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by Blackdutchie
13 Feb 2011, 23:47
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 220503

Re: Journeywar

I think i imagine it more as a wide-angle flamethrower or a directional explosion of some sort. Colour seems right to me.
by Blackdutchie
05 Feb 2011, 21:47
Forum: Game Development
Topic: ROBOTS!!!!!!!!!!!!
Replies: 29
Views: 4160

Re: ROBOTS!!!!!!!!!!!!

Will there be a tabbed contruction window, like ZK has?
In Zk it's not that practical, but with only 1 building you could have lt. mechs, medium mechs, heavy mechs, assault mechs, vehicles, aerotechs have their respective tabs, making it easy to pick what you want.
by Blackdutchie
05 Feb 2011, 21:38
Forum: General Discussion
Topic: Thank you for this wonderful game
Replies: 12
Views: 3733

Re: Thank you for this wonderful game

Nice way to invoke Godwin on the first page.
by Blackdutchie
04 Feb 2011, 14:41
Forum: Game Development
Topic: ROBOTS!!!!!!!!!!!!
Replies: 29
Views: 4160

Re: ROBOTS!!!!!!!!!!!!

knorke wrote:FUCK
knorke wrote:YEAH
I concur.
I have no skills in any module development area whatsoever, however, so my verbal and mental support shall be thrice the more intense!
by Blackdutchie
19 Jan 2011, 09:38
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 220503

Re: Journeywar

Kopie von Spreadsheet lists conroach as unmodeled and untextured, but didn't i see a conroach somewhere in this thread before?
by Blackdutchie
17 Jan 2011, 18:51
Forum: Game Development
Topic: Want feed back for a 256 scaled RPS game concept
Replies: 13
Views: 621

Re: Want feed back for a 256 scaled RPS game concept

I think he means they could be anything, but for simplicity's sake you could go with armour/weapon types.
by Blackdutchie
17 Jan 2011, 14:01
Forum: Game Development
Topic: Want feed back for a 256 scaled RPS game concept
Replies: 13
Views: 621

Re: Want feed back for a 256 scaled RPS game concept

It looks and sounds very interesting, it'd certainly make for interesting gameplay. The only real problems i see are that A. The 256 units are ALOT to wrap your head around (though standardized types would help (kbot, veh, hover, air for example, with the other factors possibly heavy, medium, light,...
by Blackdutchie
11 Jan 2011, 14:55
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 10829

Re: Colonization: Space Era

Will there be jetpack infantry?
by Blackdutchie
11 Dec 2010, 22:59
Forum: Map Releases
Topic: CT_Tumblebrush_Basinv1
Replies: 4
Views: 1489

Re: CT_Tumblebrush_Basinv1

Is that a WALL-E?!
Awesome!
by Blackdutchie
08 Dec 2010, 18:27
Forum: Game Development
Topic: The Coldest Winter
Replies: 18
Views: 2169

Re: The Coldest Winter

Google says 'server error', mind expadescripting?
by Blackdutchie
08 Dec 2010, 17:37
Forum: Game Development
Topic: The Coldest Winter
Replies: 18
Views: 2169

Re: The Coldest Winter

I must say, those idea's sound like such awesome, i can barely contain my enthusiasm!
All that is possible with the current system, you say?
by Blackdutchie
08 Dec 2010, 13:55
Forum: Game Development
Topic: The Coldest Winter
Replies: 18
Views: 2169

Re: The Coldest Winter

Looks pretty cool!
I assume most buildings will be subaquatic or floating?
by Blackdutchie
29 Nov 2010, 18:19
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 220503

Re: Journeywar

Like em a lot! (i'm getting inspired to draw a concept fungi-creature, or mushrooms as a form of resource.) And history tells us a computer game featuring mushrooms in can become very popular indeed*. :-) * (possibly only in combination with an Italian looking plumber) Or in combination with sociop...
by Blackdutchie
24 Nov 2010, 18:40
Forum: Game Releases
Topic: Gundam 1.26 release post.
Replies: 138
Views: 62228

Re: Gundam 1.26 release post.

Just played a game. It was awesome.
One of my +3 kudo bags to you, sir!
by Blackdutchie
18 Nov 2010, 14:46
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 220503

Re: Journeywar

Make it look like a crown of thorns, maybe?
http://en.wikipedia.org/wiki/File:Crown ... hanson.jpg

Or a large beetle of some sort?

A mammoth/whale cross?
by Blackdutchie
11 Nov 2010, 17:08
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 220503

Re: Journeywar

CLAPS CLAPS CLAPS CLAPS CLAPS CLAPS CLAPS

WOOO!
This is gonna be SO awesome, after all the hard work you'll be doing it'll be the bee's knee's to play this game!
by Blackdutchie
30 Sep 2010, 23:07
Forum: Game Development
Topic: Game project. Code name : Evolvere
Replies: 101
Views: 20580

Re: Game project. Code name : Evolvere

Shoop dee woop!
by Blackdutchie
30 Sep 2010, 23:01
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 220503

Re: Journeywar

I like zerg!
Also aesthetically!

Your point is invalid, continue work on awesome module or life or something.
by Blackdutchie
30 Sep 2010, 17:19
Forum: Spring: 1944
Topic: communism
Replies: 27
Views: 7624

Re: communism

Heresy!
The intro panel with Lenin and the anthem is not optional!

Wait... if it's either 'team shares income' or nothing i'd rather have it 'team shares income'.

at least *I* can still call it communism.
by Blackdutchie
29 Sep 2010, 16:43
Forum: Spring: 1944
Topic: communism
Replies: 27
Views: 7624

Re: communism

/signed

Equal resources between allies makes sense realistically and from a gameplay point-of-view.

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