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by chillaaa
23 Oct 2007, 04:26
Forum: Game Development
Topic: Supreme Commander Mod?
Replies: 18
Views: 2694

Warlord Zsinj wrote:Supremilated: After The War
SupCom rebalance mod.

(I've been helping them balance test it, it's actually very good)
More like you helped balance test it eons ago. Come back to us!!! Pawz is too strong!
by chillaaa
19 Oct 2007, 01:26
Forum: Map Releases
Topic: Iron_Craters_V1 New map by cronos
Replies: 30
Views: 4324

by the way if you want playable maps dont make tough to move on maps with many trails and obstacles.. it makes for shitty gameplay since all the units get stuc kall the time.. Gundam units would run all around this map. Winrar!!! This map looks hawt as. Zsinj took some shots of Star Wars: Spring on...
by chillaaa
17 Oct 2007, 09:51
Forum: Off Topic Discussion
Topic: What Are You Listening To?
Replies: 148
Views: 13077

Chaos vs Order - Darkane
by chillaaa
17 Oct 2007, 03:50
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 116369

neddiedrow wrote:
Warlord Zsinj wrote:*throws a net over neddy and drags him kicking and screaming into #swta*
I dropped in, but I only met failure.
*looks at Nemo*
by chillaaa
11 Oct 2007, 09:44
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136163

Yay!! Something to break the monotony of WW2! :)
by chillaaa
09 Oct 2007, 22:26
Forum: General Discussion
Topic: Units Schedule
Replies: 2
Views: 653

Props to BigHead for his awesome looking one!!
by chillaaa
05 Oct 2007, 12:41
Forum: Map Creation
Topic: Reiner's Tilesets Feature Pack
Replies: 20
Views: 4834

neddiedrow wrote:Yeah, we need to add signs that say "Occupied."
Tie on the door knob anyone?
by chillaaa
04 Oct 2007, 06:36
Forum: Game Development
Topic: Star Wars Spring Seeking Voice Actors
Replies: 65
Views: 10523

I'd help but I've been de-barked... :(
by chillaaa
04 Oct 2007, 02:52
Forum: Game Development
Topic: [ LLTA Reloaded ]
Replies: 83
Views: 9829

That stuff is frankly bust a nut good.

Bring moar LLTA!
by chillaaa
24 Sep 2007, 08:26
Forum: General Discussion
Topic: Forum Rules
Replies: 42
Views: 3735

On the topic of Mr. T - Get some nuts!
by chillaaa
24 Sep 2007, 02:43
Forum: Art & Modelling
Topic: In celebration of computer fixery...
Replies: 154
Views: 21980

*fades in*

I have poo and i'm not afraid to fling it!!

*fades out*
by chillaaa
19 Sep 2007, 06:09
Forum: Off Topic Discussion
Topic: Just like to point out that...
Replies: 39
Views: 3117

*pops head in thread* Someone mentioned ice cream!!!
by chillaaa
18 Sep 2007, 11:05
Forum: Lua Scripts
Topic: widget request
Replies: 12
Views: 1155

by the time you've done that the incoming BB shell for example has annihilated your troops...
by chillaaa
18 Sep 2007, 09:18
Forum: Off Topic Discussion
Topic: What Are You Listening To?
Replies: 148
Views: 13077

Divine Creation of Void by Non Human Level on the bus home form work :)
by chillaaa
18 Sep 2007, 06:15
Forum: Lua Scripts
Topic: xray effect
Replies: 25
Views: 2961

Maelstrom says that is the case.
by chillaaa
18 Sep 2007, 05:27
Forum: Game Development
Topic: Tired, please remove the Zenith from Tired Annihilation
Replies: 59
Views: 4595

You are simply a sad, sad form of a human being Tired. Get some ethics and integrity and maybe you'll see the truth behind what people have said in here.

EDIT: the 30 seconds of my lunch break i've wasted on this is enough, get over yourself.
by chillaaa
18 Sep 2007, 05:16
Forum: Lua Scripts
Topic: xray effect
Replies: 25
Views: 2961

Warlord Zsinj wrote:I'd like to see this shader used to render units that are behind buildings, large features, and perhaps fog.
Essentially you want Unit Occlusion as it's called in other games (ie DoW)
by chillaaa
16 Sep 2007, 23:03
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 225191

ATPT lookin real good. Awesome job spiked!!
by chillaaa
13 Sep 2007, 05:47
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1219072

My Ewok slaves!!! noooo...

Seriously GMN, nice looking shizzle there. Good work, even if it's misguided.
by chillaaa
31 Aug 2007, 04:59
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 116369

EDIT: Nemo instructed me in the ways of SVN update... Thanks for letting me know that one Floz..... :-)

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