Search found 2665 matches
- 06 Dec 2006, 09:41
- Forum: Ingame Community
- Topic: Fast battles at SpeedMetal map
- Replies: 32
- Views: 2440
I get the feeling that for this market someone should make a Mod where there is no building.. at the start, each player starts with a galactic gate which creates infinite energy, and no metal. the gate can build any mobile unit in the game, but you only have the metal you get at the start of the ga...
- 04 Dec 2006, 05:12
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141769
I prefer the Doomsday Machine myself, it has: 9000 hp vs 3000 hp (3x, enough to survive an exploding krog). Exactly the same dammage, but a higher fire rate (6 vs 9.9). 3 levels of lasers, at 950, 550 and 450 range, increasing its DPS by several orders of magnitude over the Anni with all lasers firi...
- 29 Nov 2006, 01:47
- Forum: Engine
- Topic: Explosion Speed
- Replies: 18
- Views: 2021
Explosion Speed
Explosionspeed doesnt seem to do anything. Ive set it as high as 10 and low as 0.01. Nothing seems to change.
So whats up?
So whats up?
- 29 Nov 2006, 00:21
- Forum: Game Development
- Topic: Terrain deformation.
- Replies: 10
- Views: 1172
Afraid ive tried that one already, Maelstrom. It seems to just make it have no effect whatsoever on the ground. I havent figured out the difference between craterMult and craterBoost though so maybe there is hope.... Ive seen the deformation cause a performance hit on my machine, but usually only wh...
- 28 Nov 2006, 13:31
- Forum: Game Development
- Topic: Terrain deformation.
- Replies: 10
- Views: 1172
Terrain deformation.
Im messing around making a mod and found terrain deformation to be a lot of fun, and perhaps have a little potential as a major game mechanic in a mod. Closing off or opening paths, making walls, creating hills to put artillery on, even creating rivers and lakes to put ships in etc. A few questions ...