Search found 1173 matches
- 28 Sep 2006, 14:39
- Forum: Engine
- Topic: 0.73b1 test release 4, pretty much the final 0.73b1 version
- Replies: 114
- Views: 13197
Comp1337 Try typing: /water 3 into the console It does a refresh, which seems to cure it for me (for the new refractive code, that is) NOTE: Oops, that's probably unrelated. I get the same problem with SMF maps when running with the refractive water rendering setting. Dunno, might help with your SM...
- 28 Sep 2006, 14:07
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
- 27 Sep 2006, 23:07
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
esteroth12 Yup, /font does what you think it does. I've also tweaked the font code to allow characters up to the numeric value 254 to be used. As to why a factory would be displaying my FPS ... I'm going with artistic license (aka: my crappy test setup). Note that the FPS value is updated in real t...
- 27 Sep 2006, 10:27
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
- 26 Sep 2006, 22:47
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
- 26 Sep 2006, 22:04
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
Caydr I haven't set it up so that you can change default command names, yet. A more important aspect to this would be that it would allow for some internationalization (would need to do the tooltips too). If I don't get to it, make yourself some On/Off textures, sized to your liking. P.S. Tried har...
- 26 Sep 2006, 22:02
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
- 26 Sep 2006, 13:16
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
- 24 Sep 2006, 01:15
- Forum: Engine
- Topic: 0.73b1 test release 3
- Replies: 154
- Views: 16443
- 21 Sep 2006, 23:43
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
- 21 Sep 2006, 22:36
- Forum: Lua Scripts
- Topic: Classed key bindings
- Replies: 8
- Views: 3353
- 21 Sep 2006, 21:59
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
chlue: The current font system doesn't make it easy to render small fonts nicely. Those kinds of changes will have to wait for a larger rework. TradeMark: The outline font option (no background colors), is a bit of a hack. It should only be used if it doesn't cause rendering slowdowns (there's a re...
- 20 Sep 2006, 21:38
- Forum: Lua Scripts
- Topic: Classed key bindings
- Replies: 8
- Views: 3353
Yup, that's a fairly good description. It doesn't just work for builders making buildings though, the same bindings also apply to factories making units (ex: selecting an advanced kbot factory and hitting the stealth binding will send out a spy bot). Also note that the same mex build binding will pr...
- 20 Sep 2006, 08:14
- Forum: Lua Scripts
- Topic: Classed key bindings
- Replies: 8
- Views: 3353
Classed key bindings
Another key binding feature has been added to SVN. The bindunittype keyword can be used to bind a keyset to a class of units that you define. You can also setup the order that will be used to cycle through the list of unit types that meet your requirements. Here is an example: http://trepan.homelinu...
- 19 Sep 2006, 07:06
- Forum: Help & Bugs
- Topic: Bug? self-d only works with gui on full
- Replies: 1
- Views: 329
- 18 Sep 2006, 17:52
- Forum: Feature Requests
- Topic: Proper Aircraft Behavior
- Replies: 60
- Views: 6142
- 18 Sep 2006, 06:31
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
- 18 Sep 2006, 00:30
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
- 15 Sep 2006, 00:12
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
- 14 Sep 2006, 19:29
- Forum: Lua Scripts
- Topic: GUI modifications in SVN
- Replies: 98
- Views: 20726
Zoombie/FizWizz: I implemented the fillOrder configuration parameter just after posting that pic. You can tell the icon layout code which order you'd like the icons placed (by position, not by type). This isn't ideal, as different sets of units will have different commands available to them, but it...