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by Google_Frog
04 May 2019, 16:50
Forum: Lua Scripts
Topic: Screen Space Ambient Occlusion (SSAO) widget
Replies: 16
Views: 9331

Re: Screen Space Ambient Occlusion (SSAO) widget

It's cool that this sort of stuff can be done in screen space.
by Google_Frog
25 Apr 2019, 10:16
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 52081

Re: RIP BA

Lots of people here seem to live under the impression that every _player_ here automatically also is a spring game developer or can become one within 15 minutes. This is not the case. Do you contribute to every open source project you are a user of? Do you test nightly builds and give feedback of a...
by Google_Frog
25 Apr 2019, 06:23
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 19469

Re: LD44

My council just set me another letter saying that they have decided to go ahead with the power interruption after all. That kills most of my Sunday so I am back to not being available for a big chunk of the jam.
by Google_Frog
23 Apr 2019, 06:52
Forum: Game Development
Topic: Disabling sensor calculations
Replies: 5
Views: 5790

Re: Disabling sensor calculations

I did something in the last LD (I think LD43?) to remove LOS. If I recall correctly I toggled globalLOS and reduced the LOS resolution significantly.
by Google_Frog
22 Apr 2019, 04:11
Forum: Engine
Topic: Best way to have a functional game on develop
Replies: 8
Views: 7489

Re: Best way to have a functional game on develop

You can't run most games on develop because of the graphics rewrite. Most non-engine things won't draw correctly, and there may be other related bugs. If maintenance is fine, I run ZK on maintenance engines with a standalone ZK. Put Zero-K.exe (the chobby wrapper) in an empty folder. Run the wrapper...
by Google_Frog
16 Apr 2019, 04:13
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 19469

Re: LD44

The planned power interruption was canceled, so I should be back in.
by Google_Frog
14 Apr 2019, 06:36
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 19469

Re: LD44

My street's power is being shut off for maintenance for about 9 hours on the Sunday, so I don't know whether I should participate.
by Google_Frog
28 Mar 2019, 13:06
Forum: Infrastructure Development
Topic: refactoring repos.springrts.com (rapid repositories)
Replies: 22
Views: 15217

Re: Experimenting with refactoring repos.springrts.com

It looks like singleplayer was broken for 6 hours, during which we received about 60 crash reports. It would be nice if repository names didn't change around.
by Google_Frog
17 Mar 2019, 13:59
Forum: Engine
Topic: Physically Based Rendering
Replies: 81
Views: 62940

Re: Physically Based Rendering

Spring shadows may not have existed at the time. There was definitely a time where shadows could not be used at the same time as LOS view.
by Google_Frog
17 Mar 2019, 09:18
Forum: Engine
Topic: Physically Based Rendering
Replies: 81
Views: 62940

Re: Physically Based Rendering

A baked shadow in the context of maps is a map with shadows drawn as part of the map texture. Here is an example: https://zero-k.info/Maps/Detail/9766
by Google_Frog
14 Mar 2019, 16:01
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 19469

Re: LD44

I agree that there are many game designs that are better suited to simpler engines than Spring. A 3D city builder does not sound like one of them, given our experience, however I am not so sure that a LD city builder needs to be 3D. I think one thing to do prior to this LD is to work on good WSAD th...
by Google_Frog
09 Mar 2019, 13:22
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 19469

Re: LD44

I'm interested, and setting an ideas time that everyone can attend sounds good.
by Google_Frog
21 Feb 2019, 05:38
Forum: Evolution RTS
Topic: Energy economy and making it more meaningful
Replies: 9
Views: 13150

Re: Energy economy and making it more meaningful

I liked that energy was effectively ammunition. Building storage (for longer battles) and generation (for more frequent battles) adds a fairly uncommon dimension to managing and improving the combat power of your army.
by Google_Frog
22 Jan 2019, 15:02
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 20328

Re: suggestion: replay backward/forward

Losing anything while saving is not good enough for replay save/load. However, it may be good enough for standard save/load if your players aren't trying to exploit anything.
by Google_Frog
22 Jan 2019, 14:51
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 40
Views: 85908

Re: Mars Total Warfare - Spring similarities

It seems to be trying to sell itself as scalable to huge numbers of units and possibly players in each battle with people joining mid-game (not sure if any of it is actually true). The midgame join works. I tried it out and my test game attracted another player. Here are some new pieces of informat...
by Google_Frog
20 Dec 2018, 03:48
Forum: Feature Requests
Topic: suggestion: replay backward/forward
Replies: 20
Views: 20328

Re: suggestion: replay backward/forward

Here is a relevant metaphor: https://www.youtube.com/watch?v=cSbyCI32CH0 The roadmap for better replay controls looks something like this: Engine save/load (feasible but extremely involved). Optimization of save/load to allow for brief autosaves (probably impossible). Integration of autosaves into r...
by Google_Frog
25 Nov 2018, 03:59
Forum: Ludum Dare
Topic: LD43
Replies: 20
Views: 26065

Re: LD43

I'm interested.
by Google_Frog
17 Nov 2018, 15:08
Forum: Feature Requests
Topic: Option to switch how moving around the map works
Replies: 6
Views: 7463

Re: Option to switch how moving around the map works

https://springrts.com/wiki/Springsettin ... crollSpeed can be negative. Mess with it and related settings, I am fairly sure what you want is possible.
by Google_Frog
01 Nov 2018, 16:28
Forum: Game Development
Topic: A Better Air Game
Replies: 11
Views: 7802

Re: A Better Air Game

I agree with the four problems highlighted in the OP. I would add the distinction that fighters suffer the most, followed by bombers, and that gunships can be designed to avoid many of the issues if you're careful. Air poses design issues that transcend technical issues, such as cylindrical LaserCan...

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