Search found 69 matches
- 13 Feb 2011, 23:47
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 220503
Re: Journeywar
I think i imagine it more as a wide-angle flamethrower or a directional explosion of some sort. Colour seems right to me.
- 05 Feb 2011, 21:47
- Forum: Game Development
- Topic: ROBOTS!!!!!!!!!!!!
- Replies: 29
- Views: 4160
Re: ROBOTS!!!!!!!!!!!!
Will there be a tabbed contruction window, like ZK has?
In Zk it's not that practical, but with only 1 building you could have lt. mechs, medium mechs, heavy mechs, assault mechs, vehicles, aerotechs have their respective tabs, making it easy to pick what you want.
In Zk it's not that practical, but with only 1 building you could have lt. mechs, medium mechs, heavy mechs, assault mechs, vehicles, aerotechs have their respective tabs, making it easy to pick what you want.
- 05 Feb 2011, 21:38
- Forum: General Discussion
- Topic: Thank you for this wonderful game
- Replies: 12
- Views: 3733
Re: Thank you for this wonderful game
Nice way to invoke Godwin on the first page.
- 04 Feb 2011, 14:41
- Forum: Game Development
- Topic: ROBOTS!!!!!!!!!!!!
- Replies: 29
- Views: 4160
Re: ROBOTS!!!!!!!!!!!!
knorke wrote:FUCK
I concur.knorke wrote:YEAH
I have no skills in any module development area whatsoever, however, so my verbal and mental support shall be thrice the more intense!
- 19 Jan 2011, 09:38
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 220503
Re: Journeywar
Kopie von Spreadsheet lists conroach as unmodeled and untextured, but didn't i see a conroach somewhere in this thread before?
- 17 Jan 2011, 18:51
- Forum: Game Development
- Topic: Want feed back for a 256 scaled RPS game concept
- Replies: 13
- Views: 621
Re: Want feed back for a 256 scaled RPS game concept
I think he means they could be anything, but for simplicity's sake you could go with armour/weapon types.
- 17 Jan 2011, 14:01
- Forum: Game Development
- Topic: Want feed back for a 256 scaled RPS game concept
- Replies: 13
- Views: 621
Re: Want feed back for a 256 scaled RPS game concept
It looks and sounds very interesting, it'd certainly make for interesting gameplay. The only real problems i see are that A. The 256 units are ALOT to wrap your head around (though standardized types would help (kbot, veh, hover, air for example, with the other factors possibly heavy, medium, light,...
- 11 Jan 2011, 14:55
- Forum: Game Development
- Topic: Colonization: Space Era
- Replies: 69
- Views: 10829
Re: Colonization: Space Era
Will there be jetpack infantry?
- 11 Dec 2010, 22:59
- Forum: Map Releases
- Topic: CT_Tumblebrush_Basinv1
- Replies: 4
- Views: 1489
Re: CT_Tumblebrush_Basinv1
Is that a WALL-E?!
Awesome!
Awesome!
- 08 Dec 2010, 18:27
- Forum: Game Development
- Topic: The Coldest Winter
- Replies: 18
- Views: 2169
Re: The Coldest Winter
Google says 'server error', mind expadescripting?
- 08 Dec 2010, 17:37
- Forum: Game Development
- Topic: The Coldest Winter
- Replies: 18
- Views: 2169
Re: The Coldest Winter
I must say, those idea's sound like such awesome, i can barely contain my enthusiasm!
All that is possible with the current system, you say?
All that is possible with the current system, you say?
- 08 Dec 2010, 13:55
- Forum: Game Development
- Topic: The Coldest Winter
- Replies: 18
- Views: 2169
Re: The Coldest Winter
Looks pretty cool!
I assume most buildings will be subaquatic or floating?
I assume most buildings will be subaquatic or floating?
- 29 Nov 2010, 18:19
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 220503
Re: Journeywar
Like em a lot! (i'm getting inspired to draw a concept fungi-creature, or mushrooms as a form of resource.) And history tells us a computer game featuring mushrooms in can become very popular indeed*. :-) * (possibly only in combination with an Italian looking plumber) Or in combination with sociop...
- 24 Nov 2010, 18:40
- Forum: Game Releases
- Topic: Gundam 1.26 release post.
- Replies: 138
- Views: 62228
Re: Gundam 1.26 release post.
Just played a game. It was awesome.
One of my +3 kudo bags to you, sir!
One of my +3 kudo bags to you, sir!
- 18 Nov 2010, 14:46
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 220503
Re: Journeywar
Make it look like a crown of thorns, maybe?
http://en.wikipedia.org/wiki/File:Crown ... hanson.jpg
Or a large beetle of some sort?
A mammoth/whale cross?
http://en.wikipedia.org/wiki/File:Crown ... hanson.jpg
Or a large beetle of some sort?
A mammoth/whale cross?
- 11 Nov 2010, 17:08
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 220503
Re: Journeywar
CLAPS CLAPS CLAPS CLAPS CLAPS CLAPS CLAPS
WOOO!
This is gonna be SO awesome, after all the hard work you'll be doing it'll be the bee's knee's to play this game!
WOOO!
This is gonna be SO awesome, after all the hard work you'll be doing it'll be the bee's knee's to play this game!
- 30 Sep 2010, 23:07
- Forum: Game Development
- Topic: Game project. Code name : Evolvere
- Replies: 101
- Views: 20580
Re: Game project. Code name : Evolvere
Shoop dee woop!
- 30 Sep 2010, 23:01
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 220503
Re: Journeywar
I like zerg!
Also aesthetically!
Your point is invalid, continue work on awesome module or life or something.
Also aesthetically!
Your point is invalid, continue work on awesome module or life or something.
- 30 Sep 2010, 17:19
- Forum: Spring: 1944
- Topic: communism
- Replies: 27
- Views: 7624
Re: communism
Heresy!
The intro panel with Lenin and the anthem is not optional!
Wait... if it's either 'team shares income' or nothing i'd rather have it 'team shares income'.
at least *I* can still call it communism.
The intro panel with Lenin and the anthem is not optional!
Wait... if it's either 'team shares income' or nothing i'd rather have it 'team shares income'.
at least *I* can still call it communism.
- 29 Sep 2010, 16:43
- Forum: Spring: 1944
- Topic: communism
- Replies: 27
- Views: 7624
Re: communism
/signed
Equal resources between allies makes sense realistically and from a gameplay point-of-view.
Equal resources between allies makes sense realistically and from a gameplay point-of-view.