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by GrOuNd_ZeRo
03 May 2005, 12:10
Forum: Game Development
Topic: TA:World Domination
Replies: 16
Views: 6001

Well, it gave me an error, it said it couldn't fit all the textures in a 2048*2048 image or what not, meaning I had too many textures! is there anyway I can fix this?

It still runned but many of the units were missing textures :P
by GrOuNd_ZeRo
03 May 2005, 02:58
Forum: Game Development
Topic: TA:World Domination
Replies: 16
Views: 6001

Thanks Flozi! will do...

Fortunatly, the only index 1 textures used are flares which don't show up in Spring (yet?) i'd like to have a way to scale of the flares though for tanks and such...
by GrOuNd_ZeRo
03 May 2005, 02:48
Forum: General Discussion
Topic: Spring 0.4b evaluation...
Replies: 67
Views: 13388

Flozi, do realise that a high trajectory from a MBT or other modern tank would looks very silly since they can only move their barrels up to 30~45° on average IIRC. It wouldn't be bad if there was a FBI command that could be added: Ishightrajectory=1; or something in that sense so Spring knows th...
by GrOuNd_ZeRo
03 May 2005, 02:36
Forum: General Discussion
Topic: A tribute thread.
Replies: 15
Views: 3369

It doesn't seem like it would need that long to render really, try several hours on a Terragen map on a low end machine :D

Yeah, This engine P\/\/NZ Generals....
by GrOuNd_ZeRo
02 May 2005, 17:08
Forum: Game Development
Topic: Can someone zealous make a "converting mods" tute?
Replies: 13
Views: 4751

Agreed...I will not port my mod until there is a conversion tool for such...or a spring componment that reads gafs...
by GrOuNd_ZeRo
02 May 2005, 17:07
Forum: Game Development
Topic: TA:World Domination
Replies: 16
Views: 6001

TA:World Domination

I know I heard many people who wants TA:WD ported to Spring, but right now I have to wait till a more definite version since TA:WD uses many projectile type weapons and helicoopters wont work very well either. However I did some limited tests with TA:WD units in Spring and they work fairly well, the...
by GrOuNd_ZeRo
02 May 2005, 16:44
Forum: Help & Bugs
Topic: Compiled List of Current TA Spring bugs
Replies: 128
Views: 24291

Whenever I "possesed" Brawlers or most noticably Helicopters they seemed to be turned off and go into their deactivation script. Also, When I was using the M660 Predator, it's gatling gun wouldn't fire since it has a spin-up weapon animation (which was not even working when force firing in...
by GrOuNd_ZeRo
02 May 2005, 16:37
Forum: General Discussion
Topic: A tribute thread.
Replies: 15
Views: 3369

This topic is more like it!

Spank them Yanks 'n Japs Yankspankers!
by GrOuNd_ZeRo
02 May 2005, 00:40
Forum: Off Topic Discussion
Topic: CORE or ARM???
Replies: 18
Views: 5471

Arm is more evil, they have MAVERICKS! :o :shock:
by GrOuNd_ZeRo
01 May 2005, 14:09
Forum: General Discussion
Topic: Spring 0.4b evaluation...
Replies: 67
Views: 13388

You have to precisely aim at them from within the weapons range before the missile will track lol, if you are in a hawk and have no direct LOS on your enemy it's nearly impossible to hit something in FP mode. What i'd also like to see is an improved FP mode while flying, that you basically control t...
by GrOuNd_ZeRo
30 Apr 2005, 19:50
Forum: General Discussion
Topic: Spring 0.4b evaluation...
Replies: 67
Views: 13388

I REALLY like what's accomplished so much, all the criticism isn't fair to the designers guys :) However I do agree with alot that is said, the standard camera is akward to say the least, I LOVE the First Person mode, something I have always dreamed of, it's awesome flying my own personal hawk or my...
by GrOuNd_ZeRo
30 Apr 2005, 01:37
Forum: General Discussion
Topic: Custom Textures...
Replies: 4
Views: 907

Well thanks for suggesting the search! I figured it out, sorry guys! :oops:

I also wonder: how do I get custom weapon models to work for example a new missile for a fighter?
by GrOuNd_ZeRo
30 Apr 2005, 01:14
Forum: General Discussion
Topic: Custom Textures...
Replies: 4
Views: 907

Custom Textures...

Ehhh, I was trying to add some of my custom units to spring and it didn't quite work out since it couldn't find my textures, I even converted some of the .gaf files to seperate .BMP files, so how do I get it to work? I hope I posted in the right board :) GREAT JOB on spring guys, can't wait to play ...

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