fourth dimension-able combat.
it would be sweet, i just dont know how it would work...maybe all the units look distorted and fire backwards and stuff like that
Search found 454 matches
- 22 Nov 2008, 15:42
- Forum: Feature Requests
- Topic: Adding a Outer space layer?
- Replies: 29
- Views: 2304
- 22 Nov 2008, 02:46
- Forum: Feature Requests
- Topic: command to disable shield texture/colors? or better shields?
- Replies: 36
- Views: 3052
Re: command to disable shield texture/colors? or better shields?
I think shields should be a part of the unit's fbi. No. Being a weapon allows me to have more than one shield, and allows me to decide when the shield should turn on or off by having the script aiming function return true or false, and that is extremely useful. i want this feature, but then why can...
- 22 Nov 2008, 02:30
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.8 RC3
- Replies: 867
- Views: 106933
Re: P.U.R.E. 0.8 RC3
there need to be death anims
- 22 Nov 2008, 02:29
- Forum: Feature Requests
- Topic: Adding a Outer space layer?
- Replies: 29
- Views: 2304
Re: Adding a Outer space layer?
you're all wrong, we need a FOURTH DIMENSION!
- 21 Nov 2008, 02:07
- Forum: Off Topic Discussion
- Topic: Supreme commander 2
- Replies: 97
- Views: 17351
Re: Supreme commander 2
Supcom 2? Im a huge fan of Supcom, so i would buy a sequel. I was best with the Cybran, they're cool; but as we all know Core>Cybran--Krog>Spiderbot. I worship Chris Taylor (and cookies) so i hope he doesnt disappoint me. Supcom 2 will probably have heros as mentioned before, it will also probably h...
- 20 Nov 2008, 02:23
- Forum: Game Development
- Topic: round based mod
- Replies: 32
- Views: 3226
Re: round based mod
Use the Epic Legions models if you want. No-one's using them and no-one plays the mod, so I wouldn't mind - I'd be glad to see them used. Plus there's a few experimental melee units squirrelled away in it as well if you want to mess around with those (It's the dreadnaughts, the nurgle plague zombie...
- 20 Nov 2008, 02:11
- Forum: General Discussion
- Topic: Just stumbled across this
- Replies: 19
- Views: 2891
Re: Just stumbled across this
ewww...there are other methods of doing things
- 18 Nov 2008, 03:04
- Forum: Feature Requests
- Topic: game awards
- Replies: 58
- Views: 7470
Re: game awards
there could be the general ones like "Most damage done" or "first to lose" put into the engine
- 18 Nov 2008, 03:02
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.8 RC3
- Replies: 867
- Views: 106933
Re: P.U.R.E. 0.8 RC3
I did the first step already. i just want to play it with other people
- 18 Nov 2008, 01:55
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.8 RC3
- Replies: 867
- Views: 106933
Re: P.U.R.E. 0.8 RC3
argh, also look at this
viewtopic.php?f=11&t=16884
i think PURE is a great idea, so +1 for giving it to us.
i think that the Res needs a flying troop carrier or more amphib units.
viewtopic.php?f=11&t=16884
i think PURE is a great idea, so +1 for giving it to us.
i think that the Res needs a flying troop carrier or more amphib units.
- 18 Nov 2008, 01:23
- Forum: Feature Requests
- Topic: Adding a Outer space layer?
- Replies: 29
- Views: 2304
Re: Adding a Outer space layer?
which brings us back to the idea of sphere-shaped planets
- 18 Nov 2008, 01:17
- Forum: Feature Requests
- Topic: game awards
- Replies: 58
- Views: 7470
Re: game awards
why cant the awards be mod universal, as in for any mod?
the award system should be a part of the engine, not only for CA
the award system should be a part of the engine, not only for CA
- 18 Nov 2008, 01:14
- Forum: Feature Requests
- Topic: Why can't Tanks go backwards?
- Replies: 37
- Views: 4125
Re: Why can't Tanks go backwards?
when i was playing OTA, i noticed that the construction vehicle could go backwards, if only to get out of the way of other units. so it should not be that hard to code
- 18 Nov 2008, 01:10
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.8 RC3
- Replies: 867
- Views: 106933
Re: P.U.R.E. 0.8 RC3
i got the RC3 and was unable to build the Res's air factory, but i could spawn it ingame. and where are the other buildings for the Res? such as the megafusion and the advanced defense turret.
- 18 Nov 2008, 01:02
- Forum: General Discussion
- Topic: Just stumbled across this
- Replies: 19
- Views: 2891
Re: Just stumbled across this
i have my stash hidden away on the moon...mwahahahahahaha!
- 18 Nov 2008, 00:47
- Forum: Help & Bugs
- Topic: PURE problem
- Replies: 4
- Views: 822
Re: PURE problem
what do i do?
- 17 Nov 2008, 22:47
- Forum: Help & Bugs
- Topic: PURE problem
- Replies: 4
- Views: 822
PURE problem
i downloaded P.U.R.E. RC3, did the installer, and opened up the TASclient. when it went up, i was the only one there. i re-installed Spring and nothing happened. HELP!
- 16 Nov 2008, 20:36
- Forum: Off Topic Discussion
- Topic: Image; rock, paper scissors....
- Replies: 782
- Views: 84841
- 14 Nov 2008, 02:17
- Forum: Feature Requests
- Topic: command to disable shield texture/colors? or better shields?
- Replies: 36
- Views: 3052
Re: command to disable shield texture/colors? or better shields?
i have an idea, although it may be stupid, why cant the shields be turned into yellow rings? i mean, there should be a widget that turns shields into the shield range rings. If that could be implemented, then the polys, shadows, and etc wont matter. While on the topic of shields, i have another idea...
- 14 Nov 2008, 02:05
- Forum: Game Development
- Topic: TA clash?
- Replies: 77
- Views: 6276
Re: TA clash?
Trib hates me 'cuz, well, i dont know...
Gota, meet me on the lobby, we can talk formulas there.
and i used Speed metal for the *almost* unlimited resources; so i wont have to forage.
Gota, meet me on the lobby, we can talk formulas there.
and i used Speed metal for the *almost* unlimited resources; so i wont have to forage.