@WeberGunso: Thanks for the hint with boot::python. Currently we try to make it as simple as possible to integrate it into spring. We hope to get it integrated into the installer of spring.
@others: thanks :)
Search found 3679 matches
- 31 May 2010, 12:16
- Forum: Engine
- Topic: Testers for the AI Python Interface needed!
- Replies: 11
- Views: 2409
- 28 May 2010, 13:08
- Forum: Engine
- Topic: Testers for the AI Python Interface needed!
- Replies: 11
- Views: 2409
Testers for the AI Python Interface needed!
TheGeorge and me wrote a Python Skirmish AI-Interface. Currently it seems to work well, but there are a few issues and we need more testing. Some short Instructions for compiling are here: http://springrts.com/wiki/AIInterface:Python For more Info please look here: http://springrts.com/wiki/AI:Devel...
- 20 Apr 2010, 15:43
- Forum: Ingame Community
- Topic: Ban a player from chanserv?
- Replies: 9
- Views: 2825
Re: Ban a player from chanserv?
edit: i've talk to the devs first
- 20 Apr 2010, 15:21
- Forum: Ingame Community
- Topic: Ban a player from chanserv?
- Replies: 9
- Views: 2825
- 20 Apr 2010, 04:47
- Forum: Ingame Community
- Topic: Ban a player from chanserv?
- Replies: 9
- Views: 2825
Ban a player from chanserv?
Is it possible to ban a player from the chanserv?
Sadly, there are few players who grab a com and then combomb her teammates.
Baning from a host is one possibility, but the player name can be changed....
Is it possible to ban the player / delete the account so, that his rank is gone?
Sadly, there are few players who grab a com and then combomb her teammates.
Baning from a host is one possibility, but the player name can be changed....
Is it possible to ban the player / delete the account so, that his rank is gone?
- 11 Feb 2010, 12:18
- Forum: AI
- Topic: Javadoc of AI interface
- Replies: 0
- Views: 995
Javadoc of AI interface
Hi, At a daily basis the java-docs of the Spring-AI java interface are generated. For developers, look at the output of the javadoc command, a .zip Package is also avaiable. Thanks go to hoiju! :-) It's not complete yet, but it should help to find the right functions... If you want to generate it yo...
- 07 Jan 2010, 22:55
- Forum: AI
- Topic: Latest AI Release Versions
- Replies: 7
- Views: 11620
Re: Latest AI Release Versions
AGAI
Author:abma
Website:http://abma.de/projects/agai
Current status:Please see Project Site for status/supported/verified games
Supported games:
Currently verified working games:
Current build:http://abma.de/builds/AGAI-current.zip
Sorry, i've no time to keep this reply updated.
Author:abma
Website:http://abma.de/projects/agai
Current status:Please see Project Site for status/supported/verified games
Supported games:
Currently verified working games:
Current build:http://abma.de/builds/AGAI-current.zip
Sorry, i've no time to keep this reply updated.
- 22 Sep 2009, 14:53
- Forum: AI
- Topic: Techtree from Spring - Balanced Annihilation 7.01
- Replies: 3
- Views: 2599
Re: Techtree from Spring - Balanced Annihilation 7.01
Thanks for your opinion.
The initial purpose was, to check if my ai is creating a correct graph, so i created the .dot file.
I've never seen such a graph. In a simpler mod the graph could be useful, but BA is a (bad) complex example :)
The initial purpose was, to check if my ai is creating a correct graph, so i created the .dot file.
I've never seen such a graph. In a simpler mod the graph could be useful, but BA is a (bad) complex example :)
- 22 Sep 2009, 13:54
- Forum: AI
- Topic: New c++ interface: GetResourceMapSpotsPositions() broken?
- Replies: 2
- Views: 1662
Re: New c++ interface: GetResourceMapSpotsPositions() broken?
I've tested it, the function seems to have a bug. My ai also tries to build at non-metal spots.
Other ai's often use their own function to get metal spots...
I've filled a bug report: http://springrts.com/mantis/view.php?id=1656
It seems to be fixed in git.
Other ai's often use their own function to get metal spots...
I've filled a bug report: http://springrts.com/mantis/view.php?id=1656
It seems to be fixed in git.
- 22 Sep 2009, 13:17
- Forum: AI
- Topic: Techtree from Spring - Balanced Annihilation 7.01
- Replies: 3
- Views: 2599
Techtree from Spring - Balanced Annihilation 7.01
I've created a techtree for spring:
http://abma.de/sites/files/techtree.pdf
I don't know if it is useful for someone, if so: feedback is welcome
For more infos:
http://abma.de/blog/2009/302
http://abma.de/sites/files/techtree.pdf
I don't know if it is useful for someone, if so: feedback is welcome
For more infos:
http://abma.de/blog/2009/302
- 22 Sep 2009, 11:38
- Forum: AI
- Topic: AI Ladder, 0.5
- Replies: 336
- Views: 30918
Re: Idea for someone enterprising: create an AI ladder
It's a bit off-topic:
Read about this?
http://botprize.org/
The bots are tested for the turing test. It's for UnrealTournement, but spring would be interesting too...
Read about this?
http://botprize.org/
The bots are tested for the turing test. It's for UnrealTournement, but spring would be interesting too...
- 21 Sep 2009, 01:57
- Forum: AI
- Topic: Positions for Geothermal Plants
- Replies: 2
- Views: 1482
Re: Positions for Geothermal Plants
Found it myself:
(Pseudo-Code:)
(Pseudo-Code:)
Code: Select all
List<Feature> f=OOAICallback.getFeatures()
for (int i=0; i<f.size(); i++){
if (f.get(i).getDef().isGeoThermal()){
...
}
}
- 21 Sep 2009, 01:16
- Forum: AI
- Topic: Positions for Geothermal Plants
- Replies: 2
- Views: 1482
Positions for Geothermal Plants
Hi!
How can i get locations for Geothermal plants through the Java-Interface?
Map.getResourceMapSpotsPositions(Resource=energy) doesn't work...
The only idea i had, was try and error...
How can i get locations for Geothermal plants through the Java-Interface?
Map.getResourceMapSpotsPositions(Resource=energy) doesn't work...
The only idea i had, was try and error...
- 26 Aug 2009, 14:48
- Forum: AI
- Topic: [JAVA-AI] How to get all energy producing Units?
- Replies: 3
- Views: 1478
Re: How to get all energy producing Units?
yes, this was the function i searched thanks. In short this does what i searched: if (UnitDef.getUpkeep(redID) *-1 + UnitDef.getResourceMake(redID) + UnitDef.getWindResourceGenerator(redID) + UnitDef.getTidalResourceGenerator(redID)) > 0 ) { ... } i was confused about the negative energy usage of a ...
- 26 Aug 2009, 13:53
- Forum: AI
- Topic: [JAVA-AI] How to get all energy producing Units?
- Replies: 3
- Views: 1478
[JAVA-AI] How to get all energy producing Units?
Hi, i'm trying to write an java-ai and i have a problem to find all units producing energy: getResourceMake works to find advanced fusion and so... and getUpkeep to find the solar-plants (in BA). But wich property makes a Windmill produce Energy? getMakesResource and getExtractsResource always retur...
- 26 Aug 2009, 13:44
- Forum: AI
- Topic: Using the resource maps
- Replies: 24
- Views: 5096
Re: Using the resource maps
i didn't read the whole thread.. but:
did you check OOAICallback.getMap().getResourceMapSpotsPositions()?
this function returns spots where to build resource extractors...
did you check OOAICallback.getMap().getResourceMapSpotsPositions()?
this function returns spots where to build resource extractors...
- 01 Jun 2009, 13:26
- Forum: AI
- Topic: Howto (Hello-World) Skirmish AI?
- Replies: 8
- Views: 3331
Re: Howto (Hello-World) Skirmish AI?
how do i use directly the c interface, or is the c-interface incomplete?
- 01 Jun 2009, 12:13
- Forum: AI
- Topic: Howto (Hello-World) Skirmish AI?
- Replies: 8
- Views: 3331
Re: Howto (Hello-World) Skirmish AI?
In http://github.com/imbaczek/baczek-kpai/ ... Export.cpp "LegacyCpp/AIGlobalAI.h" is included.
Will this file be deprecated in the future?
Will this file be deprecated in the future?
- 01 Jun 2009, 05:01
- Forum: AI
- Topic: Howto (Hello-World) Skirmish AI?
- Replies: 8
- Views: 3331
Howto (Hello-World) Skirmish AI?
Hi, i'm trying to write an ai, but i'm really unsure what functions i should use, there are to few docs for the new c/c++ interface. (Or i haven't found it?) This is, what i have: SpringAI.h EXPORT(int) handleEvent(int teamId, int topic, const void* data); EXPORT(int) init(int teamId, const struct S...