Search found 392 matches
- 25 Nov 2010, 23:14
- Forum: General Discussion
- Topic: Missions now online!
- Replies: 60
- Views: 9120
Re: Missions now online!
in a mission without commanders and buildings, energy weapons dont work, because there is no storage. is there an easy fix for this?
- 16 Oct 2010, 15:29
- Forum: Lobby Clients & Server
- Topic: tasclient download latest version
- Replies: 8
- Views: 2057
Re: tasclient download latest version
wut i dont get it, did some child steal another childs toy or something like that?
- 16 Oct 2010, 11:11
- Forum: Lobby Clients & Server
- Topic: tasclient download latest version
- Replies: 8
- Views: 2057
tasclient download latest version
there is a tasclient section in http://springrts.com/wiki/Download but the download link doesnt work. where do i get the latest tasclient and can someone update that link please?
- 05 Oct 2010, 19:43
- Forum: Balanced Annihilation
- Topic: Help? Please?
- Replies: 3
- Views: 1040
Re: Help? Please?
there are at least 3 lobbies which should work atm
-springdownloader
-tasclient
-springlobby
Do you have that problem with all 3?
-springdownloader
-tasclient
-springlobby
Do you have that problem with all 3?
- 03 Aug 2010, 18:22
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.14
- Replies: 94
- Views: 14000
Re: Balanced Annihilation V7.14
I get some error when building units in the airlab, havent tested other labs yet.
Also AAI 0.9 doesnt work for me, despite the file provided in this thread.- 11 Jul 2010, 19:28
- Forum: Balanced Annihilation Reloaded
- Topic: BAR - model submission
- Replies: 88
- Views: 21809
Re: BAR - model submission
Core T1 Light Plasma KBot (Thud) http://spring-portal.com/images/stories/corthud.png http://spring-portal.com/index.php/docman/doc_details/370-corethudbeh Texture status: done Script status: done (decompiled and fixed ota script) License: model and texture from Beherith (CC-BY-SA 3.0 Other licenses...
- 11 Jul 2010, 12:15
- Forum: General Discussion
- Topic: Engine Terminology
- Replies: 79
- Views: 10857
Re: Engine Terminology
Yes, but the modders and their games dont have something you can call a real playerbase (except BA). Thats why i like Sinbads idea so much...Promote the paint to the artist(modder). He has to sell the paintings.
- 05 Jun 2010, 18:03
- Forum: Balanced Annihilation Reloaded
- Topic: BAR - model submission
- Replies: 88
- Views: 21809
Re: BAR - model submission
Core T1 AA KBot (Crasher) http://spring-portal.com/images/stories/corcrash_beh.png http://spring-portal.com/index.php/docman/doc_details/368-corecrasherbeh Texture status: done Script status: done (decompiled and fixed ota script) License: model and texture from Beherith (CC-BY-SA 3.0 Other license...
- 05 Jun 2010, 13:06
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.12
- Replies: 144
- Views: 32312
Re: Balanced Annihilation V7.12
core fusions seem to cause heavy performance issues. I added about 20 of them via cheat command and the fps dropped from around 60 to 4-20, depending on the view. Can someone verify this?
- 04 Jun 2010, 20:20
- Forum: Art & Modelling
- Topic: Core T1 Kbot remake
- Replies: 69
- Views: 16572
Re: Core T1 Kbot remake
Thanks, thats some good reference for the other models. The crasher has some other kind of "legs" though, probably cause its amphib.
- 04 Jun 2010, 18:50
- Forum: Art & Modelling
- Topic: Core T1 Kbot remake
- Replies: 69
- Views: 16572
Re: Core T1 Kbot remake
I'm scripting the crasher atm, but i have no idea how the walking animation should look like. Can you somehow discribe it?
- 01 Jun 2010, 19:33
- Forum: General Discussion
- Topic: Spring Network
- Replies: 190
- Views: 17344
Re: Game Welcome Sites
Using the portable archive, it should be quite easy to install spring-mods like separate games. Its a waste of diskspace but who cares. Could be really professional if its combined with a game-specific lobby-template.
- 27 May 2010, 23:35
- Forum: Balanced Annihilation Reloaded
- Topic: BAR - model submission
- Replies: 88
- Views: 21809
Re: BAR - model submission
Core T1 Rocket KBot (Storm) http://spring-portal.com/images/stories/corstorm_beh.png http://spring-portal.com/index.php/docman/doc_details/366-corestormbeh Texture status: done Script status: done (decompiled and fixed ota script) License: model and texture from Beherith (CC-BY-SA 3.0 Other license...
- 27 May 2010, 17:56
- Forum: Balanced Annihilation Reloaded
- Topic: BAR - model submission
- Replies: 88
- Views: 21809
Re: BAR - model submission
well, the one here looks very similar: http://springrts.com/phpbb/viewtopic.ph ... zenka+flea
- 26 May 2010, 23:06
- Forum: Balanced Annihilation Reloaded
- Topic: BAR - model submission
- Replies: 88
- Views: 21809
Re: BAR - model submission
great job beherith, i'd love to some highpoly sumo :)
- 26 May 2010, 18:44
- Forum: Balanced Annihilation Reloaded
- Topic: BAR - model submission
- Replies: 88
- Views: 21809
Re: BAR - model submission
Core T1 AK http://spring-portal.com/images/stories/core_ak_beh.png Dont mind the laser-origin. Its fixed now. http://spring-portal.com/index.php/docman/doc_details/365-coreakbeh Texture status: done Script status: done (decompiled and fixed ota script) License: model and texture from Beherith (CC-B...
- 26 May 2010, 18:38
- Forum: Art & Modelling
- Topic: Core T1 Kbot remake
- Replies: 69
- Views: 16572
Re: Core T1 Kbot remake
Thanks, that was easy to add. Now it works perfect.
http://spring-portal.com/index.php/docm ... -coreakbeh
http://spring-portal.com/index.php/docm ... -coreakbeh
- 26 May 2010, 17:25
- Forum: Art & Modelling
- Topic: Core T1 Kbot remake
- Replies: 69
- Views: 16572
Re: Core T1 Kbot remake
Here is the ak with script. I'm not happy with how it shoots. There were no firepoints in the moddel, so i had to use the guns as firepoint. But it looks like it shoots from a bit besides and over the guns. Does someone know how to fix this? http://spring-portal.com/images/stories/core_ak_beh.png ht...
- 25 May 2010, 21:12
- Forum: Art & Modelling
- Topic: Core T1 Kbot remake
- Replies: 69
- Views: 16572
Re: Core T1 Kbot remake
thanks, thats it.
- 25 May 2010, 20:31
- Forum: Art & Modelling
- Topic: Core T1 Kbot remake
- Replies: 69
- Views: 16572
Re: Core T1 Kbot remake
Wow very nice but if i open them in upspring all the textures are messed up.