Search

Search found 235 matches

by gamer17
20 Oct 2007, 04:55
Forum: Game Development
Topic: How does weckage work in spring?
Replies: 7
Views: 1054

How does weckage work in spring?

I want to have units get destroyed, then have infantry be able to enter it like transports and be able to shoot from it.

So really I want to use wreckage as a bunker.

Could I give wreckage the tranport tag, so units can enter it and fire from it
by gamer17
20 Oct 2007, 04:42
Forum: Game Development
Topic: Lets have a Mod development tutorial class on the forums
Replies: 33
Views: 2471

To bring some more food to the table, why mod an OTA derivative, those things are giant confusing clusterfucks. I mean, seriously, I looked at a few folders and was like "lol, wut does I do now" It doesn't teach shit. Go through Gundam and Nanoblobs for newb to intermediate tips. go thoug...
by gamer17
20 Oct 2007, 02:49
Forum: Game Development
Topic: Lets have a Mod development tutorial class on the forums
Replies: 33
Views: 2471

two sides: XDF and AEF One commander One infantry unit One Bot One Tank One air transport For each side The infantry will be able to build just about everything Bots will be T3 units Tanks will be weaker then bots Transports will be very cheap, and only carry 15-20 men Three factories to build units...
by gamer17
20 Oct 2007, 00:34
Forum: Game Development
Topic: Lets have a Mod development tutorial class on the forums
Replies: 33
Views: 2471

Ok, if am going to start a mod whats the first step
(I'm using units from other mods at first)
by gamer17
19 Oct 2007, 17:20
Forum: Game Development
Topic: Lets have a Mod development tutorial class on the forums
Replies: 33
Views: 2471

edit: what we need is a basic mod, one with a commander, and all the basic folders, and lots of commented info with nothing else, or with LOTS more commented info but more units... I may even submit to the one they are making currently... That might work if we had any questions, we could get them a...
by gamer17
19 Oct 2007, 17:18
Forum: Game Development
Topic: Lets have a Mod development tutorial class on the forums
Replies: 33
Views: 2471

we need a mod development tutorial so people can make TA based rubbish... I think it would be easier to start off with an TA mod, once we can make a mod the, most people will try to branch and make real mod I mod t make a mod with space marines like starship troopers in some way, but want to at lea...
by gamer17
19 Oct 2007, 04:47
Forum: Game Development
Topic: Lets have a Mod development tutorial class on the forums
Replies: 33
Views: 2471

Lets have a Mod development tutorial class on the forums

--------------------------------------------------------------------------- Please don't just post a link to the Mod development wiki I think the wiki is more of an reference -------------------------------------------------------------------------- My dream is to have lessons that noobs (including ...
by gamer17
04 Oct 2007, 15:14
Forum: Game Development
Topic: [ LLTA Reloaded ]
Replies: 83
Views: 9808

Re: well

I must say, I don't like this. It just doesn't seem to have moved from the huge megabattles end-game BA shots, and insane number of tech level craze. It looks nice and all, but not really something I like to play. Actually I would play that all the time. I'm sick of all the games with 1-2 tech leve...
by gamer17
22 Sep 2007, 05:10
Forum: General Discussion
Topic: Spread the good word
Replies: 65
Views: 6243

thats funny because I visit the forums everyday, but I have not played a game in 2-3 months
by gamer17
01 Sep 2007, 23:27
Forum: Off Topic Discussion
Topic: FREE ... copy of Command & conquer Gold ...
Replies: 10
Views: 1436

by gamer17
28 Aug 2007, 04:14
Forum: Game Development
Topic: ???? Annihilation mod
Replies: 5
Views: 835

???? Annihilation mod

I am planning to do a new FFA mod

In a nutshell

1. All of the costs will be jacked up (ak's and peewees will be basic unit)
2. Defences will be limited
3. Transports will be cheaper and will have lots of armor
4. T2 walls will replace dragon teeth
5. Some units will get major range to their weapons
by gamer17
27 Aug 2007, 22:46
Forum: Game Development
Topic: How to change models in a mod?
Replies: 3
Views: 720

Re: How to change models in a mod?

Sleksa wrote:
gamer17 wrote:Mod CA has cool models I like
Mod BA has better gameplay

how do I take models from Mod CA, and place them in Mod BA?

sorry, just had to do it XD
close
by gamer17
27 Aug 2007, 22:21
Forum: Game Development
Topic: How to change models in a mod?
Replies: 3
Views: 720

How to change models in a mod?

Mod A has cool models I like
Mod B has better gameplay

how do I take models from Mod A, and place them in Mod B?
by gamer17
26 Aug 2007, 05:31
Forum: Game Development
Topic: Core v UEF?
Replies: 16
Views: 2151

by gamer17
26 Aug 2007, 00:49
Forum: Game Development
Topic: Core v UEF?
Replies: 16
Views: 2151

by gamer17
19 Aug 2007, 22:01
Forum: Off Topic Discussion
Topic: Security and Performance
Replies: 19
Views: 1719

I use nod 32
by gamer17
12 Aug 2007, 16:33
Forum: AI
Topic: Cheating LUA
Replies: 6
Views: 1465

its disabled in muitplayer
by gamer17
10 Aug 2007, 01:48
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 424855

It would be cool if you made a Single Player Pack for nota like the one that just came out for XTA
by gamer17
09 Aug 2007, 17:37
Forum: Game Development
Topic: XTA Single Player Pack
Replies: 7
Views: 1366

great pack
The first time it worked, but now it keeps crashing when I try to play a mission.

Go to advanced search