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by Pxtl
29 Nov 2013, 16:02
Forum: Off Topic Discussion
Topic: [Crazy Idea] SuperTux Kart Cameos?
Replies: 8
Views: 3112

Re: [Crazy Idea] SuperTux Kart Cameos?

ZK's Cloaky would be good for this.
by Pxtl
14 Nov 2013, 16:40
Forum: Off Topic Discussion
Topic: Project sen on kickstarter..
Replies: 6
Views: 1130

Re: Project sen on kickstarter..

I gotta say, the gals in this game are really thick and curvy. I wonder if that's a deliberate stylistic choice? I mean, it's obviously novel, considering how most women in videogames are either waifs or swimsuit models. The video didn't really show much interesting/innovative gameplay, so it's hard...
by Pxtl
11 Oct 2013, 19:51
Forum: Engine
Topic: Github for Windows
Replies: 24
Views: 3044

Re: Github for Windows

SVN makes the easy things easy and the hard things impossible. GIT makes the easy things hard and the hard that you never really wanted to do in the first place possible. As Larry Wall once said, the easy things should be easy, hard things should be possible. Of course, Wall made Perl, so that's not...
by Pxtl
11 Oct 2013, 18:29
Forum: Engine
Topic: Github for Windows
Replies: 24
Views: 3044

Re: Github for Windows

I'm aware what a directed acyclic graph is. The bizarre thing is that Git provides six million ways to mangle that graph and the history of your work without providing coherent explanations of why you would ever want to do such exotic things. Every git document I've read has been terrible about mapp...
by Pxtl
11 Oct 2013, 18:11
Forum: Engine
Topic: Github for Windows
Replies: 24
Views: 3044

Re: Github for Windows

Actually, this covers any "simple" explanation of Git better than anything else:

http://tartley.com/?p=1267
by Pxtl
11 Oct 2013, 18:00
Forum: Engine
Topic: Github for Windows
Replies: 24
Views: 3044

Re: Github for Windows

I wonder how many potential contributors to OSS projects are lost to the nightmarishly opaque monstrosity that is Git? I mean, I get *why* they use Git, it offers a lot of features that are fantastic for OSS development. But Git is also completely non-intuitive and basically requires you understand ...
by Pxtl
11 Oct 2013, 16:44
Forum: Off Topic Discussion
Topic: Size Comparison - Science Fiction spaceships
Replies: 4
Views: 1038

Re: Size Comparison - Science Fiction spaceships

I never liked the obscenely huge scale of Empire ships in Star Wars - it seems to not fit the "early-20th-century-pulp fantasy in space" theme of Star Wars and breaks into "true" SF. Star Wars is a setting where entire planets feel like little islands instead of world-sized place...
by Pxtl
10 Oct 2013, 21:04
Forum: Engine
Topic: make spring 95.0 a not enforced release?
Replies: 35
Views: 5940

Re: make spring 95.0 a not enforced release?

It's not just an SL issue, it's also a Linux issue. Package Managers really don't want you to have multiple versions of the same thing. Getting the SpringRTS PPA to treat different Spring versions as fully independent packages would help there. Latest SpringLobby can list all in-use Spring versions ...
by Pxtl
17 Aug 2013, 18:13
Forum: Map Creation
Topic: anything against the removal of the SM3 map format?
Replies: 51
Views: 10922

Re: anything against the removal of the SM3 map format?

I used to be a cheerleader for SM3 back when 80 meg maps meant waiting 20 minutes for newbies to ready up, but these days large filesize maps aren't as much of a problem anymore.
by Pxtl
12 Jul 2013, 03:46
Forum: Off Topic Discussion
Topic: New Console Generation
Replies: 125
Views: 55551

Re: New Console Generation

See, as much as people bag on the Ouya and I'm disappointed with it's lackluster launch, I'll give the Ouya one thing: If a developer wanted to make an Android game and just sell it as a naked APK with no DRM or whatever and run it on the Ouya... with *no* interaction between the developer and Googl...
by Pxtl
14 Jun 2013, 23:39
Forum: Off Topic Discussion
Topic: New Console Generation
Replies: 125
Views: 55551

Re: New Console Generation

Honestly, I think they all have stuff going for them. MS will have a lacklustre launch, but when people start playing with the TV features it'll be the must-have device for non-gamers, and if MS starts going hardcore on Steam-style sales of obscenely-low prices (which is something you can't do with ...
by Pxtl
11 Jun 2013, 20:28
Forum: Off Topic Discussion
Topic: The coming of the complex games...
Replies: 4
Views: 1395

Re: The coming of the complex games...

Also, this completely ignores the entire arcade industry. Those games had to grab a player through some flashy demos. They had to explain the mechanics in a two-screen instructrional moment in the demo cycle... if they spent too long explaining mechanics, the demo would be too slow and woudln't grab...
by Pxtl
24 May 2013, 02:12
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 232616

Re: smoth's junk.

Oh. In that case this is being drastically overthought. It's beautiful and sexy as hell for a simple decorative creep. Stick a fork in it, that's done...
by Pxtl
23 May 2013, 20:16
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 232616

Re: smoth's junk.

Honestly, I'd go with the twisty drill just for the sake of visual familiarity to the user. Twisty thing says "drill baby drill" and that's good for usability. The player knows instantly what it's for. They both look good, and I'd go for the familiar over the exotic in a case where the exo...
by Pxtl
20 May 2013, 04:56
Forum: Game Development
Topic: "Playing SimCity"
Replies: 51
Views: 15867

Re: "Playing SimCity"

Random can be pretty damn frustrating, after all when the RNG turns what should be a certain victory into a defeat that's just utter BS. Of course some people take the hate of randomness too far but when you've got nonsense like CoH's vehicle system (a vehicle will only die to a critical hit, as lo...
by Pxtl
19 May 2013, 05:34
Forum: Game Development
Topic: "Playing SimCity"
Replies: 51
Views: 15867

Re: "Playing SimCity"

Again, a little randomness and some careful design that nullifies the utility of high APM could go a long way for making an RTS casual-friendly.
by Pxtl
15 May 2013, 20:36
Forum: Zero-K
Topic: If metalmap is not found, mexes can still be built
Replies: 5
Views: 6964

Re: If metalmap is not found, mexes can still be built

Part of ZK's ideology is compatibility with BA maps. If a BA map is cloud-metal-based, ZK will support it.
by Pxtl
02 May 2013, 15:04
Forum: Map Creation
Topic: Map Competition: "Whats in a button?"
Replies: 19
Views: 6912

Re: Map Competition: "Whats in a button?"

You are not authorised to read this forum.
by Pxtl
24 Apr 2013, 19:44
Forum: Game Development
Topic: Game Dev Obstacles (split from Spring developer crisis)
Replies: 81
Views: 5992

Re: Game Dev Obstacles (split from Spring developer crisis)

A big thing Lua has going for it is how easy it is to embed securely and sandbox to behave *exactly* as you need it to behave. Lua may not be the easiest language for game-devs to code with, but the ease of engine-developers coding to it is a whole other situation. I mean, do you know if you could p...
by Pxtl
20 Apr 2013, 03:23
Forum: Off Topic Discussion
Topic: Game engine language
Replies: 16
Views: 6974

Re: Game engine language

Yeah, RTS games generally have some very specific requirements that you don't see in other games - the sheer number of actors in play is one big one, but the huge thing is sync-based multiplayer. You need to design every possible bit of gameplay logic, every microscopic thing that interacts with pla...

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