Search found 6079 matches
I shouldn't imagine you would reach a length limit should there be one, and the whitespace is of little importance. EDIT: and just to make sure, the engine doesn't actually use OTA style 'unitname=100;' special damages does it? My testing seemed to indicate it didn't, but maybe I've just wasted my e...
- 06 Jul 2005, 01:34
- Forum: Engine
- Topic: Hot off the presses!!
- Replies: 217
- Views: 22994
- 05 Jul 2005, 01:39
- Forum: General Discussion
- Topic: Artillery and why having the higher ground does jack
- Replies: 20
- Views: 2292
Stuff can already shoot longer when they are on hills although we kept the value small since this feature doesnt exist in TA. When we release our own formats it will be possible to set this value per weapon and achive most of what you want without the problems other approaches would bring. What wil...
- 05 Jul 2005, 01:32
- Forum: General Discussion
- Topic: Unit cannon
- Replies: 39
- Views: 5527
Armor.txt
Can you use a unitname as an armour type?
e.g.
So you can refer to a unit individually in a weapon?
e.g.
Code: Select all
[ARMTHUND]
{
ARMTHUND=99;
}
- 05 Jul 2005, 01:25
- Forum: Engine
- Topic: Hot off the presses!!
- Replies: 217
- Views: 22994
- 04 Jul 2005, 14:52
- Forum: Engine
- Topic: Hot off the presses!!
- Replies: 217
- Views: 22994
- 04 Jul 2005, 00:58
- Forum: General Discussion
- Topic: Missing something simple.
- Replies: 14
- Views: 2039
- 04 Jul 2005, 00:49
- Forum: General Discussion
- Topic: Random Thought
- Replies: 23
- Views: 1904
- 30 Jun 2005, 15:04
- Forum: Help & Bugs
- Topic: Weird Nvidia problem?
- Replies: 20
- Views: 1905
- 30 Jun 2005, 13:48
- Forum: Game Development
- Topic: Idea for MiniSpring and network play
- Replies: 21
- Views: 3946
correct me if I am wrong... but ok... you reduce the unit size and put the units on the same map and zoom in.... isnt this the same as making the map scaled bigger, with a bigger zoom factor? thus, only reducing the map quality for a bigger map/unit scale?? can't we just make a higher compression 6...
- 20 Jun 2005, 01:45
- Forum: Game Development
- Topic: TA:FF? Big spaceships, big explosions.....
- Replies: 28
- Views: 5763
- 18 Jun 2005, 23:31
- Forum: Game Development
- Topic: Hello, new guy here
- Replies: 14
- Views: 2831
- 15 Jun 2005, 12:58
- Forum: General Discussion
- Topic: MiniSpring Poll
- Replies: 89
- Views: 7473
- 14 Jun 2005, 14:54
- Forum: Game Releases
- Topic: SWTA Gnome Edition 0.60
- Replies: 43
- Views: 11117
- 08 Jun 2005, 17:06
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136026
- 08 Jun 2005, 16:59
- Forum: General Discussion
- Topic: what is the new spring unit format
- Replies: 7
- Views: 1356
- 07 Jun 2005, 23:49
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 136026