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by Licho
23 May 2006, 21:47
Forum: Engine
Topic: Compiled 0.71b1 (not modified) can't sync in lobby?
Replies: 11
Views: 1394

Well I got version from tagged/ 0.71b1. It shoudln't be latest..
by Licho
23 May 2006, 21:41
Forum: Engine
Topic: Minimap ball shapes suggestion - reason: colors
Replies: 53
Views: 5425

This is how it looks with shapes for unit type (square building, circle mobile unit/unknown, triangle aircraft) and borders to dicern enemy from allies. this is how it looks if enemies are only detected by radar: http://licho.info/download/screen008.jpg and this if you have some LOS on them: http://...
by Licho
23 May 2006, 21:32
Forum: Engine
Topic: Compiled 0.71b1 (not modified) can't sync in lobby?
Replies: 11
Views: 1394

Compiled 0.71b1 (not modified) can't sync in lobby?

Hi, I just took version 0.71b1 from subversion, compiled it, and it runs great in single player skirmishes.

But I can't play multiplayer, because ta client reports that we are not synced.

Is there any way to fix it?
by Licho
23 May 2006, 19:31
Forum: Engine
Topic: Minimap ball shapes suggestion - reason: colors
Replies: 53
Views: 5425

I also made second test with borders. http://www.licho.info/download/spring2.zip

In second test aircrafts are triangles, buildings squares and mobile units circles.

If the unit is only visible by radar (no direct LOS) it's circle.
by Licho
23 May 2006, 18:20
Forum: Engine
Topic: Minimap ball shapes suggestion - reason: colors
Replies: 53
Views: 5425

I tried that idea with cross too, but it was not visible in default "zoom" it's not visible. Shapes have to be very different to be visible.
by Licho
23 May 2006, 18:18
Forum: Engine
Topic: Minimap ball shapes suggestion - reason: colors
Replies: 53
Views: 5425

Ok, I made simple test build which shows enemy units as triangles.. if you want to test it, take it here http://licho.info/download/spring.zip
by Licho
23 May 2006, 16:14
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 144783

Nm, I solved it by using old version of boost (1.33) instead of latest stable (1.33_1) .. for the reasons beyong my comprehension this solved the problem..
by Licho
23 May 2006, 15:22
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 144783

It's caused by the line
if (boost::regex_match(diritr->leaf(),regexpattern))

in system/filefunctions.h
by Licho
23 May 2006, 14:46
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 144783

I'm trying to build subversion version using visual studio 2005, and I have last one linker problem: Error 16 error LNK2001: unresolved external symbol "public: __thiscall boost::re_detail::perl_matcher<class std::_String_const_iterator<char,struct std::char_traits<char>,class std::allocator<ch...
by Licho
23 May 2006, 10:22
Forum: Engine
Topic: Minimap ball shapes suggestion - reason: colors
Replies: 53
Views: 5425

*deleted, double post*
by Licho
23 May 2006, 10:22
Forum: Engine
Topic: Minimap ball shapes suggestion - reason: colors
Replies: 53
Views: 5425

I would like to have a way of representing units that: - allows you to easilly spot what is allied and what is enemy - allows you to dicern type of unit (aircraft, ground, building) - allows you to still recognize what player it is I think that it can be done by using - colors for player - shapes fo...
by Licho
19 May 2006, 23:34
Forum: General Discussion
Topic: 3 Newbie questions regarding build speeds/resources
Replies: 23
Views: 2223

Yeah, I checked AA's database .. and conclusion? Nothing beats commander in build speed - it has 300, lvl2 ship has 250, lvl2 vehicle 200, lvl2 bot 140, lvl2 airplane 100. (Lvl1 build units have half of this value). Fark only has 120 in AA! Nano turret is in mid-range with 150. Lvl1 factories have 1...
by Licho
19 May 2006, 22:02
Forum: General Discussion
Topic: 3 Newbie questions regarding build speeds/resources
Replies: 23
Views: 2223

Ok so, constuction/repair speed of each builder unit is defined in something like "structural build time/time". And this number is used for everything except reclaiming. If I repair something that has 50% HP it's HP translates to original "build time" and then relative speed of r...
by Licho
19 May 2006, 19:23
Forum: General Discussion
Topic: 3 Newbie questions regarding build speeds/resources
Replies: 23
Views: 2223

3 Newbie questions regarding build speeds/resources

Hi, I have couple of questions (regarding XTA game mode) 1) if you build assist, do you pay the same resources for structure/unit or do you pay more? 2) is there a different rate of building and repairing or assisting unit build for different units? Or does unit that is better at building work equal...

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