Search found 4993 matches
- 25 Apr 2022, 17:01
- Forum: AI
- Topic: Headless for quick AI match
- Replies: 5
- Views: 8378
Re: Headless for quick AI match
You probably need to use a widget to do this.
- 14 Apr 2022, 11:24
- Forum: Lua Scripts
- Topic: VertexArray
- Replies: 2
- Views: 4884
Re: VertexArray
Depends on which engine version you want to use.
- 07 Apr 2022, 08:29
- Forum: General Discussion
- Topic: Feesablity of Spring as a engine for original games
- Replies: 7
- Views: 18864
- 06 Apr 2022, 17:27
- Forum: General Discussion
- Topic: Feesablity of Spring as a engine for original games
- Replies: 7
- Views: 18864
Re: Feesablity of Spring as a engine for original games
Absolutely, many of us wouldnt be using it if it werent. It is best suited to RTS type games, as the name implies.
- 25 Mar 2022, 22:32
- Forum: Infrastructure Development
- Topic: Ban User from Spring (not just Servers)
- Replies: 1
- Views: 4182
Re: Ban User from Spring (not just Servers)
You can PM me with further details of this issue here, or in the lobby, or on discord.
- 21 Mar 2022, 16:03
- Forum: Game Development
- Topic: SetFeatureRotation and SetFeatureResources don't seem to be working
- Replies: 1
- Views: 7887
Re: SetFeatureRotation and SetFeatureResources don't seem to be working
See: https://github.com/beyond-all-reason/Be ... eller.lua
Also note the amount of changes regarding this exact behaviour :D
Also note the amount of changes regarding this exact behaviour :D
- 21 Mar 2022, 16:01
- Forum: General Discussion
- Topic: SpringRTS server?
- Replies: 1
- Views: 2094
Re: SpringRTS server?
Yes, its only rebooting if there are security updates to be installed, which is quite sensible, and doesnt impact games in progress.
SpringRTS also hosts quite a few great games on its official lobby.
SpringRTS also hosts quite a few great games on its official lobby.
- 15 Mar 2022, 01:00
- Forum: Community Blog
- Topic: [misc] automatic reboots of springrts.com at 10 am GMT+1 (when needed)
- Replies: 2
- Views: 62539
Re: [misc] automatic reboots of springrts.com at 10 am GMT+1 (when needed)
Thanks for keeping it up to date and secure!
- 01 Mar 2022, 13:23
- Forum: Game Development
- Topic: How to write a new widget:... callin?
- Replies: 2
- Views: 7205
Re: How to write a new widget:... callin?
Thanks Silentwings, that is very good info for a gadget-side engine one. Ive written a similar callin into barspring for AllowUnitCaptureStep() . But I needed a purely Lua widget-side one: Watch The Fort and Sprung/Sprunk assisted me in this one: Beyond-All-Reason.sdd\luaui\barwidgets.lua 174: 'Lang...
- 27 Feb 2022, 21:44
- Forum: Game Development
- Topic: How to write a new widget:... callin?
- Replies: 2
- Views: 7205
How to write a new widget:... callin?
I have a widget that does a bit of management of what units are visible at any given time. This is just a few hundred lines of code, that check wether they are truly drawn, and tracks them incrementally. I would like this widget to implement a few new widget:VisibleUnitAdd, widget:VisibleUnitRemove,...
- 12 Feb 2022, 12:46
- Forum: Map Releases
- Topic: Nine Metal Islands V1
- Replies: 0
- Views: 42493
Nine Metal Islands V1
A huge, 32x32 metal map. Metal extraction is 2.0 on the isles, 1.0 in the sea. Tidal 15, Wind 5-25. Only 80 MB ;) Has dry/acidic mapoption too. https://springrts.com/phpbb/download/file.php?mode=view&id=11690 https://springrts.com/phpbb/download/file.php?mode=view&id=11689 https://springfile...
- 12 Feb 2022, 12:42
- Forum: Map Releases
- Topic: Krakatoa V1
- Replies: 0
- Views: 42226
Krakatoa V1
A nice big 28x28 up to 16-way FFA map for your enjoyment. GL HF!
https://springfiles.springrts.com/?type ... cebb98881f
https://springfiles.springrts.com/?type ... cebb98881f
- 17 Jan 2022, 15:03
- Forum: Lua Scripts
- Topic: Debugging Lua: how to get a stack trace / dump on any point.
- Replies: 5
- Views: 4597
Re: Debugging Lua: how to get a stack trace / dump on any point.
It seems that one cant use the 'debug' library from synced or unsynced gadget code, because it doesnt even get loaded into those lua environments. The engine has some references saying that the debug library is not sync safe. Besides being able to set upvalues and locals from other scopes, is there ...
- 16 Jan 2022, 20:56
- Forum: Engine
- Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
- Replies: 17
- Views: 35985
Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines
The new engines are x64, that naturally consumes more ram :)
- 16 Jan 2022, 15:41
- Forum: Engine
- Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
- Replies: 17
- Views: 35985
Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Did you run it with /luaui disable, out of curiosity?
- 16 Jan 2022, 10:09
- Forum: Lua Scripts
- Topic: Debugging Lua: how to get a stack trace / dump on any point.
- Replies: 5
- Views: 4597
Re: Debugging Lua: how to get a stack trace / dump on any point.
I have added it to Chobby's Spring.Utilities.TraceFullEcho()
BAR has it as Spring.Debug.TraceFullEcho()
You can freely add it anywhere :)
BAR has it as Spring.Debug.TraceFullEcho()
You can freely add it anywhere :)
- 12 Jan 2022, 15:15
- Forum: News
- Topic: Spring 106.0 released - OpenGL 4!
- Replies: 5
- Views: 17061
Re: Spring 106.0 released - OpenGL 4!
Thank you for releasing and maintaining the repo! And good luck to all with the gl4 transition, its not easy, but the perf gains for most things is immense and make it worth doing!
- 12 Jan 2022, 12:38
- Forum: Lua Scripts
- Topic: Debugging Lua: how to get a stack trace / dump on any point.
- Replies: 5
- Views: 4597
Re: Debugging Lua: how to get a stack trace / dump on any point.
Weve all needed this at some point... :)
- 12 Jan 2022, 09:29
- Forum: Lua Scripts
- Topic: Debugging Lua: how to get a stack trace / dump on any point.
- Replies: 5
- Views: 4597
Debugging Lua: how to get a stack trace / dump on any point.
So, after much thought and suffering, I have thrown together a function which does some extremely useful things: Call it at any point, and it will give you the name of each function on the stack (up to maxdepth), and arguments and first maxwidth local variables of that function, and if any of the va...
- 09 Jan 2022, 01:14
- Forum: Community Blog
- Topic: [misc] maintenance of springrts.com this thursday (2022.01.06)
- Replies: 9
- Views: 18140
Re: [misc] maintenance of springrts.com this thursday (2022.01.06)
Ah, that explains why https://logs.springrts.com/ is down then :) Thanks dudes!