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by TheFatController
16 Apr 2007, 18:42
Forum: Map Releases
Topic: New Map - Tempest
Replies: 23
Views: 2346

This map looks great, good work. Can't wait to playtest it
by TheFatController
16 Apr 2007, 02:56
Forum: Ingame Community
Topic: Just to let everone know
Replies: 26
Views: 2843

So can tactical nukes :p if you can get close enough...!
by TheFatController
16 Apr 2007, 00:14
Forum: AI
Topic: Configs and user ignorance
Replies: 30
Views: 3717

I agree that there is no clear guide (with screenshots) accompanied by an example config that the guide creates. NTAI leaves out steps in its guide I gave up after: "start the AI and it creates a blank config".. yeah where will this be found, what file extension will it have and what namin...
by TheFatController
15 Apr 2007, 19:02
Forum: Lua Scripts
Topic: Cheater Widget
Replies: 5
Views: 1610

Cool, that'll be handy for testing stuff but i hope it doesn't encourage more bad hosts to ruin games :?
by TheFatController
13 Apr 2007, 02:08
Forum: Help & Bugs
Topic: Zooming out on large maps causing lag
Replies: 12
Views: 1853

My ram is so huge to even describe it on an internet forum would be impossible!!
by TheFatController
12 Apr 2007, 16:51
Forum: Ingame Community
Topic: AFK in serverbots
Replies: 7
Views: 833

plus one
by TheFatController
12 Apr 2007, 16:49
Forum: Help & Bugs
Topic: Zooming out on large maps causing lag
Replies: 12
Views: 1853

what are your level of detail settings? Unit LOD and Terrain LOD, should mean lower poly models when past that distance or whatever
by TheFatController
11 Apr 2007, 14:44
Forum: General Discussion
Topic: testing some stuff
Replies: 8
Views: 1040

That looks awesome 8)
by TheFatController
11 Apr 2007, 14:40
Forum: Lua Scripts
Topic: Lua and Map Loading
Replies: 8
Views: 1432

best way is to look at existing lua code like some of the more simple widgets, also:

http://lua-users.org/wiki/TutorialDirectory

is mainly what I refer to (tho some newer stuff seems unavailable in springs version of lua)
by TheFatController
05 Apr 2007, 19:29
Forum: Ingame Community
Topic: Slurbot v0.2
Replies: 9
Views: 1255

Does it take in to account http://en.wikipedia.org/wiki/Scunthorpe_Problem !

Not that anyone from Scunthorpe knows how to operate a computer :P
by TheFatController
05 Apr 2007, 17:35
Forum: AI
Topic: ETA Helper AI for 0.74b3
Replies: 9
Views: 1366

I believe AF had already developed this helper AI and this is just a compiled version that works in the latest spring, correct me if im wrong.
by TheFatController
05 Apr 2007, 00:43
Forum: Ingame Community
Topic: Funny Pics Thread
Replies: 48
Views: 4345

Ishach wrote:Junos destroy radars and jammers (and maybe dragon eyes)
They also do 1 damage to regular units, hence the secret tactic to kill a commander with like 3500 of them ;)
by TheFatController
04 Apr 2007, 15:23
Forum: Ingame Community
Topic: Funny Pics Thread
Replies: 48
Views: 4345

Junos FIRE!!

Image

Instant enemy com death!

Image



PLEASE DON'T STEAL THIS TACTIC :(
by TheFatController
02 Apr 2007, 18:44
Forum: Lua Scripts
Topic: My Metal Maker Widget v2.62 (for .75b1)
Replies: 21
Views: 3907

Bump for new version, please post any bugs or comments in this thread
by TheFatController
02 Apr 2007, 00:49
Forum: General Discussion
Topic: SpeedMetal Description/Screenshots
Replies: 36
Views: 2709

This one is pretty cool

http://pw3n.net/screen015.jpg

They didn't see that coming 8)
by TheFatController
31 Mar 2007, 15:01
Forum: Game Development
Topic: ---------------
Replies: 84
Views: 7560

The only reason people jump version numbers like that is marketing, for an open source mod it seems like its overcompensation for what it lacks in gameplay. If it followed http://en.wikipedia.org/wiki/Software_versioning#Numeric it would make it appear the person was taking the project more seriousl...
by TheFatController
31 Mar 2007, 13:49
Forum: Game Development
Topic: ---------------
Replies: 84
Views: 7560

The version number jump makes it harder to take the mod seriously imo..
by TheFatController
27 Mar 2007, 15:32
Forum: Map Creation
Topic: Map Idea - Is this possible?
Replies: 7
Views: 721

Map Idea - Is this possible?

I was wondering since it seems with Speed_Ball and Duck_Fusions and such its possible to add new mod units within the map file, could wrecks of units be added to a map that could be resurrected to create custom units (from the map file). My immediate idea is an Experimental Scrapyards map for BA4.7 ...
by TheFatController
26 Mar 2007, 18:28
Forum: Feature Requests
Topic: Player x has left battle, when spec leaves.
Replies: 7
Views: 504

Good idea batman

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