i dunno, .9 is prrety harsh
mabye .91 or .92?
For refrence, .92 has 12 doing the work of 4.5
Search found 676 matches
- 29 Sep 2005, 00:12
- Forum: Game Development
- Topic: mod idea !
- Replies: 17
- Views: 2917
My method With a multiplier of .9 the best you'd be able to get would be 9 farks working on a building for the resultant total buildspeed of 3.5 farks. 0.9 is a realy harsh multiplier actualy... with 0.95 youd top off with 20 farks doing the buildspeed of 7.172 farks. Note that this method actualy ...
- 28 Sep 2005, 07:43
- Forum: General Discussion
- Topic: Weiner Rushing
- Replies: 75
- Views: 8381
- 28 Sep 2005, 06:31
- Forum: Game Development
- Topic: mod idea !
- Replies: 17
- Views: 2917
Ya know what would be nice, as a comprimise... To have efficency go down with each extra unit building, so say the efficiency multiplier was set at 0.90, when your building a unit by itself it builds fine. When you add another unit the build speed is 10% less than it would normaly be with that extra...
- 28 Sep 2005, 06:23
- Forum: Help & Bugs
- Topic: Turret/unit mental retardation
- Replies: 31
- Views: 2565
- 27 Sep 2005, 04:23
- Forum: Help & Bugs
- Topic: Turret/unit mental retardation
- Replies: 31
- Views: 2565
- 27 Sep 2005, 04:19
- Forum: General Discussion
- Topic: Is original music needed?
- Replies: 54
- Views: 8033
- 27 Sep 2005, 02:36
- Forum: General Discussion
- Topic: Reviving the request list
- Replies: 166
- Views: 34658
- 27 Sep 2005, 01:00
- Forum: General Discussion
- Topic: Unit request - again: Siege unit
- Replies: 17
- Views: 3318
- 26 Sep 2005, 15:09
- Forum: Game Development
- Topic: Gunships and Flak - Need Feedback
- Replies: 18
- Views: 2426
- 26 Sep 2005, 15:05
- Forum: General Discussion
- Topic: Request list mk.2
- Replies: 40
- Views: 3466
- 26 Sep 2005, 06:30
- Forum: Game Development
- Topic: Gunships and Flak - Need Feedback
- Replies: 18
- Views: 2426
- 26 Sep 2005, 05:52
- Forum: General Discussion
- Topic: Request list mk.2
- Replies: 40
- Views: 3466
- 26 Sep 2005, 04:00
- Forum: Game Development
- Topic: The Official Lego Spring Mod Dev Forum Page Item Goal Thing!
- Replies: 168
- Views: 23338
- 26 Sep 2005, 03:50
- Forum: General Discussion
- Topic: XTA Balance!
- Replies: 143
- Views: 13138
- 26 Sep 2005, 03:47
- Forum: General Discussion
- Topic: Request list mk.2
- Replies: 40
- Views: 3466
Re: Request list mk.2
ok this isnt an overview of every spring player or a group just my opinion.. ..CONTROLS.. uhhh can we please have 2 new controls... -ok say your building a AA at random around your base with your F.A.R.K or whatever and suddenly decide that you want him to build a metal extractor because your runni...
- 26 Sep 2005, 02:19
- Forum: General Discussion
- Topic: 0.64b1 still has plenty of balance issues
- Replies: 46
- Views: 5276
- 26 Sep 2005, 00:31
- Forum: General Discussion
- Topic: 0.64b1 still has plenty of balance issues
- Replies: 46
- Views: 5276
- 25 Sep 2005, 23:53
- Forum: Game Development
- Topic: Gunships and Flak - Need Feedback
- Replies: 18
- Views: 2426
Frankly I'd say the role of Gunships is harrying units in the field, not as a base assault unit. Doesn't much bother me if stationary flak emplacements tear them apart (obviously within reason); that's a bomber's job. Gunships should be able to tear up an undefended army en-route, but I doubt they ...
- 25 Sep 2005, 23:48
- Forum: Game Development
- Topic: TA: Final Frontier - Mod Development Thread
- Replies: 38
- Views: 5421