Search found 3754 matches
- 17 Jan 2015, 09:04
- Forum: Infrastructure Development
- Topic: Offline chat support
- Replies: 34
- Views: 5483
Re: Offline chat support
If it's in a separate bot, protocol could be same for ZK and spring instances and I would also implement it (improve to match specification) and run it. It would mean lobbies that want to use both servers wont need duplicate implementations. And btw imo anything that does mysql should be kept out of...
- 17 Jan 2015, 02:17
- Forum: Infrastructure Development
- Topic: Offline chat support
- Replies: 34
- Views: 5483
Re: Offline chat support
I would recommend implementing these non critical features using separate bots so that main server isn't clogged by this. If it works that way some "reservername" bot can be used for that (even if implementation optionally resides withing uberserver itself, like chanserv). And btw, NW does...
- 17 Jan 2015, 02:09
- Forum: General Discussion
- Topic: ZK lobby server split is a disaster?
- Replies: 125
- Views: 97791
Re: ZK lobby server split is a disaster?
https://dl.dropboxusercontent.com/u/204076271/springprof/simframe%20total.png Entire ZK dev team is "insane" as is the player community... It might well be game/engine interaction but it's consistent across ZK versions and happens since 92.0 .. thats the reason we didnt ugprade *back then...
- 15 Jan 2015, 18:03
- Forum: General Discussion
- Topic: Change donations recipient
- Replies: 24
- Views: 3040
Re: Change donations recipient
Battle and channel passwords wont be encrypted even in Kloot secured uberserver so this point is invalid. (Also there is no point supporting locked battles/channels, this is about basic functions) Banning, ID conflicts were covered in the proposal.. but ok, it is some work .. Also melbot will solve ...
- 15 Jan 2015, 17:14
- Forum: General Discussion
- Topic: Change donations recipient
- Replies: 24
- Views: 3040
Re: Change donations recipient
It does make sense if the federation does not exchange any senstivie data... Read my proposal there is no LOGIN info exchanged does not contain password/hash things.. only ID because in federation servers would trust each other. How servers would be authenticated is another thing and it can use IP a...
- 15 Jan 2015, 16:03
- Forum: General Discussion
- Topic: Change donations recipient
- Replies: 24
- Views: 3040
Re: Change donations recipient
Well I talked with all of them later real time in #zkdev and nobody asked me to stop ...
I would still like to add federation feature to connect servers together - or merge ZK fork into springrts.com uberserver.
I would still like to add federation feature to connect servers together - or merge ZK fork into springrts.com uberserver.
- 15 Jan 2015, 15:14
- Forum: General Discussion
- Topic: Change donations recipient
- Replies: 24
- Views: 3040
Re: Change donations recipient
ZK decision to move was discussed in numerous threads on ZK forum, github tickets etc...
They failed to generate much interest.. I took it that nobody is against and moved forward.
They failed to generate much interest.. I took it that nobody is against and moved forward.
- 15 Jan 2015, 11:55
- Forum: General Discussion
- Topic: Why was Zero-K RSS feed removed from community news?
- Replies: 33
- Views: 15998
Re: Why was Zero-K RSS feed removed from community news?
I have seen those but I also saw direct link...
Ok I guess it was my brain failing and there was no one.. Nm then ...
Ok I guess it was my brain failing and there was no one.. Nm then ...
- 15 Jan 2015, 11:39
- Forum: General Discussion
- Topic: Why was Zero-K RSS feed removed from community news?
- Replies: 33
- Views: 15998
Re: Why was Zero-K RSS feed removed from community news?
Ok but I would swear I saw some news item just days ago linking from spring site to ZK news.
- 15 Jan 2015, 11:33
- Forum: General Discussion
- Topic: Change donations recipient
- Replies: 24
- Views: 3040
Re: Change donations recipient
I stopped asking for donations on spring page when it was covering server cost some year and half ago I think.
From then links were only on ZK site. I will try to estimate excess.
From then links were only on ZK site. I will try to estimate excess.
- 15 Jan 2015, 11:29
- Forum: General Discussion
- Topic: Change donations recipient
- Replies: 24
- Views: 3040
Re: Change donations recipient
Well decided by who? I accept that though and I removed all references to spring from ZK donation page.
- 15 Jan 2015, 11:19
- Forum: General Discussion
- Topic: Change donations recipient
- Replies: 24
- Views: 3040
Re: Change donations recipient
Also gajop, nothing changed yesterday ... donation situation changed when Abma moved things out months ago on dansan server.
- 15 Jan 2015, 11:18
- Forum: General Discussion
- Topic: Why was Zero-K RSS feed removed from community news?
- Replies: 33
- Views: 15998
Why was Zero-K RSS feed removed from community news?
Please bring it back, it benefits both communities.
- 15 Jan 2015, 11:14
- Forum: General Discussion
- Topic: Change donations recipient
- Replies: 24
- Views: 3040
Re: Change donations recipient
Tehcnically I would still be happy to host springrts things, Abma moved things on his own will against my will ..
- 22 Dec 2014, 20:45
- Forum: Lobby Clients & Server
- Topic: FORCE messages
- Replies: 5
- Views: 1910
Re: FORCE messages
At one point i implemented forcejoin which simply sent the correct sucession of commands to clients. I admit it was done by directly modifying protocol.py on server because i treated it as a test. Maybe it got overwritten/never commited. Anyway its trivial to do it so .. its trivial to make a specia...
- 26 Sep 2014, 10:20
- Forum: Lobby Clients & Server
- Topic: MetalSucker's lobby simplification thread
- Replies: 40
- Views: 12799
Re: MetalSucker's lobby simplification thread
It will say stuff like "Game will start in 0:40"
or "Need 2 more to start".
And because queue is actually "fake" battle room (as in open battle) - it has its own chat.
or "Need 2 more to start".
And because queue is actually "fake" battle room (as in open battle) - it has its own chat.
- 26 Sep 2014, 09:04
- Forum: Lobby Clients & Server
- Topic: MetalSucker's lobby simplification thread
- Replies: 40
- Views: 12799
Re: MetalSucker's lobby simplification thread
Btw ZKL is hardly a closed cycle.I believe it has more contributors than SL and stuff is discussed, just in #zkdev and not here..
For example original proposal is here https://code.google.com/p/zero-k/wiki/MatchProposal
It has been discussed meanwhile in #zkdev extensively
For example original proposal is here https://code.google.com/p/zero-k/wiki/MatchProposal
It has been discussed meanwhile in #zkdev extensively
- 25 Sep 2014, 21:24
- Forum: Lobby Clients & Server
- Topic: MetalSucker's lobby simplification thread
- Replies: 40
- Views: 12799
Re: MetalSucker's lobby simplification thread
Each queue has its own settings - you get what you see in queue room.. If you join 1v1 queue it wont ever start 2v2 game.. Map normally cycles there after each battle starts, but to give people time to load the map it stays same while people wait in queue. When someone new joins the queue and there ...
- 25 Sep 2014, 12:32
- Forum: Lobby Clients & Server
- Topic: MetalSucker's lobby simplification thread
- Replies: 40
- Views: 12799
Re: MetalSucker's lobby simplification thread
Btw. ZK also has a working matchmaker independent of lobby rooms - planetwars matchmaker where you join by attacking/defending planets. But that is built completely independent of lobby protocol (does not have any "queue room") and supports only ZK planetwars games. Planetwars matchmaker, ...
- 25 Sep 2014, 12:14
- Forum: Lobby Clients & Server
- Topic: MetalSucker's lobby simplification thread
- Replies: 40
- Views: 12799
Re: MetalSucker's lobby simplification thread
Work on matchmaker is already in progress. We will make it work without needing to change lobbies at all. You simply join "queue" battle room and when game starts it starts "outside" the queue room automatically. It can all be achieved without touching lobbies or protocol. It wil...