Search found 1181 matches
- 02 Sep 2011, 16:39
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: Balanced Annihilation 7.6alpha2
It has a 450 AOE, units hit by it get afflicted by nano particles which prevent repair by adding a buffer of up to 1800 hp which needs to be "repaired" away before actual repair can take place. Units at the center of the blast get the full 1800, the effect is reduced to 0 by the edge of th...
- 01 Sep 2011, 16:39
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: Balanced Annihilation 7.6alpha2
Next spring version is getting
http://springrts.com/phpbb/viewtopic.php?f=21&t=26040
Even if the function isn't what I asked for and only half useful it could also open some more possibilities.
http://springrts.com/phpbb/viewtopic.php?f=21&t=26040
Even if the function isn't what I asked for and only half useful it could also open some more possibilities.
- 01 Sep 2011, 16:04
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: Balanced Annihilation 7.6alpha2
How about letting these facilities enhance the accuracy of all units and not only those who get inaccurate because of radar imprecision? I'm not certain there's a way in Lua to do this, I experimented with letting them decrease loadtime of AA missiles by 5% per facility up to 25% in Eternal Annihil...
- 01 Sep 2011, 10:37
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: Balanced Annihilation 7.6alpha2
I think something should be done with targeting facilities, they're nowhere near as important as they were in OTA, not 100% on merging them with t2 radar but that is something i'd thought aboutsillynanny wrote:What do you think of combining T2 radar and targeting facilities?
- 01 Sep 2011, 09:29
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: Balanced Annihilation 7.6alpha2
My apologies then, I was thinking of 7.42
- 31 Aug 2011, 17:05
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: Balanced Annihilation 7.6alpha2
Lower metal maker efficiency. Just a side note, 7.50 has more efficient metal makers than 7.31 so people have been playing with buffed metal makers for the last few months. 7.6alpha2 fixes this and this is patched into the main BA trunk too, I'd love to see more people playing 7.6aplha2 on autohosts.
- 31 Aug 2011, 15:12
- Forum: General Discussion
- Topic: engine vs game installers [split from springfiles thread]
- Replies: 63
- Views: 6735
Re: engine vs game installers [split from springfiles thread]
I always forget to uncheck archive mover and it removes my file associations with 7zip, so for that reason seeing it default off would be awesome
- 28 Aug 2011, 23:53
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: Balanced Annihilation 7.6alpha2
Why? It doesn't seem to have any real effect into the way you play the game, just obscure extra clutter. I don't think there's such a thing as 'clutter', players shouldn't have to know the precise stats of the units they make (there's already too many anyway) it should come down to more like 'this ...
- 28 Aug 2011, 20:20
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: Balanced Annihilation 7.6alpha2
Updated again, would love to see more hosting of this (note that I also have access to Zydox autohost FTP and will very likely watch any replays that i'm not present for)
- 21 Aug 2011, 14:46
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: BA Experimental discussion thread (download inside)
Have had one lolgame of this 2v2 on DSD but doesn't seem to be possible to host it otherwise (just had game open for 10 mins in lobby no joiners)
- 19 Aug 2011, 22:37
- Forum: Balanced Annihilation
- Topic: Interest in a 'magnetic' version?
- Replies: 34
- Views: 8642
Re: Interest in a 'magnetic' version?
I can't see why this needs a test version, someone get this man commit access to main BA stat
- 18 Aug 2011, 12:46
- Forum: Lua Scripts
- Topic: Display Unit as build command
- Replies: 14
- Views: 1616
Re: Display Unit as build command
If you're aiming to add build options without having a build menu you could maybe do something clever with hidden build options and setactivecommand?
- 17 Aug 2011, 23:14
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: BA Experimental discussion thread (download inside)
You can find an autohost dedicated to this now as "BA_Testing_Autohost" desc "BA Alpha Host" many thanks to [CN]Zydox!
- 17 Aug 2011, 16:06
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: BA Experimental discussion thread (download inside)
Oh yeah I was testing to see if it did anything and forgot to take the tag outJohannes wrote:And seems like verticalspeed=x doesn't do anything for fighters - you added it to Freedom fighter but not to Avenger, but they still takeoff/land in exact same manner to each other.
- 17 Aug 2011, 15:15
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Re: BA Experimental discussion thread (download inside)
Yeah that was inspired by Pro Annihilation
- 17 Aug 2011, 12:50
- Forum: Lua Scripts
- Topic: No way to access 'AllowUnitBuildStep' for repair?
- Replies: 3
- Views: 610
Re: No way to access 'AllowUnitBuildStep' for repair?
If anyone likes hacks I have implemented a gameframe based repair blocking weapon in http://springrts.com/phpbb/viewtopic.php?f=44&t=26633 on the surface it seems to work fine
- 17 Aug 2011, 00:03
- Forum: Balanced Annihilation
- Topic: Interest in an 'experimental' version?
- Replies: 7
- Views: 1411
- 17 Aug 2011, 00:01
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.6alpha2
- Replies: 75
- Views: 19856
Balanced Annihilation 7.6alpha2
Just a few points: - BA7.6aplha is not the official next BA release - only a test candidate, all official BA changes can currently be found at: http://imolarpg.dyndns.org/trac/balatest/log/ - You can find an autohost dedicated to this now as "BA_Testing_Autohost" desc "BA Alpha Host&q...
- 16 Aug 2011, 16:55
- Forum: Balanced Annihilation
- Topic: Interest in an 'experimental' version?
- Replies: 7
- Views: 1411
Interest in an 'experimental' version?
So after some convo with Beherith I volunteered to make some changes for the next BA version and ended up getting a bit carried away and now have a copy of BA on my local machine with a load of balance tweaks and changes which imo put right some problems remaining from 7.4x and assist in addressing ...
- 13 Aug 2011, 14:49
- Forum: Lua Scripts
- Topic: No way to access 'AllowUnitBuildStep' for repair?
- Replies: 3
- Views: 610
No way to access 'AllowUnitBuildStep' for repair?
Seems to get called for Reclaiming a unit but not Repairing, is there any way to do this for Repair (hacky or otherwise?)
Thanks
Thanks