Search found 3754 matches
- 23 May 2006, 21:47
- Forum: Engine
- Topic: Compiled 0.71b1 (not modified) can't sync in lobby?
- Replies: 11
- Views: 1394
- 23 May 2006, 21:41
- Forum: Engine
- Topic: Minimap ball shapes suggestion - reason: colors
- Replies: 53
- Views: 5425
This is how it looks with shapes for unit type (square building, circle mobile unit/unknown, triangle aircraft) and borders to dicern enemy from allies. this is how it looks if enemies are only detected by radar: http://licho.info/download/screen008.jpg and this if you have some LOS on them: http://...
- 23 May 2006, 21:32
- Forum: Engine
- Topic: Compiled 0.71b1 (not modified) can't sync in lobby?
- Replies: 11
- Views: 1394
Compiled 0.71b1 (not modified) can't sync in lobby?
Hi, I just took version 0.71b1 from subversion, compiled it, and it runs great in single player skirmishes.
But I can't play multiplayer, because ta client reports that we are not synced.
Is there any way to fix it?
But I can't play multiplayer, because ta client reports that we are not synced.
Is there any way to fix it?
- 23 May 2006, 19:31
- Forum: Engine
- Topic: Minimap ball shapes suggestion - reason: colors
- Replies: 53
- Views: 5425
I also made second test with borders. http://www.licho.info/download/spring2.zip
In second test aircrafts are triangles, buildings squares and mobile units circles.
If the unit is only visible by radar (no direct LOS) it's circle.
In second test aircrafts are triangles, buildings squares and mobile units circles.
If the unit is only visible by radar (no direct LOS) it's circle.
- 23 May 2006, 18:20
- Forum: Engine
- Topic: Minimap ball shapes suggestion - reason: colors
- Replies: 53
- Views: 5425
- 23 May 2006, 18:18
- Forum: Engine
- Topic: Minimap ball shapes suggestion - reason: colors
- Replies: 53
- Views: 5425
Ok, I made simple test build which shows enemy units as triangles.. if you want to test it, take it here http://licho.info/download/spring.zip
- 23 May 2006, 16:14
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 144783
- 23 May 2006, 15:22
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 144783
- 23 May 2006, 14:46
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 144783
- 23 May 2006, 10:22
- Forum: Engine
- Topic: Minimap ball shapes suggestion - reason: colors
- Replies: 53
- Views: 5425
- 23 May 2006, 10:22
- Forum: Engine
- Topic: Minimap ball shapes suggestion - reason: colors
- Replies: 53
- Views: 5425
I would like to have a way of representing units that: - allows you to easilly spot what is allied and what is enemy - allows you to dicern type of unit (aircraft, ground, building) - allows you to still recognize what player it is I think that it can be done by using - colors for player - shapes fo...
- 19 May 2006, 23:34
- Forum: General Discussion
- Topic: 3 Newbie questions regarding build speeds/resources
- Replies: 23
- Views: 2223
Yeah, I checked AA's database .. and conclusion? Nothing beats commander in build speed - it has 300, lvl2 ship has 250, lvl2 vehicle 200, lvl2 bot 140, lvl2 airplane 100. (Lvl1 build units have half of this value). Fark only has 120 in AA! Nano turret is in mid-range with 150. Lvl1 factories have 1...
- 19 May 2006, 22:02
- Forum: General Discussion
- Topic: 3 Newbie questions regarding build speeds/resources
- Replies: 23
- Views: 2223
- 19 May 2006, 19:23
- Forum: General Discussion
- Topic: 3 Newbie questions regarding build speeds/resources
- Replies: 23
- Views: 2223
3 Newbie questions regarding build speeds/resources
Hi, I have couple of questions (regarding XTA game mode) 1) if you build assist, do you pay the same resources for structure/unit or do you pay more? 2) is there a different rate of building and repairing or assisting unit build for different units? Or does unit that is better at building work equal...