Search found 755 matches
- 16 Oct 2005, 13:37
- Forum: General Discussion
- Topic: A nemises for the Krogath?
- Replies: 108
- Views: 11202
@SwiftSpear: - like I said, my camparison is for BIG battles and i dont think that you can micromanagement a single Bulldog in a fight with 100 or more, when your Bulldog is in the middle of the mass - Speed isnt important if you are the attacker. The Base cant move and so you bind the Bulls to your...
- 15 Oct 2005, 12:41
- Forum: General Discussion
- Topic: A nemises for the Krogath?
- Replies: 108
- Views: 11202
The only decicively better unit core has is the krogoth. The other high power core units have exorbidant costs and move frustratingly slow. They are VERY defeatable. I much prefer bulldogs. no. Perhaps you won against a coreplayer because u had the better economy, but else a big mass gols will win ...
- 14 Oct 2005, 23:02
- Forum: General Discussion
- Topic: A nemises for the Krogath?
- Replies: 108
- Views: 11202
so you want to have a game thats all the time unbalanced? o.O In Tech 1 and 2 Arm shall be better than Core and in Tech 3 Core shall rock Arm or what??? So all rushers take Arm and the Players who like long games (like me) shall take core and if they dont do so, they are in the wrong game? Is that w...
- 14 Oct 2005, 16:24
- Forum: General Discussion
- Topic: A nemises for the Krogath?
- Replies: 108
- Views: 11202
I agree with Sindbad, but that would only help to make the races more balanced. But it wouldnt help, to make all units usefull. For example Core: Why should a Player build a Reaper, if he can build Goliaths which are much stronger for their money? Or why he should build Goliaths if he can build Krog...
- 14 Oct 2005, 16:01
- Forum: General Discussion
- Topic: A nemises for the Krogath?
- Replies: 108
- Views: 11202
- Brawlers are fine, but flak can kill em very fast so u can counter em easyly. - Penetrators SUCK (their weapon is weak and they cant shoot over themselve): you need nearly a minute to kill a gol, than think how long u need for a Krog -.-. - Berthas against Krogs and Gols? Thats not funny - FARKS a...
- 14 Oct 2005, 14:13
- Forum: General Discussion
- Topic: A nemises for the Krogath?
- Replies: 108
- Views: 11202
the reaseon why a Krog and every single strong unit is better than a dozen of weak units: In XTA you cant shoot over your own units like in OTA (only with ballistic weapons) so when you want to stop one krogoth with 100 mavericks, only 5-10% of em can shoot even if they are in range, so the single u...
- 09 Oct 2005, 15:37
- Forum: General Discussion
- Topic: is it allowed to post your own balancechanges?
- Replies: 5
- Views: 591
Much better would have been to increase the CrushStrength of every units so they'd have no problem bulldozing wrecks. (/gamedata/movinfo.tdf) oh that sounds good. But will Units automaticaly try to bulldoze the wrecks? Else you have the same problem like before (Units stop moving and try to search ...
- 09 Oct 2005, 15:11
- Forum: General Discussion
- Topic: is it allowed to post your own balancechanges?
- Replies: 5
- Views: 591
the goal is, like i said, to balance all units so that every unit will be good on his own way and to make it a bit faster (most weapons a bit more damage or some units less HPs). To implement that, I will put a small Rock-Siscor-Paper System like in OTA (for example Annihilators and Doomsdays much m...
- 09 Oct 2005, 13:19
- Forum: General Discussion
- Topic: is it allowed to post your own balancechanges?
- Replies: 5
- Views: 591
is it allowed to post your own balancechanges?
Hello i and some friends are making our own balance for spring and i thought, that perhaps some people more want to see, what we think and what ideas we have about the word "balancing". We are testing hard at the moment and after nearly every game, there need to be some more changes, but I...
- 06 Oct 2005, 21:56
- Forum: General Discussion
- Topic: performanceproblems with top PC :(
- Replies: 13
- Views: 883
performanceproblems with top PC :(
Hi is it normal, that if u build ca 500 Units with 2 Players and let them fight, that a 3 Ghz PC with 1 Gig Ram and Radeon 9800pro is slowing down so much that its like Speed 0.5 from originally 1.5? I decreased the details (no shadows and so on) and reduced all other performanceoptions to 1/3. Wtf!...
- 04 Oct 2005, 13:34
- Forum: Game Development
- Topic: How to edit all the Units (which file)?
- Replies: 6
- Views: 1530
- 04 Oct 2005, 13:33
- Forum: Game Development
- Topic: different values (for example [damage], range)?
- Replies: 4
- Views: 1001
- 03 Oct 2005, 15:39
- Forum: Game Development
- Topic: different values (for example [damage], range)?
- Replies: 4
- Views: 1001
different values (for example [damage], range)?
Hi again. In OTA there is only one value for Damage and Range, but in Spring, there are more. For example: [DAMAGE] { default=190;//148;//86;//74;//147;//110;//74;//98; //110 7-10-97 } range=420;//340;//425;//480; For what are they good? I m confused and in the wiki there is nothing abaout that :(
- 03 Oct 2005, 15:36
- Forum: Game Development
- Topic: How to edit all the Units (which file)?
- Replies: 6
- Views: 1530
- 03 Oct 2005, 14:36
- Forum: Game Development
- Topic: How to edit all the Units (which file)?
- Replies: 6
- Views: 1530
How to edit all the Units (which file)?
Hi I searched the forum, but i couldnt find anything interesting about that. In OTA I exportet the hpi file, edited all Units and made a gp3 file. In Spring i dont know in which file the Units are saved, but I need to know it :-(. (I wanna play with my friends, but for us, the balancing isnt good) t...