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by Optimus Prime
16 Oct 2005, 13:37
Forum: General Discussion
Topic: A nemises for the Krogath?
Replies: 108
Views: 11202

@SwiftSpear: - like I said, my camparison is for BIG battles and i dont think that you can micromanagement a single Bulldog in a fight with 100 or more, when your Bulldog is in the middle of the mass - Speed isnt important if you are the attacker. The Base cant move and so you bind the Bulls to your...
by Optimus Prime
15 Oct 2005, 12:41
Forum: General Discussion
Topic: A nemises for the Krogath?
Replies: 108
Views: 11202

The only decicively better unit core has is the krogoth. The other high power core units have exorbidant costs and move frustratingly slow. They are VERY defeatable. I much prefer bulldogs. no. Perhaps you won against a coreplayer because u had the better economy, but else a big mass gols will win ...
by Optimus Prime
14 Oct 2005, 23:02
Forum: General Discussion
Topic: A nemises for the Krogath?
Replies: 108
Views: 11202

so you want to have a game thats all the time unbalanced? o.O In Tech 1 and 2 Arm shall be better than Core and in Tech 3 Core shall rock Arm or what??? So all rushers take Arm and the Players who like long games (like me) shall take core and if they dont do so, they are in the wrong game? Is that w...
by Optimus Prime
14 Oct 2005, 16:24
Forum: General Discussion
Topic: A nemises for the Krogath?
Replies: 108
Views: 11202

I agree with Sindbad, but that would only help to make the races more balanced. But it wouldnt help, to make all units usefull. For example Core: Why should a Player build a Reaper, if he can build Goliaths which are much stronger for their money? Or why he should build Goliaths if he can build Krog...
by Optimus Prime
14 Oct 2005, 16:01
Forum: General Discussion
Topic: A nemises for the Krogath?
Replies: 108
Views: 11202

- Brawlers are fine, but flak can kill em very fast so u can counter em easyly. - Penetrators SUCK (their weapon is weak and they cant shoot over themselve): you need nearly a minute to kill a gol, than think how long u need for a Krog -.-. - Berthas against Krogs and Gols? Thats not funny - FARKS a...
by Optimus Prime
14 Oct 2005, 14:13
Forum: General Discussion
Topic: A nemises for the Krogath?
Replies: 108
Views: 11202

the reaseon why a Krog and every single strong unit is better than a dozen of weak units: In XTA you cant shoot over your own units like in OTA (only with ballistic weapons) so when you want to stop one krogoth with 100 mavericks, only 5-10% of em can shoot even if they are in range, so the single u...
by Optimus Prime
09 Oct 2005, 15:37
Forum: General Discussion
Topic: is it allowed to post your own balancechanges?
Replies: 5
Views: 591

Much better would have been to increase the CrushStrength of every units so they'd have no problem bulldozing wrecks. (/gamedata/movinfo.tdf) oh that sounds good. But will Units automaticaly try to bulldoze the wrecks? Else you have the same problem like before (Units stop moving and try to search ...
by Optimus Prime
09 Oct 2005, 15:11
Forum: General Discussion
Topic: is it allowed to post your own balancechanges?
Replies: 5
Views: 591

the goal is, like i said, to balance all units so that every unit will be good on his own way and to make it a bit faster (most weapons a bit more damage or some units less HPs). To implement that, I will put a small Rock-Siscor-Paper System like in OTA (for example Annihilators and Doomsdays much m...
by Optimus Prime
09 Oct 2005, 13:19
Forum: General Discussion
Topic: is it allowed to post your own balancechanges?
Replies: 5
Views: 591

is it allowed to post your own balancechanges?

Hello i and some friends are making our own balance for spring and i thought, that perhaps some people more want to see, what we think and what ideas we have about the word "balancing". We are testing hard at the moment and after nearly every game, there need to be some more changes, but I...
by Optimus Prime
06 Oct 2005, 21:56
Forum: General Discussion
Topic: performanceproblems with top PC :(
Replies: 13
Views: 883

performanceproblems with top PC :(

Hi is it normal, that if u build ca 500 Units with 2 Players and let them fight, that a 3 Ghz PC with 1 Gig Ram and Radeon 9800pro is slowing down so much that its like Speed 0.5 from originally 1.5? I decreased the details (no shadows and so on) and reduced all other performanceoptions to 1/3. Wtf!...
by Optimus Prime
04 Oct 2005, 13:34
Forum: Game Development
Topic: How to edit all the Units (which file)?
Replies: 6
Views: 1530

thank u all! I used winrar and just saved the datas without kompression and it works :).
by Optimus Prime
04 Oct 2005, 13:33
Forum: Game Development
Topic: different values (for example [damage], range)?
Replies: 4
Views: 1001

thx a lot :)
by Optimus Prime
03 Oct 2005, 15:39
Forum: Game Development
Topic: different values (for example [damage], range)?
Replies: 4
Views: 1001

different values (for example [damage], range)?

Hi again. In OTA there is only one value for Damage and Range, but in Spring, there are more. For example: [DAMAGE] { default=190;//148;//86;//74;//147;//110;//74;//98; //110 7-10-97 } range=420;//340;//425;//480; For what are they good? I m confused and in the wiki there is nothing abaout that :(
by Optimus Prime
03 Oct 2005, 15:36
Forum: Game Development
Topic: How to edit all the Units (which file)?
Replies: 6
Views: 1530

thx a lot!

But now i have the problem, that i cant repack the edited files. When i want to repack more than one file, 7 zip doesnt function and i only can pack them with ace tool. When i do this and when i want to start spring, it says me, that mod file is missing :(
by Optimus Prime
03 Oct 2005, 14:36
Forum: Game Development
Topic: How to edit all the Units (which file)?
Replies: 6
Views: 1530

How to edit all the Units (which file)?

Hi I searched the forum, but i couldnt find anything interesting about that. In OTA I exportet the hpi file, edited all Units and made a gp3 file. In Spring i dont know in which file the Units are saved, but I need to know it :-(. (I wanna play with my friends, but for us, the balancing isnt good) t...

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