Search found 755 matches
- 26 Feb 2007, 00:19
- Forum: Map Creation
- Topic: We need more space maps!
- Replies: 77
- Views: 6412
My question is simple, Optimus... why not learn to make a map yourself? It's really easy, and a SM3 version of a space map should run fairly lag-free, because you could repeat a lot of small textures. the answer is easy too :D atm i cant do anything than chat and write some phrases with my crap pc....
- 25 Feb 2007, 23:01
- Forum: Map Creation
- Topic: We need more space maps!
- Replies: 77
- Views: 6412
i know what you write sometimes here and in other forums and thats where i have my oppinion about you. Sure it is not the oppinion what i would get when i would meet you in real life and that is for all of us (i dont say that my oppinion is bad or good - so dont feel attacked). But exactly thats why...
- 25 Feb 2007, 22:26
- Forum: Map Creation
- Topic: We need more space maps!
- Replies: 77
- Views: 6412
- 25 Feb 2007, 22:20
- Forum: Map Creation
- Topic: We need more space maps!
- Replies: 77
- Views: 6412
- 25 Feb 2007, 21:43
- Forum: Map Creation
- Topic: We need more space maps!
- Replies: 77
- Views: 6412
in fact its the third most played mod in spring if you count aa and baa as one mod... http://img404.imageshack.us/img404/5917/blaky8.jpg in spite of the fact that it has bad maps, the games need the most time of all mods (a normal FF game needs about 1.5 x as long as an aa game), most ppl never trie...
- 25 Feb 2007, 12:17
- Forum: Map Creation
- Topic: We need more space maps!
- Replies: 77
- Views: 6412
- 25 Feb 2007, 05:32
- Forum: Map Creation
- Topic: We need more space maps!
- Replies: 77
- Views: 6412
We need more space maps!
A lot of ppl ask me over and over again for more space maps. Think about it, FF will be played 95% on space maps and we have only 3 of them which all are not bad, but compared to the top ground maps not very nice. So you could make you a name with a good FF map. At least all FF players would play it...
- 25 Feb 2007, 05:18
- Forum: Game Development
- Topic: upgrading commander
- Replies: 42
- Views: 5482
i think you can make pseudo buildable upgrades but it wouldnt be as good as in sup com. You could use the on/off ability for a script that lets the unit need metal and energy while an intern counter is activated and after a while a new weapon will be activated. Than the unit shuts off and if you cli...
- 23 Feb 2007, 12:08
- Forum: General Discussion
- Topic: Massively growing the community
- Replies: 91
- Views: 6907
i think the most disappointing thing about spring for newcomers will be the user interface. It needs some nice futuristic textures. Come on - its the thing you see 100% of the time in game and you still dont have a real user interface since more than a year... But i cant see why ppl flame about supc...
- 18 Feb 2007, 17:29
- Forum: General Discussion
- Topic: FINAL FRONTIER MAPS NEEDED
- Replies: 5
- Views: 894
some things you should know about FF maps: - they must be bigger than groundmaps because the units are faster and have a longer LOS/weaponrange in average. As rule take this: 1vs1 - 16x16 2vs2 - 20x20 3vs3 - 26x26 4vs4 - 30x30 or bigger - metal values should be now like in deepspace - space will be ...
- 13 Feb 2007, 17:14
- Forum: General Discussion
- Topic: Dynamic Music Idea: Make Spring worth listening to
- Replies: 31
- Views: 3210
- 13 Feb 2007, 15:58
- Forum: General Discussion
- Topic: Dynamic Music Idea: Make Spring worth listening to
- Replies: 31
- Views: 3210
- 13 Feb 2007, 11:51
- Forum: General Discussion
- Topic: Dynamic Music Idea: Make Spring worth listening to
- Replies: 31
- Views: 3210
- 08 Feb 2007, 19:28
- Forum: Feature Requests
- Topic: New Type of Death for Void Water Maps
- Replies: 18
- Views: 748
- 08 Feb 2007, 11:14
- Forum: Feature Requests
- Topic: "Guard" like in SC
- Replies: 5
- Views: 604
"Guard" like in SC
What i dont like about the guard order in spring is, that if you guard a unit with 10 others they just follow this unit, but they dont surround it like in SC. In SC if you guard one unit with 2 others, one moves in front of it while the other covers his back. If you guard with 4 units, one unit will...
- 05 Feb 2007, 17:14
- Forum: Game Development
- Topic: sounds through a script.
- Replies: 2
- Views: 351
- 05 Feb 2007, 17:00
- Forum: Art & Modelling
- Topic: im double award winning :)
- Replies: 11
- Views: 2234
- 03 Feb 2007, 21:24
- Forum: Art & Modelling
- Topic: im double award winning :)
- Replies: 11
- Views: 2234
- 03 Feb 2007, 21:14
- Forum: Art & Modelling
- Topic: im double award winning :)
- Replies: 11
- Views: 2234
- 31 Jan 2007, 19:43
- Forum: General Discussion
- Topic: Spring Final Frontier maps
- Replies: 6
- Views: 769