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by caldera
25 Nov 2010, 23:14
Forum: General Discussion
Topic: Missions now online!
Replies: 60
Views: 9120

Re: Missions now online!

in a mission without commanders and buildings, energy weapons dont work, because there is no storage. is there an easy fix for this?
by caldera
16 Oct 2010, 15:29
Forum: Lobby Clients & Server
Topic: tasclient download latest version
Replies: 8
Views: 2057

Re: tasclient download latest version

wut i dont get it, did some child steal another childs toy or something like that?
by caldera
16 Oct 2010, 11:11
Forum: Lobby Clients & Server
Topic: tasclient download latest version
Replies: 8
Views: 2057

tasclient download latest version

there is a tasclient section in http://springrts.com/wiki/Download but the download link doesnt work. where do i get the latest tasclient and can someone update that link please?
by caldera
05 Oct 2010, 19:43
Forum: Balanced Annihilation
Topic: Help? Please?
Replies: 3
Views: 1040

Re: Help? Please?

there are at least 3 lobbies which should work atm
-springdownloader
-tasclient
-springlobby

Do you have that problem with all 3?
by caldera
03 Aug 2010, 18:22
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.14
Replies: 94
Views: 14000

Re: Balanced Annihilation V7.14

I get some error when building units in the airlab, havent tested other labs yet.
screen00000.jpg
(246.02 KiB) Downloaded 7 times
Also AAI 0.9 doesnt work for me, despite the file provided in this thread.
by caldera
11 Jul 2010, 19:28
Forum: Balanced Annihilation Reloaded
Topic: BAR - model submission
Replies: 88
Views: 21809

Re: BAR - model submission

Core T1 Light Plasma KBot (Thud) http://spring-portal.com/images/stories/corthud.png http://spring-portal.com/index.php/docman/doc_details/370-corethudbeh Texture status: done Script status: done (decompiled and fixed ota script) License: model and texture from Beherith (CC-BY-SA 3.0 Other licenses...
by caldera
11 Jul 2010, 12:15
Forum: General Discussion
Topic: Engine Terminology
Replies: 79
Views: 10857

Re: Engine Terminology

Promote the paint to the artist(modder). He has to sell the paintings.
Yes, but the modders and their games dont have something you can call a real playerbase (except BA). Thats why i like Sinbads idea so much...
by caldera
05 Jun 2010, 18:03
Forum: Balanced Annihilation Reloaded
Topic: BAR - model submission
Replies: 88
Views: 21809

Re: BAR - model submission

Core T1 AA KBot (Crasher) http://spring-portal.com/images/stories/corcrash_beh.png http://spring-portal.com/index.php/docman/doc_details/368-corecrasherbeh Texture status: done Script status: done (decompiled and fixed ota script) License: model and texture from Beherith (CC-BY-SA 3.0 Other license...
by caldera
05 Jun 2010, 13:06
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.12
Replies: 144
Views: 32312

Re: Balanced Annihilation V7.12

core fusions seem to cause heavy performance issues. I added about 20 of them via cheat command and the fps dropped from around 60 to 4-20, depending on the view. Can someone verify this?
by caldera
04 Jun 2010, 20:20
Forum: Art & Modelling
Topic: Core T1 Kbot remake
Replies: 69
Views: 16572

Re: Core T1 Kbot remake

Thanks, thats some good reference for the other models. The crasher has some other kind of "legs" though, probably cause its amphib.
by caldera
04 Jun 2010, 18:50
Forum: Art & Modelling
Topic: Core T1 Kbot remake
Replies: 69
Views: 16572

Re: Core T1 Kbot remake

I'm scripting the crasher atm, but i have no idea how the walking animation should look like. Can you somehow discribe it? :?
by caldera
01 Jun 2010, 19:33
Forum: General Discussion
Topic: Spring Network
Replies: 190
Views: 17344

Re: Game Welcome Sites

Using the portable archive, it should be quite easy to install spring-mods like separate games. Its a waste of diskspace but who cares. Could be really professional if its combined with a game-specific lobby-template.
by caldera
27 May 2010, 23:35
Forum: Balanced Annihilation Reloaded
Topic: BAR - model submission
Replies: 88
Views: 21809

Re: BAR - model submission

Core T1 Rocket KBot (Storm) http://spring-portal.com/images/stories/corstorm_beh.png http://spring-portal.com/index.php/docman/doc_details/366-corestormbeh Texture status: done Script status: done (decompiled and fixed ota script) License: model and texture from Beherith (CC-BY-SA 3.0 Other license...
by caldera
27 May 2010, 17:56
Forum: Balanced Annihilation Reloaded
Topic: BAR - model submission
Replies: 88
Views: 21809

Re: BAR - model submission

well, the one here looks very similar: http://springrts.com/phpbb/viewtopic.ph ... zenka+flea
by caldera
26 May 2010, 23:06
Forum: Balanced Annihilation Reloaded
Topic: BAR - model submission
Replies: 88
Views: 21809

Re: BAR - model submission

great job beherith, i'd love to some highpoly sumo :)
by caldera
26 May 2010, 18:44
Forum: Balanced Annihilation Reloaded
Topic: BAR - model submission
Replies: 88
Views: 21809

Re: BAR - model submission

Core T1 AK http://spring-portal.com/images/stories/core_ak_beh.png Dont mind the laser-origin. Its fixed now. http://spring-portal.com/index.php/docman/doc_details/365-coreakbeh Texture status: done Script status: done (decompiled and fixed ota script) License: model and texture from Beherith (CC-B...
by caldera
26 May 2010, 18:38
Forum: Art & Modelling
Topic: Core T1 Kbot remake
Replies: 69
Views: 16572

Re: Core T1 Kbot remake

Thanks, that was easy to add. Now it works perfect.
http://spring-portal.com/index.php/docm ... -coreakbeh
by caldera
26 May 2010, 17:25
Forum: Art & Modelling
Topic: Core T1 Kbot remake
Replies: 69
Views: 16572

Re: Core T1 Kbot remake

Here is the ak with script. I'm not happy with how it shoots. There were no firepoints in the moddel, so i had to use the guns as firepoint. But it looks like it shoots from a bit besides and over the guns. Does someone know how to fix this? http://spring-portal.com/images/stories/core_ak_beh.png ht...
by caldera
25 May 2010, 21:12
Forum: Art & Modelling
Topic: Core T1 Kbot remake
Replies: 69
Views: 16572

Re: Core T1 Kbot remake

thanks, thats it.
by caldera
25 May 2010, 20:31
Forum: Art & Modelling
Topic: Core T1 Kbot remake
Replies: 69
Views: 16572

Re: Core T1 Kbot remake

Wow very nice but if i open them in upspring all the textures are messed up.

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