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by Floris
15 Jan 2011, 01:31
Forum: Help & Bugs
Topic: Units dissapear when zooming out
Replies: 10
Views: 3971

Re: Units dissapear when zooming out

I think thats not it because I have it running at lowest settings
by Floris
15 Jan 2011, 00:04
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213450

Re: BA model replacements

Whoaaa, keep up the good work, they are awesome!

The airlabs are more like helipads now, it def needs a tower
by Floris
14 Jan 2011, 23:43
Forum: Balanced Annihilation
Topic: Should Arm Solar block LLT fire?
Replies: 69
Views: 8176

Re: Should Arm Solar block LLT fire?

BaNa wrote: eh, i always felt it was counter-intuitive to have the same sized solars for core and arm block llts differently. I vote for change, this is only a nubtrap that makes no sense beyond arbitrary "it has always been so" logic. +1 Physics should be obeyed properly where possible. ...
by Floris
14 Jan 2011, 23:12
Forum: Balanced Annihilation
Topic: bug: flying com wierdness
Replies: 8
Views: 1859

Re: bug: flying com wierdness

Oh I didnt even looked @ where this was posted, I guess it's probably engine related aswell.

But I havent noticed any recent cases of this weirdness lately so mayeb it's already fixed anyway.
by Floris
14 Jan 2011, 21:52
Forum: Balanced Annihilation
Topic: bug: flying com wierdness
Replies: 8
Views: 1859

Re: bug: flying com wierdness

Yep I had the same thing the next day, I uploaded it right after texmith. My version is more clear.


http://replays.adune.nl/?2950
by Floris
14 Jan 2011, 21:03
Forum: Help & Bugs
Topic: Units dissapear when zooming out
Replies: 10
Views: 3971

Re: Units dissapear when zooming out

Those settings wont fix it, I tried both: UnitIconDist=10000 UnitLodDist=1000 and UnitIconDist=500 UnitLodDist=600 (and even UnitIconDist=500 will show me icons instead of units when I zoom out far, which i dont want, and the problem still remains below 500) Oh and it only happens when you are spect...
by Floris
14 Jan 2011, 04:10
Forum: Lua Scripts
Topic: * Beta release: Reclaim stopper widget
Replies: 24
Views: 6331

Re: Reclaim stopper widget

I finished it, it became really something very usefull. No moar reclaiming accidently my fusion and be without e production! 8 mins fusion becomes closer to your everyday reality, at least for me. - it tries to reclaim buildings till 2% or 3%, but it varies depending on your ping, system speed and h...
by Floris
13 Jan 2011, 09:36
Forum: Lua Scripts
Topic: * Beta release: Reclaim stopper widget
Replies: 24
Views: 6331

Re: Reclaim stopper widget

--- oh nevermind ---
by Floris
13 Jan 2011, 03:00
Forum: Help & Bugs
Topic: Units dissapear when zooming out
Replies: 10
Views: 3971

Units dissapear when zooming out

At a certain height, all units dissapear, and reappear when you move around or some some more out/in. My vid-card: ATI HD4670 1 GB unit LOD distance = 600 (max) unit icon distance = 1000 i think since the last update this started It looks like this: (you still see the enemyspotter widget at work) - ...
by Floris
07 Jan 2011, 22:27
Forum: Lua Scripts
Topic: * Beta release: Reclaim stopper widget
Replies: 24
Views: 6331

Re: Reclaim stopper widget

4) I m getting an error with the code below: Error msg: "Attempt to index local 'unitCommand; (a number value) at line (x) local unitCommands = Spring.GetUnitCommands(reclaimerunitId) if (#unitCommands>0) then for unitCommandId,unitCommand in next,unitCommands,nil do (x) if unitCommand.id == 90...
by Floris
07 Jan 2011, 19:26
Forum: Lua Scripts
Topic: * Beta release: Reclaim stopper widget
Replies: 24
Views: 6331

Re: Reclaim stopper widget

Alright, will do manolo! 1) I still need to know how I can use # arrayvariable anywhere else than just as comparison in an if statement. 2) I've got another question. Senna just told me nano's build 10% slower if they guard a builder. Now I need to know if it's possible to disable the nanos/builders...
by Floris
05 Jan 2011, 14:29
Forum: Lua Scripts
Topic: * Beta release: Reclaim stopper widget
Replies: 24
Views: 6331

Re: Reclaim stopper widget

Thank you 2, I've tried to do something with that function myself but it didnt work, this is so much easier! The widget is functional now although it's reclaim speed differs on each server/client. There is a delay that makes the reclaimers reclaim too long sometimes, so it lacks the acuracy to stop ...
by Floris
05 Jan 2011, 09:42
Forum: Lua Scripts
Topic: * Beta release: Reclaim stopper widget
Replies: 24
Views: 6331

Re: Reclaim stopper widget

Yey, got it almost finished, Everything works, exept the part that stops/inserts the queue. - First I backup the reclaimers queue with: Spring.GetUnitCommands() - Then I give it a STOP command with :Spring.GiveOrderToUnit(unitId, CMD.STOP, {}, {}) - But here it fails: Spring.GiveOrderToUnit(unitId, ...
by Floris
04 Jan 2011, 21:43
Forum: Lua Scripts
Topic: * Beta release: Reclaim stopper widget
Replies: 24
Views: 6331

Re: Reclaim stopper widget

Alright I already found out I needed Spring.GetKeyState before I guess, but I cant find the documentation that explains how to use it. Does Spring.GetKeyState('q') returns true if it is pressed? But with that knowledge i cant do anything yet. With what call-in can this function be used? Like the cal...
by Floris
04 Jan 2011, 21:06
Forum: Lua Scripts
Topic: * Beta release: Reclaim stopper widget
Replies: 24
Views: 6331

Re: Reclaim stopper widget

Well this is not about wreckage, but about operational buildings. (see below: nr. 3 is the big problem here) 1. First I need to know how I can store the reclaimer (unitID) combined with the building (unitID) when the 'Q' key is hold down while the reclaim command/que is given. (something with arrays...
by Floris
04 Jan 2011, 20:23
Forum: Lua Scripts
Topic: * Beta release: Reclaim stopper widget
Replies: 24
Views: 6331

* Beta release: Reclaim stopper widget

It needs some more testing Example video: http://www.youtube.com/watch?v=jwwnBpt_u2I Features: - It tries to reclaim buildings till 2% or 3%, but it varies depending on your ping, system speed and how many reclaimers you use (it makes predictions) - Hold the 'q' key down when giving the reclaim comm...
by Floris
04 Jan 2011, 20:09
Forum: Lua Scripts
Topic: Ally Resource Bars 1.84 Alpha 3
Replies: 42
Views: 9697

Re: ally resource bars 1.6 beta 18

Well, I got problems with both of these widgets:

see:
Image

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