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by smokingwreckage
02 Jun 2009, 07:24
Forum: Engine
Topic: HOWTO : Compile TASClient
Replies: 33
Views: 5881

Re: HOWTO : Compile TASClient

SATClient, for SATirik, sounds ace to me. Thereafter any leftover accidental TASclient references are typos!
by smokingwreckage
02 Jun 2009, 07:23
Forum: Help & Bugs
Topic: Some crashes, and LUAUI problem
Replies: 7
Views: 1444

Re: Some crashes, and LUAUI problem

Just some details if they help: the custom formations widget went wrong in NOTA plus LOLUI, I restarted LUAUI several times and for no apparent reason it "took" and started working again after the third chat-reload.

Thanks for the info, all! It's good to know.
by smokingwreckage
01 Jun 2009, 08:04
Forum: Help & Bugs
Topic: Some crashes, and LUAUI problem
Replies: 7
Views: 1444

Some crashes, and LUAUI problem

So I had a crash, and I had LUAUI crap itself, although after several restarts via the /luaui reload command, LUAUI worked properly. All this is a WinXP machine that has run Spring flawlessly for some time. I saved infolog.txt for both instances. Should I post them? Excerpts follow: LUA error, happe...
by smokingwreckage
01 Jun 2009, 04:15
Forum: Art & Modelling
Topic: Need modeler for Evolution RTS
Replies: 252
Views: 14895

Re: Need modeler for Evolution RTS

Wow. This is starting to look REALLY good.
by smokingwreckage
01 Jun 2009, 04:12
Forum: Game Development
Topic: The economics of Spring mod users
Replies: 173
Views: 5895

Re: The economics of Spring mod users

I strongly suggest that the easy, newbie-attracting version NOT contain big, glaring IP violations, and as such, as much as I love TA mods, it should not be a TA mod.
by smokingwreckage
31 May 2009, 09:51
Forum: Engine
Topic: HOWTO : Compile TASClient
Replies: 33
Views: 5881

Re: HOWTO : Compile TASClient

So for a mere plebian like me:

does TASClient work with current version multiplayer?
does TASClient work with bots?
where can I get latest version TASClient in an easy-to-use-even-for-zombies format?
by smokingwreckage
30 May 2009, 16:23
Forum: Community Blog
Topic: [game] P.U.R.E. RC6 Release
Replies: 11
Views: 5182

Re: P.U.R.E. RC6 Release

CA downloader is pretty ace. Maybe it could help.
by smokingwreckage
30 May 2009, 16:22
Forum: News
Topic: Patch 0.79.0.1 and server deployment
Replies: 22
Views: 5391

Re: Patch 0.79.0.1 and server deployment

Everyone I know is having crashes and other problems with this version.
by smokingwreckage
30 May 2009, 06:18
Forum: Art & Modelling
Topic: Some WIP
Replies: 15
Views: 2370

Re: Some WIP

Your style is brilliant, really nice aesthetic on these.
by smokingwreckage
17 May 2009, 05:35
Forum: Game Development
Topic: Max Annihilation and NOTA
Replies: 3
Views: 657

Re: Max Annihilation and NOTA

If you're looking for some real fun co-op or solo, NOTA plus Spacebugs is totally awesome. It takes a bit of time to figure it all out, because NOTA feels a lot like OTA in play, but is also at the same time not really anything like it, due to a kind of "grand strategy" game layered over t...
by smokingwreckage
03 May 2009, 08:44
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 234938

Re: NOTA 1.56

OK cool.

We've gotten many hours of fine entertainment out of Spacebugs, IMO currently the premium and most flavoursome Chicken.
by smokingwreckage
02 May 2009, 15:57
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 691323

Re: Random WIP

It's a cute builder!
by smokingwreckage
26 Apr 2009, 11:34
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 234938

Re: NOTA 1.56

Does Spacebugs utilise the latest NOTA or only the specific version it was released for?

Avid co-op spacebugs players want to know!
by smokingwreckage
25 Apr 2009, 10:35
Forum: Lua Scripts
Topic: Prospector v1.9
Replies: 31
Views: 4242

Re: Prospector v1.9

That's consistent with Starwars anyway.
by smokingwreckage
25 Apr 2009, 04:30
Forum: Map Releases
Topic: New Map: Escarpment-v2
Replies: 18
Views: 1939

Re: New Map: Escarpment-v2

Looks gorgeous. Keep the farms!
by smokingwreckage
25 Apr 2009, 04:23
Forum: Game Development
Topic: some things I would like to know about spring
Replies: 18
Views: 2064

Re: some things I would like to know about spring

You don't need high polycount so much as units that "read" well at average zoom. So the overall aesthetic, and the distinctiveness and "character" of the model are more important than outright pollies. From what I read there's no engine problem with very high polygon models if th...
by smokingwreckage
17 Apr 2009, 13:02
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 7427

Re: Subforums for the larger mods

What grand opening? where is it?
by smokingwreckage
04 Apr 2009, 07:34
Forum: Game Development
Topic: The balance formula thread
Replies: 160
Views: 9352

Re: The balance formula thread

because something else does the same job better

because something else does the same job better

because something else does the same job better


See how when you read it a few times it doesn't quite apply to sea and air? (Except w.r.t. hovers)
by smokingwreckage
02 Apr 2009, 08:48
Forum: Game Development
Topic: The balance formula thread
Replies: 160
Views: 9352

Re: The balance formula thread

OK: here's a mod. Every single unit has the same cost and buildtime, but every time someone in a game builds it the cost and buildtime go up. In fact they increase at an increasing rate for every unit built. Ideally this mod needs a very large number of somewhat similar, partly interchangeable units...
by smokingwreckage
15 Mar 2009, 11:13
Forum: Art & Modelling
Topic: Soul's Workz
Replies: 27
Views: 1964

Re: Soul's Workz

"Balancing" the proportions is not the one true god of aesthetics.

Matter of fact a slight imbalance is better.

The chaingun is fine IMO.

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