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by trepan
28 Sep 2006, 14:39
Forum: Engine
Topic: 0.73b1 test release 4, pretty much the final 0.73b1 version
Replies: 114
Views: 13197

Comp1337 Try typing: /water 3 into the console It does a refresh, which seems to cure it for me (for the new refractive code, that is) NOTE: Oops, that's probably unrelated. I get the same problem with SMF maps when running with the refractive water rendering setting. Dunno, might help with your SM...
by trepan
28 Sep 2006, 14:07
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

TradeMark
Hmm, could we have user defined option which allows to turn off all transparency in the GUI?

Shift+> ?

Im writing the code, if you can implement it ?

Huh? Are you asking if I'll commit it if you write it?
by trepan
27 Sep 2006, 23:07
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

esteroth12 Yup, /font does what you think it does. I've also tweaked the font code to allow characters up to the numeric value 254 to be used. As to why a factory would be displaying my FPS ... I'm going with artistic license (aka: my crappy test setup). Note that the FPS value is updated in real t...
by trepan
27 Sep 2006, 10:27
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

LUA based button name and tooltip translation:

Image
by trepan
26 Sep 2006, 22:47
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

Ah, the drop-shadow. I can easily add an option in ctrlpanel.txt to disable it.
(the control panel button text does not use the new outline fonts technique)
by trepan
26 Sep 2006, 22:04
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

Caydr I haven't set it up so that you can change default command names, yet. A more important aspect to this would be that it would allow for some internationalization (would need to do the tooltips too). If I don't get to it, make yourself some On/Off textures, sized to your liking. P.S. Tried har...
by trepan
26 Sep 2006, 22:02
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

Neuralize
Stroke = texture ?
The whole point of using a LUA script is configurability.
You can assign any texture you want to any button. You
could even use a build picture for your Stop command if
you so desired.
by trepan
26 Sep 2006, 13:16
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

Here's a screenshot of a feature that's almost ready to commit. You'll be able to control how buttons are layed out, and how they look by using a LUA script. That means that you can setup a "command" menu, a "build menu", etc... The commands can also be given a background texture...
by trepan
24 Sep 2006, 01:15
Forum: Engine
Topic: 0.73b1 test release 3
Replies: 154
Views: 16443

el_matarife
Hold Shift with your cursor over the builder.
by trepan
21 Sep 2006, 23:43
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

chlue:
You've tested on how many configurations?
(screen size, minor GL filtering variations, etc...?)

It isn't worth doing until the fonts are improved.
by trepan
21 Sep 2006, 22:36
Forum: Lua Scripts
Topic: Classed key bindings
Replies: 8
Views: 3353

You could already cycle through the building types, this
classing system just makes it easier to setup the bindings.

The "sort" property in bindbuildtype determines the order
of the cycling.
by trepan
21 Sep 2006, 21:59
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

chlue: The current font system doesn't make it easy to render small fonts nicely. Those kinds of changes will have to wait for a larger rework. TradeMark: The outline font option (no background colors), is a bit of a hack. It should only be used if it doesn't cause rendering slowdowns (there's a re...
by trepan
20 Sep 2006, 21:38
Forum: Lua Scripts
Topic: Classed key bindings
Replies: 8
Views: 3353

Yup, that's a fairly good description. It doesn't just work for builders making buildings though, the same bindings also apply to factories making units (ex: selecting an advanced kbot factory and hitting the stealth binding will send out a spy bot). Also note that the same mex build binding will pr...
by trepan
20 Sep 2006, 08:14
Forum: Lua Scripts
Topic: Classed key bindings
Replies: 8
Views: 3353

Classed key bindings

Another key binding feature has been added to SVN. The bindunittype keyword can be used to bind a keyset to a class of units that you define. You can also setup the order that will be used to cycle through the list of unit types that meet your requirements. Here is an example: http://trepan.homelinu...
by trepan
19 Sep 2006, 07:06
Forum: Help & Bugs
Topic: Bug? self-d only works with gui on full
Replies: 1
Views: 329

The code has been adjusted so that key commands will
work even while the GUI is hidden (try 0.73b1 release 3).
by trepan
18 Sep 2006, 17:52
Forum: Feature Requests
Topic: Proper Aircraft Behavior
Replies: 60
Views: 6142

Here's another experiment to try: 1. Use .cheat 2. Type ".give 400 armpw" 3. Give them to the enemy 4. Type ".give 64 armthund" (somewhere away from the peewees) 5. Put the bombers into FireAtWill / Maneuver (or Roam) modes. 6. Send the bombers over the peewees with a move comman...
by trepan
18 Sep 2006, 06:31
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

The source in SVN has been modified so that the GameInfo
panel now displays gravity in its original units (ie: its now fixed)
by trepan
18 Sep 2006, 00:30
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

Another tiny option:

Image
by trepan
15 Sep 2006, 00:12
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

Acidd_UK / Persh The cmdcolors.txt file has been updated in SVN. Note these additions in the Command Queue Rendering section: useQueueIcons 1 queueIconAlpha 0.5 queueIconScale 1.0 I do not want to "over-option" the code, but those seemed like reasonable items to include in the list of con...
by trepan
14 Sep 2006, 19:29
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20726

Zoombie/FizWizz: I implemented the fillOrder configuration parameter just after posting that pic. You can tell the icon layout code which order you'd like the icons placed (by position, not by type). This isn't ideal, as different sets of units will have different commands available to them, but it...

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