Search found 505 matches
- 13 Mar 2006, 00:31
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128253
That's my point. Far more so than on land you're very vulnerable to being raided in the first 5 minutes or so at sea. I've had a fair fw games where a couple of skeeters will rush in and take out the majority of the early infrastructure (I've had this done to me and I've done it to other people). On...
- 12 Mar 2006, 18:54
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128253
- 12 Mar 2006, 01:54
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128253
OK, having just played a water map I think I can see a place for a new unit, a floating LLT. The thing is it's too easy (especially on low resource water maps) to be rushed by a group of Skeeters (or their counterpart). These units are fast enough to avoid being torpedoed to death and take out you'r...
- 01 Mar 2006, 14:26
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 128253
With regards to the pillager I think it does need some kind of a boost. It's only real advantage over the Tremor at the moment is it's price. Except that a Merl costs about the same but has a greater range. I'm not sure what could be done with the Pillager, maybe make it's shot more powerful, or giv...
- 26 Feb 2006, 14:08
- Forum: Help & Bugs
- Topic: Pathfinding Borked?
- Replies: 11
- Views: 1676
Pathfinding Borked?
It seems to me that pathfinding in 0.7 is not as good as it used to be. In one game my com kept getting stuck while trying to build dt's (not that he built himself in, he just wouldn't go the right way to get out). I've also had to set much more explicit way-points to get units to go where I want th...