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by knorke
31 Oct 2014, 19:28
Forum: Map Tutorials & Resources
Topic: Standalone Featureplacer
Replies: 94
Views: 41260

Re: Standalone Featureplacer

Not sure what that means. The featureplacer version in jK's repo is 4)https://github.com/jk3064/Map-Blueprint/blob/master/mapcontainer.sdd/LuaGaia/Gadgets/FP_featureplacer.lua is not good either and years old (and abandoned it seems) Btw this also means that for example http://springrts.com/wiki/Map...
by knorke
31 Oct 2014, 18:54
Forum: Map Tutorials & Resources
Topic: Standalone Featureplacer
Replies: 94
Views: 41260

Re: Standalone Featureplacer

Put tools into some tools section, also okay to mention them on the Features page but it needs seperation between "this is spring" and "this is extra Lua." or "This one way to do it" (as opposed to: "This is the way to do it) 'Feature Placer is not for newbies so s...
by knorke
31 Oct 2014, 18:27
Forum: General Discussion
Topic: screenshots
Replies: 4
Views: 1308

Re: screenshots

Beside the nessecary relevance to engine versions: The images are for use in postings or others texts so should be in a size that they can be embeded in postings/text without disturbing.
by knorke
31 Oct 2014, 18:21
Forum: Map Tutorials & Resources
Topic: Standalone Featureplacer
Replies: 94
Views: 41260

Re: Standalone Featureplacer

4) https://github.com/jk3064/Map-Blueprint/blob/master/mapcontainer.sdd/LuaGaia/Gadgets/FP_featureplacer.lua (basically same as others) --- If the question "How to put features on my map via Lua?" is supposed to be answered in mapping-wiki I would suggest just to mention that beside using ...
by knorke
21 Oct 2014, 01:08
Forum: Map Releases
Topic: New Map: Darkroom
Replies: 9
Views: 3562

Re: New Map: Darkroom

Think it was lazy gadget and probally misses the sync/unsync separation thing. Maybe that is stricter now.
by knorke
19 Oct 2014, 17:53
Forum: AI
Topic: A Wiki page for interesting AI links?
Replies: 6
Views: 1650

Re: A Wiki page for interesting AI links?

If you are really bored you can read these page before/while editing:
http://springrts.com/wiki/SpringWiki
http://springrts.com/wiki/Help:Editing (maybe of interesst: http://springrts.com/wiki/Help:Editing# ... um_threads )
by knorke
13 Oct 2014, 20:48
Forum: Lua Scripts
Topic: lua table -> script.txt generator
Replies: 3
Views: 1931

Re: lua table -> script.txt generator

good snippet, imo worth adding at http://springrts.com/wiki/Script.txt random thoughts: 1) Looping over table like this is quite nice in Lua: for key, value in pairs(value) do txt:write('\t\t'..key..' = '..value..';\n') end and has very many uses. Why: For example many Luas want to do something with...
by knorke
13 Oct 2014, 11:49
Forum: Map Creation
Topic: Default map featuredefs
Replies: 18
Views: 4831

Re: Default map featuredefs

Yet, no one has ever bothered to actually do it. How can you insist that no one has ever done that when your copypastebin is edit of a post which did excactly this. In this thread Flozi posted a way again. You do not "see" that denn es fehlt Basiswissen. What it comes down to is creating ...
by knorke
13 Oct 2014, 01:54
Forum: Map Creation
Topic: Default map featuredefs
Replies: 18
Views: 4831

Re: Default map featuredefs

1) lol.
2) The loop is still nonsense.
3) A few different stats per feature does not mean that one has to copypaste hundreds of identical lines.
4)This is a Lua problem. Do you even? No. So why discuss it.
by knorke
12 Oct 2014, 23:44
Forum: Map Creation
Topic: Default map featuredefs
Replies: 18
Views: 4831

Re: Default map featuredefs

What else but "lol" could be the answer to all that? Does it really need explaining why for i=0,20 do CreateTreeDef(i) end callingCreateTreeDef() 20 times makes no sense if CreateTreeDef() contains all 20 defs anyway? I think just pointing out that something is wrong with loop should be en...
by knorke
12 Oct 2014, 23:09
Forum: Map Creation
Topic: Default map featuredefs
Replies: 18
Views: 4831

Re: Default map featuredefs

http://pastebin.com/N9dReARh is bad, not recommded, especially not to newbies. Not recommended by you, perhaps. But then again, you aren't an actual gamedev (other than the dabbling), just mainly an ideaguy who happens to know lua. The purpose of this is to be able to use different models for all 2...
by knorke
12 Oct 2014, 15:04
Forum: Help & Bugs
Topic: Dual screen spring 98
Replies: 9
Views: 2856

Re: Dual screen spring 98

It can work: http://h11.abload.de/img/screen00001uwksc.png and played like that for a bit. from http://springrts.com/phpbb/viewtopic.php?f=11&t=28170&hilit=dual+screen#p522030 ,hm you posted there too ;) And some bugs that made it annoying/broken got fixed for example http://springrts.com/ma...
by knorke
12 Oct 2014, 10:43
Forum: Help & Bugs
Topic: [solved] Disable Crosshair Move Mode?
Replies: 6
Views: 1294

Re: Disable Crosshair Move Mode?

Unless 98.0 changed something:
Type this command ingame : /set MouseDragScrollThreshold -1
http://springrts.com/phpbb/viewtopic.ph ... 01#p510097
by knorke
12 Oct 2014, 10:35
Forum: Map Creation
Topic: Default map featuredefs
Replies: 18
Views: 4831

Re: Default map featuredefs

http://pastebin.com/N9dReARh is bad, not recommded, especially not to newbies.

Those interessted in topic would better look at jK's orginal post from 3 years ago, where for example the loop actually made sense, instead of this copypaste nonsense that has evolved from it.
by knorke
11 Oct 2014, 15:07
Forum: Help & Bugs
Topic: Dual screen spring 98
Replies: 9
Views: 2856

Re: Dual screen spring 98

Just for note, it was like that in 96.0 already. (one could always resize a spring-window across multiple screens, except previously not borderless) Many engine GUI elements are misplaced/broken. For example share-menu (key: H) is always middle of window, so with two screens it is inbetween the scre...
by knorke
09 Oct 2014, 10:08
Forum: Lua Scripts
Topic: I need thies scripts
Replies: 7
Views: 1741

Re: I need thies scripts

unit that moves/fires: http://springrts.com/wiki/Animation-LuaScripting especially the "Stumpy Tutorial" linked there spawn unit at game start: https://github.com/spring/spring/blob/develop/cont/base/springcontent/LuaGadgets/Gadgets/game_spawn.lua (this folder and files come with spring in...
by knorke
09 Oct 2014, 09:59
Forum: Map Creation
Topic: Default map featuredefs
Replies: 18
Views: 4831

Re: Default map featuredefs

Trees (treetype) and geovent are defined here:
https://github.com/spring/spring/blob/d ... r.cpp#L177

the names used there are more or less the same as in http://springrts.com/wiki/Gamedev:FeatureDefs
by knorke
08 Oct 2014, 16:18
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 118824

Re: Random WIP 2014+

9heart wrote:Yes the visual theme is a bit blocky (never stopped minecraft...)
Transport Ship ...not sure about the infantry helmets lol they are goofy for sure

Image
:shock:
by knorke
07 Oct 2014, 21:38
Forum: Community Blog
Topic: Posting rules / hints
Replies: 55
Views: 31836

Re: Posting rules / hints

For XTA: I think not every new game version is nessecarily interessting. For example detailing each small fix/change in zombie modus is not interessting to general public (there is changelog for that) but one news that describes zombie modus is good. So several game releases could be combined into o...

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