at it man.
It's snow...that's what it does.

I can turn down the light from the sun, though, that should at least help.

Updated to tone down terrain light intensity and remove center metal.
by Shadowfury333
05 Mar 2013, 00:15
Forum: Map Releases
Topic: Iced Coffee
Replies: 34
Views: 9715

Iced Coffee

This is a small map designed for 1v1 games, particularly for Zero-K.

Image

It is fully SSMFed, partly as a test of the skyreflectmod option.
by Shadowfury333
04 Mar 2013, 10:58
Forum: Tournaments
Topic: $100 EvolutionRTS Tournament 3/28/13 18:00 GMT
Replies: 63
Views: 41835

Re: $100 EvolutionRTS Tournament 3/28/13 18:00 GMT

Is this tournament using Classic (slow build rate) or Normal (fast build rate) rules?
by Shadowfury333
25 Feb 2013, 23:36
Forum: Game Development
Topic: Help me document springsettings on the wiki?
Replies: 18
Views: 3017

Re: Help me document springsettings on the wiki?

I was editing multiple sub-categories. I don't know why it doesn't show up in the logs, but the way that page is structured, sub-category editing is much more natural and a hell of a lot easier than trying to scroll through the whole page in edit mode.
by Shadowfury333
24 Feb 2013, 09:19
Forum: Game Development
Topic: Help me document springsettings on the wiki?
Replies: 18
Views: 3017

Re: Help me document springsettings on the wiki?

Hmm. FontOutlineWeight is bizarre. I thought it was opacity for the outline around text, but it seems to affect the opacity of the text itself.

Also added info for several other settings.
by Shadowfury333
21 Feb 2013, 09:09
Forum: Game Development
Topic: Help me document springsettings on the wiki?
Replies: 18
Views: 3017

Re: Help me document springsettings on the wiki?

I've added some entries for various water related settings, mostly BumpWaterReflection and BumpWaterRefraction as far as otherwise undocumented settings go.

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