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by smokingwreckage
06 Mar 2009, 06:57
Forum: Game Development
Topic: EE is back in development, Check page 6
Replies: 223
Views: 15075

Re: EE is back in development, Check page 6

I don't know if I'm representative, but I like and have played versions of EE: but I can't devote the time to help, hell, I can't devote the time to get good at the game. All I can do is say, hey, nice work, I like your game.
by smokingwreckage
01 Mar 2009, 09:35
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 235068

Re: NOTA 1.54

Possibly OT: A quick note to say Spacebugs is a lot of fun, and thanks to the modders!
by smokingwreckage
28 Feb 2009, 02:40
Forum: Game Development
Topic: EE is back in development, Check page 6
Replies: 223
Views: 15075

Re: EE is back in development, Check page 6

I have played EE a reasonable bit but I'll need more time- or a chicken mode- to get my buddies into it.

Not a feature request.
by smokingwreckage
28 Feb 2009, 02:31
Forum: Art & Modelling
Topic: MidKnight's Models! (new:I am back at it!)
Replies: 244
Views: 21403

Re: MidKnight's Models! (new: Rapier (or Raven :/))

I really like the new model in its deployed config. Keep it deployed all the time! It looks neat!
by smokingwreckage
15 Oct 2008, 07:30
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 235068

Re: NOTA 1.51

Spacebugs? What version now supports spacebugs?
by smokingwreckage
27 Sep 2008, 09:14
Forum: Game Releases
Topic: Eternal Struggle 0.53
Replies: 159
Views: 43705

Re: Eternal Struggle 0.5

The textures and models are of a very high standard in this game.
by smokingwreckage
21 Sep 2008, 16:05
Forum: Game Development
Topic: Dark Reign mod. help wanted
Replies: 44
Views: 6335

Re: Dark Reign mod. help wanted

Welcome to the forum!
by smokingwreckage
21 Sep 2008, 16:02
Forum: Game Development
Topic: Mech Combat - (3rd person shooter game) WITH CHICKENS
Replies: 92
Views: 8894

Re: Mech Combat - (3rd person shooter game) WITH CHICKENS

This looks brilliant. For FPS/RTS hybrid love, check out http://www.unknownworlds.com/ns/forums/ Natural Selection. Are you looking to make a FPS/RTS combo, or not? 'Cause one thing NS does that Empires Mod (Source/ Halflife 2) doesn't is allow direct interaction between the commander and the FPS pl...
by smokingwreckage
19 Sep 2008, 06:42
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 50668

Re: [WIP] - My TA re-modeling and re-design

Great work all round. I like the Anni proportions, makes it pretty intuitive that you get armour bonuses when closed.
by smokingwreckage
12 Sep 2008, 13:16
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 85230

Re: P.U.R.E. 0.55

That looks awesome. Other critiques may have merit, I dunno. I think it's pretty damn hot.
by smokingwreckage
12 Sep 2008, 13:10
Forum: Game Development
Topic: Children of Poseidon - Sea based mod
Replies: 15
Views: 1376

Re: Children of Poseidon - Sea based mod

Looks promising! Keep refining it. Ignore the bleating.
by smokingwreckage
08 Sep 2008, 05:28
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 235068

Re: NOTA 1.49

My question is why NOT have a static comm? It does more than anything else to change the dynamic from TA to something unique.

If people were that enamored of a mobile start, why not throw in some conbots?
by smokingwreckage
08 Sep 2008, 05:23
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 50668

Re: [WIP] - My TA re-modeling and re-design

Cremuss: looking good. Just a bit more visual interest in the new version, thanks to the Pole Enhancement. I like it.
by smokingwreckage
07 Sep 2008, 07:10
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 125168

Re: Complete Annihilation News

The problem with SupCom was it threw out the most interesting and dramatic part of the story before the game started.
by smokingwreckage
07 Sep 2008, 06:39
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 50668

Re: [WIP] - My TA re-modeling and re-design

The gun looks REAL nice. The tower could be a bit more detailed? Conduits? Elevators? Conning tower?
by smokingwreckage
02 Sep 2008, 07:45
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 125168

Re: Complete Annihilation News

Just quick question regarding 2747: Doomsday Machine: WHERE'S MY B.L.O.D? The plasma cannon works fine, I guess, but it seems a little bit ARM or NOVA, luddites who fear patterning and energy weapons. Also it's not as pretty. If you have been paying attention, beamlasers have been phased out of cor...
by smokingwreckage
01 Sep 2008, 10:02
Forum: Art & Modelling
Topic: fido
Replies: 158
Views: 13306

Re: fido

That's not the OTA Fido at ALL but it's pretty damn cool!
by smokingwreckage
29 Aug 2008, 10:32
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 125168

Re: Complete Annihilation News

Just quick question regarding 2747:

Doomsday Machine: WHERE'S MY B.L.O.D? The plasma cannon works fine, I guess, but it seems a little bit ARM or NOVA, luddites who fear patterning and energy weapons. Also it's not as pretty.
by smokingwreckage
29 Aug 2008, 07:27
Forum: Art & Modelling
Topic: CORE Tremor +1
Replies: 160
Views: 9600

Re: CORE Tremor +1

Well, I kinda like original Tremor. Given that, I'd say use the Rhino or just keep original Tremor- it's not a Cavedog unit anyway.

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