Search found 1112 matches
- 03 Apr 2013, 01:48
- Forum: Game Development
- Topic: MissileLauncher and Accuracy/Sprayangle
- Replies: 13
- Views: 3801
Re: MissileLauncher and Accuracy/Sprayangle
... weapontype=MissileLauncher; range=2400; wobble=1000; burst=20; burstrate=0.1; flighttime=10; weaponvelocity=450; startvelocity=300; weaponacceleration=50; trajectoryheight=0.6; ... currently it seems sprayangle only applies variation horizontally, and (in)accuracy is calculated only once per bu...
- 31 Mar 2013, 22:31
- Forum: News
- Topic: Spring 94.0/1
- Replies: 99
- Views: 53626
Re: Spring 94.0/1
It seems CEG glowy spikes are no longer being rendered example : ... [GLOWCENTER] { class=CExploSpikeProjectile; (*) [properties] { dir=dir; width=30; length=20; alpha=0.6; alphadecay=0.1; color=0.9, 0.8, 0.6; } air=1; water=1; ground=1; count=1; } ... (*) was using an alias "explspike", b...
- 26 Mar 2013, 02:43
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1941415
Re: Total Annihilation : Factions
Ah, thanks!
- 24 Mar 2013, 23:16
- Forum: News
- Topic: Spring 94.0/1
- Replies: 99
- Views: 53626
Re: Spring 94.0
on spring 93.1 i couldn't load units into ship transports. it seems air transports and hover transports still work though. saw it on several *A mods xta9726, ta:factions 0.51 and ba 7.50) to test, start a game on the cold place, use cheat mode to spawn some stumpies near the shore, spawn a transport...
- 17 Mar 2013, 05:40
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1941415
Re: New *A mod, Galactic Annihilation : Factions
new version out 2013/03/17 ------------------ NOTES v0.5 ---------------------- --- balance - CLAW construction units can now build wind generators like they should - made level1 units in general a bit more cost-effective compared to level 2 and 3 - made bigger (more expensive) resource generators a...
- 09 Feb 2013, 21:50
- Forum: Game Development
- Topic: BOTA Relaunch - Is there interest?
- Replies: 24
- Views: 7400
Re: BOTA Relaunch - Is there interest?
As far as *A mods are concerned, there's also this new one that i'm maintaining http://springfiles.com/spring/games/ta-factions some units have stats closer to OTA than in other mods (unit speeds, artillery, sea), but there are other major differences (namely 2 new factions, armor sytem, respawnable...
- 18 Jan 2013, 01:47
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1941415
Re: New *A mod, Galactic Annihilation : Factions
a new version is out, grab it NOW!!!1 2013/01/17 ------------------ NOTES v0.4 ---------------------- --- fixed bugs - fixed air units getting stuck on factories and air repair pads - fixed flak cannon shots not exploding at target range when they missed - fixed units ignoring bad target categories ...
- 30 Dec 2012, 22:21
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1941415
Re: New *A mod, Galactic Annihilation : Factions
a new day....a new version! 2012/12/30 ------------------ NOTES v0.3 ---------------------- --- unit changes - several changes to unit costs and attributes, made combat aircraft in general a bit less cost-effective (i'll be more detailed about these kinds of changes when the game becomes more stable...
- 29 Dec 2012, 18:23
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1941415
Re: New *A mod, Galactic Annihilation : Factions
we played and i got some feedback i released a new version 2012/12/29 ------------------ NOTES v0.2 ---------------------- --- unit changes - miscellaneous tweaks to several units - units that explode violently on death are now cheaper overall (for example SPHERE's level1 small fusion reactor) - rep...
- 26 Dec 2012, 21:05
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1941415
Re: New *A mod, Galactic Annihilation : Factions
i uploaded it to rapid, but it seems people can't grab it there i uploaded it to springfiles, but can't seem to figure out how to classify it as a game, add thumbnail and description.. EDIT: now it works. Was uploading files in the wrong place (for account thumbnails or something) http://springfiles...
- 26 Dec 2012, 20:24
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1941415
Re: New *A mod, Galactic Annihilation : Factions
Well...the world didn't end....christmas has just happened...my +1 week estimate in august was way off...as usual. but... here it is! I'm uploading the first public playable version to springfiles as i write this : v0.1 ------------------ NOTES v0.1 ---------------------- - it has most land, air and...
- 04 Oct 2012, 16:44
- Forum: Game Development
- Topic: *A games, spring, legal status
- Replies: 70
- Views: 11356
Re: *A games, spring, legal status
no engine dev answered so far. I was afraid the devs could use the "legal" excuse to drop 3do and cob. sometimes you need to talk before you do....especially if what you do could have influence on other people (if it backfires, it could draw Atari's attention to Spring and sites with *A mo...
- 04 Oct 2012, 00:33
- Forum: Game Development
- Topic: *A games, spring, legal status
- Replies: 70
- Views: 11356
Re: *A games, spring, legal status
raaar is asking about how users/modders could be effected the legality of current "borrowed" TA material, we're just muddying the water talking about things that could happen in the future (model remakes, mutators and the like) and different projects (ones that don't use TA stuff) and lik...
- 03 Oct 2012, 22:09
- Forum: Game Development
- Topic: *A games, spring, legal status
- Replies: 70
- Views: 11356
Re: *A games, spring, legal status
And so you twist the reality to suit you raaar. The times have changed and IP law has become politicised, making legal and illegal very fluid. Your personal moral feelings and arguments are irrelevant. The *A projects are blatantly in violation of ip law. Ta held no patent on gameplay concepts, tha...
- 03 Oct 2012, 19:01
- Forum: Game Development
- Topic: *A games, spring, legal status
- Replies: 70
- Views: 11356
Re: *A games, spring, legal status
I think this is about XTA, as that is what raaar played. And yeah, it is sort of getting left behind, as there doesn't seem to be any public plan to finish replacing models. So the drama isn't even purely about IP, but also one guy saying "Hey, my favorite *A game is getting left behind, can I...
- 03 Oct 2012, 18:02
- Forum: Game Development
- Topic: *A games, spring, legal status
- Replies: 70
- Views: 11356
Re: *A games, spring, legal status
yes i read some of the threads. It has been discussed here...but never got anywhere. i didn't just ask about it again...i gave a suggestion: - dedicated TA memorial web page credit/advertising to devs/owner and in return get permission to use TA stuff. (the limit would be to warn players that they s...
- 03 Oct 2012, 17:20
- Forum: Game Development
- Topic: *A games, spring, legal status
- Replies: 70
- Views: 11356
Re: *A games, spring, legal status
such bitterness... i know it is ilegal, but it is not "theft", it's way softer than that. I suggested a way to give them something and ask for permission to use the old content in return....any comments on that? I'm not asking that *A mods get included in linux distros or whatever. You can...
- 03 Oct 2012, 11:47
- Forum: Game Development
- Topic: *A games, spring, legal status
- Replies: 70
- Views: 11356
Re: *A games, spring, legal status
blatant theft? even if we praise the original creators explicitly and link to where the original game can be legally acquired? So I come over to your house, steal the stereo system out of your car and put it in mine. Then I tell all my friends where I got it and how awesome you are, and where to ge...
- 03 Oct 2012, 03:49
- Forum: Game Development
- Topic: *A games, spring, legal status
- Replies: 70
- Views: 11356
Re: *A games, spring, legal status
That is not a workaround, fuckencool, because that content was directly ripped out of TA and put into an entirely different engine that has nothing to do with TA at all. As a result, it constitutes actual theft. It's the equivalent of you making a mapmod for starcraft2 and ripping all the assets fr...
- 01 Oct 2012, 22:41
- Forum: Game Development
- Topic: *A games, spring, legal status
- Replies: 70
- Views: 11356
*A games, spring, legal status
Hi i've seen some threads where people debated the risk of lawsuit from TA copyright owners, etc. And some feared heavy handed justice hurting the whole Spring engine and all games made for it and not just *A mods. for example: http://springrts.com/phpbb/viewtopic.php?f=14&t=17547&hilit=copy...