Search

Search found 1181 matches

by TheFatController
02 Sep 2011, 16:39
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: Balanced Annihilation 7.6alpha2

It has a 450 AOE, units hit by it get afflicted by nano particles which prevent repair by adding a buffer of up to 1800 hp which needs to be "repaired" away before actual repair can take place. Units at the center of the blast get the full 1800, the effect is reduced to 0 by the edge of th...
by TheFatController
01 Sep 2011, 16:39
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: Balanced Annihilation 7.6alpha2

Next spring version is getting
http://springrts.com/phpbb/viewtopic.php?f=21&t=26040

Even if the function isn't what I asked for and only half useful it could also open some more possibilities.
by TheFatController
01 Sep 2011, 16:04
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: Balanced Annihilation 7.6alpha2

How about letting these facilities enhance the accuracy of all units and not only those who get inaccurate because of radar imprecision? I'm not certain there's a way in Lua to do this, I experimented with letting them decrease loadtime of AA missiles by 5% per facility up to 25% in Eternal Annihil...
by TheFatController
01 Sep 2011, 10:37
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: Balanced Annihilation 7.6alpha2

sillynanny wrote:What do you think of combining T2 radar and targeting facilities?
I think something should be done with targeting facilities, they're nowhere near as important as they were in OTA, not 100% on merging them with t2 radar but that is something i'd thought about
by TheFatController
01 Sep 2011, 09:29
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: Balanced Annihilation 7.6alpha2

My apologies then, I was thinking of 7.42 :oops:
by TheFatController
31 Aug 2011, 17:05
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: Balanced Annihilation 7.6alpha2

Lower metal maker efficiency. Just a side note, 7.50 has more efficient metal makers than 7.31 so people have been playing with buffed metal makers for the last few months. 7.6alpha2 fixes this and this is patched into the main BA trunk too, I'd love to see more people playing 7.6aplha2 on autohosts.
by TheFatController
31 Aug 2011, 15:12
Forum: General Discussion
Topic: engine vs game installers [split from springfiles thread]
Replies: 63
Views: 6735

Re: engine vs game installers [split from springfiles thread]

I always forget to uncheck archive mover and it removes my file associations with 7zip, so for that reason seeing it default off would be awesome :P
by TheFatController
28 Aug 2011, 23:53
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: Balanced Annihilation 7.6alpha2

Why? It doesn't seem to have any real effect into the way you play the game, just obscure extra clutter. I don't think there's such a thing as 'clutter', players shouldn't have to know the precise stats of the units they make (there's already too many anyway) it should come down to more like 'this ...
by TheFatController
28 Aug 2011, 20:20
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: Balanced Annihilation 7.6alpha2

Updated again, would love to see more hosting of this (note that I also have access to Zydox autohost FTP and will very likely watch any replays that i'm not present for)
by TheFatController
21 Aug 2011, 14:46
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: BA Experimental discussion thread (download inside)

Have had one lolgame of this 2v2 on DSD but doesn't seem to be possible to host it otherwise (just had game open for 10 mins in lobby no joiners) :|
by TheFatController
19 Aug 2011, 22:37
Forum: Balanced Annihilation
Topic: Interest in a 'magnetic' version?
Replies: 34
Views: 8642

Re: Interest in a 'magnetic' version?

I can't see why this needs a test version, someone get this man commit access to main BA stat
by TheFatController
18 Aug 2011, 12:46
Forum: Lua Scripts
Topic: Display Unit as build command
Replies: 14
Views: 1616

Re: Display Unit as build command

If you're aiming to add build options without having a build menu you could maybe do something clever with hidden build options and setactivecommand?
by TheFatController
17 Aug 2011, 23:14
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: BA Experimental discussion thread (download inside)

You can find an autohost dedicated to this now as "BA_Testing_Autohost" desc "BA Alpha Host" many thanks to [CN]Zydox!
by TheFatController
17 Aug 2011, 16:06
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: BA Experimental discussion thread (download inside)

Johannes wrote:And seems like verticalspeed=x doesn't do anything for fighters - you added it to Freedom fighter but not to Avenger, but they still takeoff/land in exact same manner to each other.
Oh yeah I was testing to see if it did anything and forgot to take the tag out :regret:
by TheFatController
17 Aug 2011, 15:15
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Re: BA Experimental discussion thread (download inside)

Yeah that was inspired by Pro Annihilation
by TheFatController
17 Aug 2011, 12:50
Forum: Lua Scripts
Topic: No way to access 'AllowUnitBuildStep' for repair?
Replies: 3
Views: 610

Re: No way to access 'AllowUnitBuildStep' for repair?

If anyone likes hacks I have implemented a gameframe based repair blocking weapon in http://springrts.com/phpbb/viewtopic.php?f=44&t=26633 on the surface it seems to work fine
by TheFatController
17 Aug 2011, 00:01
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.6alpha2
Replies: 75
Views: 19856

Balanced Annihilation 7.6alpha2

Just a few points: - BA7.6aplha is not the official next BA release - only a test candidate, all official BA changes can currently be found at: http://imolarpg.dyndns.org/trac/balatest/log/ - You can find an autohost dedicated to this now as "BA_Testing_Autohost" desc "BA Alpha Host&q...
by TheFatController
16 Aug 2011, 16:55
Forum: Balanced Annihilation
Topic: Interest in an 'experimental' version?
Replies: 7
Views: 1411

Interest in an 'experimental' version?

So after some convo with Beherith I volunteered to make some changes for the next BA version and ended up getting a bit carried away and now have a copy of BA on my local machine with a load of balance tweaks and changes which imo put right some problems remaining from 7.4x and assist in addressing ...
by TheFatController
13 Aug 2011, 14:49
Forum: Lua Scripts
Topic: No way to access 'AllowUnitBuildStep' for repair?
Replies: 3
Views: 610

No way to access 'AllowUnitBuildStep' for repair?

Seems to get called for Reclaiming a unit but not Repairing, is there any way to do this for Repair (hacky or otherwise?)

Thanks

Go to advanced search