Search found 254 matches
- 05 Jun 2006, 21:00
- Forum: Engine
- Topic: *topic rehash* custom explosions.
- Replies: 29
- Views: 1631
- 05 Jun 2006, 20:47
- Forum: General Discussion
- Topic: Interesting.....
- Replies: 4
- Views: 652
- 05 Jun 2006, 16:00
- Forum: Engine
- Topic: Units *MUST* be made to be able to force fire on debris
- Replies: 53
- Views: 3663
- 02 Jun 2006, 20:56
- Forum: Engine
- Topic: ..:: New GUI Design - in progress ::..
- Replies: 341
- Views: 55128
- 02 Jun 2006, 16:42
- Forum: Help & Bugs
- Topic: Damaged planes try to land on transports
- Replies: 4
- Views: 722
Damaged planes try to land on transports
I was playing a game the other night and had air transports ferrying units across the map. whenever i had a damaged plane, it would fly to the transport and try to land/load up on it. i dont know if this is a bug in spring in general or just mod related, AA 1.48. anyone else ever experience this?
- 02 Jun 2006, 06:21
- Forum: Map Releases
- Topic: Grand River ver2 release
- Replies: 48
- Views: 4881
- 01 Jun 2006, 17:36
- Forum: Help & Bugs
- Topic: huge box shadow bug?
- Replies: 14
- Views: 1572
- 01 Jun 2006, 16:33
- Forum: Engine
- Topic: ..:: New GUI Design - in progress ::..
- Replies: 341
- Views: 55128
- 01 Jun 2006, 16:14
- Forum: Game Development
- Topic: RealOTA
- Replies: 119
- Views: 12477
ghosted buildings are great. people just need to move on and find new games. like i said, i like TA but i play other games and enjoy them. each game has something that makes it great. on the auto-targeting, that annoyed me so much in OTA. if you see something on radar, your instinct should be to sho...
- 01 Jun 2006, 16:04
- Forum: Map Releases
- Topic: New map: SpeedMetal Duo
- Replies: 34
- Views: 2408
woooohooooo that speedmetal duo looks interessting. i will soon play a 5vs5 :D that will be very interesting *hehe* Yes, do it on a Lan with glassfiber connections and all computers are a 4.4 Ghz dual core with two 7900GTX in SLI. Er else you lag so much, even google will take a significant time to...
- 01 Jun 2006, 15:59
- Forum: General Discussion
- Topic: We need more screenshots!
- Replies: 73
- Views: 8260
its Grand River. the first map that i made
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5057
here's the download link
http://fileuniverse.com/?p=showitem&ID=3304
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5057
here's the download link
http://fileuniverse.com/?p=showitem&ID=3304
- 01 Jun 2006, 06:34
- Forum: Map Creation
- Topic: ::High and Low -> REBORN::
- Replies: 9
- Views: 782
- 01 Jun 2006, 06:31
- Forum: General Discussion
- Topic: We need more screenshots!
- Replies: 73
- Views: 8260
heres a few more from one of my test on Grand River
http://i35.photobucket.com/albums/d152/ ... een235.jpg
http://i35.photobucket.com/albums/d152/ ... een236.jpg
http://i35.photobucket.com/albums/d152/ ... een237.jpg
http://i35.photobucket.com/albums/d152/ ... een235.jpg
http://i35.photobucket.com/albums/d152/ ... een236.jpg
http://i35.photobucket.com/albums/d152/ ... een237.jpg
- 01 Jun 2006, 03:42
- Forum: Engine
- Topic: Beta tests
- Replies: 84
- Views: 6418
It's often said that C++ was an OOP language in the same way that stapling four legs onto a dog makes an octopus. Java took that 4-legged dog and ripped out it's skeleton in the hopes that it would be more octopus like that way, but instead you just got a crippled boneless 8-legged dog. But it come...
- 01 Jun 2006, 03:40
- Forum: Game Development
- Topic: Just idea of new unit - mobile repulsors
- Replies: 20
- Views: 2832
- 31 May 2006, 22:35
- Forum: Engine
- Topic: ..:: New GUI Design - in progress ::..
- Replies: 341
- Views: 55128
- 31 May 2006, 21:39
- Forum: Game Development
- Topic: Just idea of new unit - mobile repulsors
- Replies: 20
- Views: 2832
Large-area shields would be crap anyway. They'd suck up loads of energy if your enemy put several units next to it to shoot at it (I would), and the enemy units can simply walk through it and shoot. only lasers. even if you're within the field, it still deflects. give it a shot. place one down and ...
- 31 May 2006, 21:30
- Forum: General Discussion
- Topic: We need more screenshots!
- Replies: 73
- Views: 8260
- 31 May 2006, 19:42
- Forum: Game Development
- Topic: Just idea of new unit - mobile repulsors
- Replies: 20
- Views: 2832
hmm, i like. it would be nice to see you army walk towards a base and only worry about laser and running out of E. besides, its not like the deflect all weapons. there should be some laser weapon on your defense line at some point. it just can't have an insanely huge field. it works both ways too. c...
- 31 May 2006, 19:34
- Forum: Map Releases
- Topic: Grand River ver2 release
- Replies: 48
- Views: 4881