Search found 617 matches
- 15 Jan 2011, 01:31
- Forum: Help & Bugs
- Topic: Units dissapear when zooming out
- Replies: 10
- Views: 3971
Re: Units dissapear when zooming out
I think thats not it because I have it running at lowest settings
- 15 Jan 2011, 00:04
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 213450
Re: BA model replacements
Whoaaa, keep up the good work, they are awesome!
The airlabs are more like helipads now, it def needs a tower
The airlabs are more like helipads now, it def needs a tower
- 14 Jan 2011, 23:43
- Forum: Balanced Annihilation
- Topic: Should Arm Solar block LLT fire?
- Replies: 69
- Views: 8176
Re: Should Arm Solar block LLT fire?
BaNa wrote: eh, i always felt it was counter-intuitive to have the same sized solars for core and arm block llts differently. I vote for change, this is only a nubtrap that makes no sense beyond arbitrary "it has always been so" logic. +1 Physics should be obeyed properly where possible. ...
- 14 Jan 2011, 23:12
- Forum: Balanced Annihilation
- Topic: bug: flying com wierdness
- Replies: 8
- Views: 1859
Re: bug: flying com wierdness
Oh I didnt even looked @ where this was posted, I guess it's probably engine related aswell.
But I havent noticed any recent cases of this weirdness lately so mayeb it's already fixed anyway.
But I havent noticed any recent cases of this weirdness lately so mayeb it's already fixed anyway.
- 14 Jan 2011, 21:52
- Forum: Balanced Annihilation
- Topic: bug: flying com wierdness
- Replies: 8
- Views: 1859
Re: bug: flying com wierdness
Yep I had the same thing the next day, I uploaded it right after texmith. My version is more clear.
http://replays.adune.nl/?2950
http://replays.adune.nl/?2950
- 14 Jan 2011, 21:03
- Forum: Help & Bugs
- Topic: Units dissapear when zooming out
- Replies: 10
- Views: 3971
Re: Units dissapear when zooming out
Those settings wont fix it, I tried both: UnitIconDist=10000 UnitLodDist=1000 and UnitIconDist=500 UnitLodDist=600 (and even UnitIconDist=500 will show me icons instead of units when I zoom out far, which i dont want, and the problem still remains below 500) Oh and it only happens when you are spect...
- 14 Jan 2011, 04:10
- Forum: Lua Scripts
- Topic: * Beta release: Reclaim stopper widget
- Replies: 24
- Views: 6331
Re: Reclaim stopper widget
I finished it, it became really something very usefull. No moar reclaiming accidently my fusion and be without e production! 8 mins fusion becomes closer to your everyday reality, at least for me. - it tries to reclaim buildings till 2% or 3%, but it varies depending on your ping, system speed and h...
- 13 Jan 2011, 09:36
- Forum: Lua Scripts
- Topic: * Beta release: Reclaim stopper widget
- Replies: 24
- Views: 6331
Re: Reclaim stopper widget
--- oh nevermind ---
- 13 Jan 2011, 03:00
- Forum: Help & Bugs
- Topic: Units dissapear when zooming out
- Replies: 10
- Views: 3971
Units dissapear when zooming out
At a certain height, all units dissapear, and reappear when you move around or some some more out/in. My vid-card: ATI HD4670 1 GB unit LOD distance = 600 (max) unit icon distance = 1000 i think since the last update this started It looks like this: (you still see the enemyspotter widget at work) - ...
- 07 Jan 2011, 22:27
- Forum: Lua Scripts
- Topic: * Beta release: Reclaim stopper widget
- Replies: 24
- Views: 6331
Re: Reclaim stopper widget
4) I m getting an error with the code below: Error msg: "Attempt to index local 'unitCommand; (a number value) at line (x) local unitCommands = Spring.GetUnitCommands(reclaimerunitId) if (#unitCommands>0) then for unitCommandId,unitCommand in next,unitCommands,nil do (x) if unitCommand.id == 90...
- 07 Jan 2011, 19:26
- Forum: Lua Scripts
- Topic: * Beta release: Reclaim stopper widget
- Replies: 24
- Views: 6331
Re: Reclaim stopper widget
Alright, will do manolo! 1) I still need to know how I can use # arrayvariable anywhere else than just as comparison in an if statement. 2) I've got another question. Senna just told me nano's build 10% slower if they guard a builder. Now I need to know if it's possible to disable the nanos/builders...
- 05 Jan 2011, 14:29
- Forum: Lua Scripts
- Topic: * Beta release: Reclaim stopper widget
- Replies: 24
- Views: 6331
Re: Reclaim stopper widget
Thank you 2, I've tried to do something with that function myself but it didnt work, this is so much easier! The widget is functional now although it's reclaim speed differs on each server/client. There is a delay that makes the reclaimers reclaim too long sometimes, so it lacks the acuracy to stop ...
- 05 Jan 2011, 09:42
- Forum: Lua Scripts
- Topic: * Beta release: Reclaim stopper widget
- Replies: 24
- Views: 6331
Re: Reclaim stopper widget
Yey, got it almost finished, Everything works, exept the part that stops/inserts the queue. - First I backup the reclaimers queue with: Spring.GetUnitCommands() - Then I give it a STOP command with :Spring.GiveOrderToUnit(unitId, CMD.STOP, {}, {}) - But here it fails: Spring.GiveOrderToUnit(unitId, ...
- 04 Jan 2011, 21:43
- Forum: Lua Scripts
- Topic: * Beta release: Reclaim stopper widget
- Replies: 24
- Views: 6331
Re: Reclaim stopper widget
Alright I already found out I needed Spring.GetKeyState before I guess, but I cant find the documentation that explains how to use it. Does Spring.GetKeyState('q') returns true if it is pressed? But with that knowledge i cant do anything yet. With what call-in can this function be used? Like the cal...
- 04 Jan 2011, 21:06
- Forum: Lua Scripts
- Topic: * Beta release: Reclaim stopper widget
- Replies: 24
- Views: 6331
Re: Reclaim stopper widget
Well this is not about wreckage, but about operational buildings. (see below: nr. 3 is the big problem here) 1. First I need to know how I can store the reclaimer (unitID) combined with the building (unitID) when the 'Q' key is hold down while the reclaim command/que is given. (something with arrays...
- 04 Jan 2011, 20:23
- Forum: Lua Scripts
- Topic: * Beta release: Reclaim stopper widget
- Replies: 24
- Views: 6331
* Beta release: Reclaim stopper widget
It needs some more testing Example video: http://www.youtube.com/watch?v=jwwnBpt_u2I Features: - It tries to reclaim buildings till 2% or 3%, but it varies depending on your ping, system speed and how many reclaimers you use (it makes predictions) - Hold the 'q' key down when giving the reclaim comm...
- 04 Jan 2011, 20:09
- Forum: Lua Scripts
- Topic: Ally Resource Bars 1.84 Alpha 3
- Replies: 42
- Views: 9697
Re: ally resource bars 1.6 beta 18
Well, I got problems with both of these widgets:
see:
see: