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by Deathblane
13 Mar 2006, 00:31
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 128253

That's my point. Far more so than on land you're very vulnerable to being raided in the first 5 minutes or so at sea. I've had a fair fw games where a couple of skeeters will rush in and take out the majority of the early infrastructure (I've had this done to me and I've done it to other people). On...
by Deathblane
12 Mar 2006, 18:54
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 128253

Yeah but it's so easy to zoom streight past it wtha couple of skeeters and hide round the back of the shipyard (it'll undoubtably be defending at this stage of the game), and torp launchers are just to expensive and slow to build to mass produce at that stage.
by Deathblane
12 Mar 2006, 01:54
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 128253

OK, having just played a water map I think I can see a place for a new unit, a floating LLT. The thing is it's too easy (especially on low resource water maps) to be rushed by a group of Skeeters (or their counterpart). These units are fast enough to avoid being torpedoed to death and take out you'r...
by Deathblane
01 Mar 2006, 14:26
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 128253

With regards to the pillager I think it does need some kind of a boost. It's only real advantage over the Tremor at the moment is it's price. Except that a Merl costs about the same but has a greater range. I'm not sure what could be done with the Pillager, maybe make it's shot more powerful, or giv...
by Deathblane
26 Feb 2006, 14:08
Forum: Help & Bugs
Topic: Pathfinding Borked?
Replies: 11
Views: 1676

Pathfinding Borked?

It seems to me that pathfinding in 0.7 is not as good as it used to be. In one game my com kept getting stuck while trying to build dt's (not that he built himself in, he just wouldn't go the right way to get out). I've also had to set much more explicit way-points to get units to go where I want th...

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