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by Karl
29 Sep 2015, 13:07
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26787

Re: PzSl Development Thread

Thats some armament for a building, nice work. Thanks. Its not really that strong, just 2x MG guns and a Light Homing Missile Launcher which should be sufficient against a small raiding party. on a unrelated note... Performance increased Nevermind, discard that. I had to install the newest propriet...
by Karl
27 Sep 2015, 21:14
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26787

Re: PzSl Development Thread

Getting that thing half way done took me longer than it should...
geh, but atleast something I guess.

Image
by Karl
21 Sep 2015, 17:28
Forum: Metal Factions
Topic: Metal Factions
Replies: 206
Views: 1453266

Re: Metal Factions

raaar wrote: "Grenado"
Image
Will there be a unit that is using the "Grenado" as a ammo and launching the latter unit?
by Karl
17 Sep 2015, 15:45
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26787

Re: PzSl Development Thread

Panzer Elite HeadQuarter/FrontBase or whatever which is deployed via Cargo Helicopters/Trucks Which replaces the old one, with the addition of a Homing Missile Launcher and a 12.7mm Machine Gun. The big stick which is placed near the exit for vehicles is the Antenna. http://i.imgur.com/jaFds7E.png h...
by Karl
11 Sep 2015, 07:40
Forum: Off Topic Discussion
Topic: Happy 9/11 Americans
Replies: 2
Views: 1065

Re: Happy 9/11 Americans

Delete this
by Karl
09 Sep 2015, 22:58
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 62357

Re: Random WIP 2015+

code_man wrote:stuff
It's looking good man, keep it up.
by Karl
08 Sep 2015, 20:11
Forum: Game Development
Topic: Some water movement tag related criticism
Replies: 20
Views: 3847

Re: Some water movement tag related criticism

because what people think is important is subjective. Please let the reader make his own judgement and treat all text as equal. Uh-oh the Sentence Justice Warrior are coming ! Thats right, if you don't treat all the texts as a equal living beings with the same right as a human has you will be jaile...
by Karl
08 Sep 2015, 12:09
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26787

Re: PzSl Development Thread

Development plan change for V0.1 Alpha: Tech Year: Late 1950 - Early 1960 Tech Tier: T1 = battles will be fought mainly with light-medium AFV, IFV and APC types Somewhat Common = Light Tanks, Light Artillery, heavy AFV/IFV Faction: Panzer Elite (subject to name change) Territory: Europa, former Sovi...
by Karl
02 Sep 2015, 14:36
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26787

Re: PzSl Development Thread

I've messed up features drawing in 100.0 But it has also nothing to do with the LOD setting either? as I had to set for Unit LOD Distance 100 and Unit Icon Distance 117 The latest dev version gives me 300% FPS on it, so you may want to try that. Ok I will try it later. Simple solution: don't play a...
by Karl
02 Sep 2015, 12:51
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26787

Re: PzSl Development Thread

Please avoid posts with no constructive content. As it happens, many people did report an increase in performance from 98 -> 99, and again to -> 100. Let me see my PC is like this: 8GB RAM i7 8 core 3.50GHz Nvidia 570 GTX Linux 64bit And I have to use Spring/TA Overheard camera on a 800x600 or 1024...
by Karl
01 Sep 2015, 16:05
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26787

Re: PzSl Development Thread

on a unrelated note...
Spring 99 wrote: Performance increased
Image
by Karl
12 Jul 2015, 09:30
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 62357

Re: Random WIP 2015+

Some few attempt at recreating OTA textures, most notable making them seamless, I will try to use OTA palette as much as possible. Tools used: Krita for painting and GIMP for converting too bad that the Krita developers doesnt plan any time soon to add support for 8bit indexed image which would be c...
by Karl
16 May 2015, 15:45
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26787

Re: PzSl Development Thread

Image

Light Armored Fighting Vehicle B1 with 20mm Autocannon; 7.62mm Machine Gun + 3x Light Rocket Launcher (Artillery)
Light Combat Truck A1 with 7.62mm Machine Gun
by Karl
21 Apr 2015, 15:03
Forum: Game Development
Topic: Game announcement: Galactic Conquest
Replies: 10
Views: 3066

Re: Game announcement: Galactic Conquest

Nice Army Men RTS like game you've got there
by Karl
23 Mar 2015, 20:31
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 62357

Re: Random WIP 2015+

Nice cliff, would it be possible to make tunnel system out of it? or atleast a proper terrain bridge.
by Karl
18 Mar 2015, 20:17
Forum: Lobby Clients & Server
Topic: Tasclient 1.09 and map downloads
Replies: 29
Views: 4438

Re: Tasclient 1.09 and map downloads

Forboding Angel wrote:Stop using tasclient -_-
TASclient is still the best client for windose
by Karl
17 Jan 2015, 18:16
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26787

Re: PzSl Development Thread

http://i.imgur.com/pIB6qTq.jpg Light AT Gun Emplacement and Coal Power Plant The AT Gun Emplacement doesn't have much health so you should spread it around the area and not packing it tight groups so that they arent quickly destroyed by projectiles with large splash damage. I plan making all gun em...
by Karl
10 Jan 2015, 22:46
Forum: Jauria RTS
Topic: Jauria RTS?
Replies: 18
Views: 11689

Re: Jauria RTS?

that game looks interesting.

Is it intentional that some faces such as the torus/ring on the tank turrets are hard?
by Karl
10 Jan 2015, 22:27
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 26787

Re: PzSl Development Thread

http://i.imgur.com/54mg5lT.jpg PE's Medium Heavy Tank type A some change on its weapon: it will have a 140x200mm HEAT low velocity gun, which fires fast but inaccurate, should work well against light armored target, somewhat against medium armed target and poorly against heavy targets. And a missil...
by Karl
01 Jan 2015, 17:54
Forum: Art & Modelling
Topic: Texture size affecting game framerates?
Replies: 19
Views: 4053

Re: Texture size affecting game framerates?

IIRC he felt he had a framerate increase with it. I don't know if there is a real reason to use a 512x512. JK could better answer that as he understands the underpinnings of it all better than I do. I dunno, grts had a comparitively HUGE textured model count and it ran as slow as all the other *a s...

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