Search found 747 matches
- 29 Sep 2015, 13:07
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26787
Re: PzSl Development Thread
Thats some armament for a building, nice work. Thanks. Its not really that strong, just 2x MG guns and a Light Homing Missile Launcher which should be sufficient against a small raiding party. on a unrelated note... Performance increased Nevermind, discard that. I had to install the newest propriet...
- 27 Sep 2015, 21:14
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26787
Re: PzSl Development Thread
Getting that thing half way done took me longer than it should...
geh, but atleast something I guess.
geh, but atleast something I guess.
- 21 Sep 2015, 17:28
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1453266
Re: Metal Factions
Will there be a unit that is using the "Grenado" as a ammo and launching the latter unit?raaar wrote: "Grenado"
- 17 Sep 2015, 15:45
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26787
Re: PzSl Development Thread
Panzer Elite HeadQuarter/FrontBase or whatever which is deployed via Cargo Helicopters/Trucks Which replaces the old one, with the addition of a Homing Missile Launcher and a 12.7mm Machine Gun. The big stick which is placed near the exit for vehicles is the Antenna. http://i.imgur.com/jaFds7E.png h...
- 11 Sep 2015, 07:40
- Forum: Off Topic Discussion
- Topic: Happy 9/11 Americans
- Replies: 2
- Views: 1065
Re: Happy 9/11 Americans
Delete this
- 09 Sep 2015, 22:58
- Forum: Art & Modelling
- Topic: Random WIP 2015+
- Replies: 129
- Views: 62357
Re: Random WIP 2015+
It's looking good man, keep it up.code_man wrote:stuff
- 08 Sep 2015, 20:11
- Forum: Game Development
- Topic: Some water movement tag related criticism
- Replies: 20
- Views: 3847
Re: Some water movement tag related criticism
because what people think is important is subjective. Please let the reader make his own judgement and treat all text as equal. Uh-oh the Sentence Justice Warrior are coming ! Thats right, if you don't treat all the texts as a equal living beings with the same right as a human has you will be jaile...
- 08 Sep 2015, 12:09
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26787
Re: PzSl Development Thread
Development plan change for V0.1 Alpha: Tech Year: Late 1950 - Early 1960 Tech Tier: T1 = battles will be fought mainly with light-medium AFV, IFV and APC types Somewhat Common = Light Tanks, Light Artillery, heavy AFV/IFV Faction: Panzer Elite (subject to name change) Territory: Europa, former Sovi...
- 02 Sep 2015, 14:36
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26787
Re: PzSl Development Thread
I've messed up features drawing in 100.0 But it has also nothing to do with the LOD setting either? as I had to set for Unit LOD Distance 100 and Unit Icon Distance 117 The latest dev version gives me 300% FPS on it, so you may want to try that. Ok I will try it later. Simple solution: don't play a...
- 02 Sep 2015, 12:51
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26787
Re: PzSl Development Thread
Please avoid posts with no constructive content. As it happens, many people did report an increase in performance from 98 -> 99, and again to -> 100. Let me see my PC is like this: 8GB RAM i7 8 core 3.50GHz Nvidia 570 GTX Linux 64bit And I have to use Spring/TA Overheard camera on a 800x600 or 1024...
- 01 Sep 2015, 16:05
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26787
Re: PzSl Development Thread
on a unrelated note...
Spring 99 wrote: Performance increased
- 12 Jul 2015, 09:30
- Forum: Art & Modelling
- Topic: Random WIP 2015+
- Replies: 129
- Views: 62357
Re: Random WIP 2015+
Some few attempt at recreating OTA textures, most notable making them seamless, I will try to use OTA palette as much as possible. Tools used: Krita for painting and GIMP for converting too bad that the Krita developers doesnt plan any time soon to add support for 8bit indexed image which would be c...
- 16 May 2015, 15:45
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26787
- 21 Apr 2015, 15:03
- Forum: Game Development
- Topic: Game announcement: Galactic Conquest
- Replies: 10
- Views: 3066
Re: Game announcement: Galactic Conquest
Nice Army Men RTS like game you've got there
- 23 Mar 2015, 20:31
- Forum: Art & Modelling
- Topic: Random WIP 2015+
- Replies: 129
- Views: 62357
Re: Random WIP 2015+
Nice cliff, would it be possible to make tunnel system out of it? or atleast a proper terrain bridge.
- 18 Mar 2015, 20:17
- Forum: Lobby Clients & Server
- Topic: Tasclient 1.09 and map downloads
- Replies: 29
- Views: 4438
Re: Tasclient 1.09 and map downloads
TASclient is still the best client for windoseForboding Angel wrote:Stop using tasclient -_-
- 17 Jan 2015, 18:16
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26787
Re: PzSl Development Thread
http://i.imgur.com/pIB6qTq.jpg Light AT Gun Emplacement and Coal Power Plant The AT Gun Emplacement doesn't have much health so you should spread it around the area and not packing it tight groups so that they arent quickly destroyed by projectiles with large splash damage. I plan making all gun em...
- 10 Jan 2015, 22:46
- Forum: Jauria RTS
- Topic: Jauria RTS?
- Replies: 18
- Views: 11689
Re: Jauria RTS?
that game looks interesting.
Is it intentional that some faces such as the torus/ring on the tank turrets are hard?
Is it intentional that some faces such as the torus/ring on the tank turrets are hard?
- 10 Jan 2015, 22:27
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 26787
Re: PzSl Development Thread
http://i.imgur.com/54mg5lT.jpg PE's Medium Heavy Tank type A some change on its weapon: it will have a 140x200mm HEAT low velocity gun, which fires fast but inaccurate, should work well against light armored target, somewhat against medium armed target and poorly against heavy targets. And a missil...
- 01 Jan 2015, 17:54
- Forum: Art & Modelling
- Topic: Texture size affecting game framerates?
- Replies: 19
- Views: 4053
Re: Texture size affecting game framerates?
IIRC he felt he had a framerate increase with it. I don't know if there is a real reason to use a 512x512. JK could better answer that as he understands the underpinnings of it all better than I do. I dunno, grts had a comparitively HUGE textured model count and it ran as slow as all the other *a s...