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by abma
31 May 2010, 12:16
Forum: Engine
Topic: Testers for the AI Python Interface needed!
Replies: 11
Views: 2409

Re: Testers for the AI Python Interface needed!

@WeberGunso: Thanks for the hint with boot::python. Currently we try to make it as simple as possible to integrate it into spring. We hope to get it integrated into the installer of spring.

@others: thanks :)
by abma
28 May 2010, 13:08
Forum: Engine
Topic: Testers for the AI Python Interface needed!
Replies: 11
Views: 2409

Testers for the AI Python Interface needed!

TheGeorge and me wrote a Python Skirmish AI-Interface. Currently it seems to work well, but there are a few issues and we need more testing. Some short Instructions for compiling are here: http://springrts.com/wiki/AIInterface:Python For more Info please look here: http://springrts.com/wiki/AI:Devel...
by abma
20 Apr 2010, 15:43
Forum: Ingame Community
Topic: Ban a player from chanserv?
Replies: 9
Views: 2825

Re: Ban a player from chanserv?

edit: i've talk to the devs first
by abma
20 Apr 2010, 15:21
Forum: Ingame Community
Topic: Ban a player from chanserv?
Replies: 9
Views: 2825

Re: Ban a player from chanserv?

...
by abma
20 Apr 2010, 04:47
Forum: Ingame Community
Topic: Ban a player from chanserv?
Replies: 9
Views: 2825

Ban a player from chanserv?

Is it possible to ban a player from the chanserv?

Sadly, there are few players who grab a com and then combomb her teammates.

Baning from a host is one possibility, but the player name can be changed....

Is it possible to ban the player / delete the account so, that his rank is gone?
by abma
11 Feb 2010, 12:18
Forum: AI
Topic: Javadoc of AI interface
Replies: 0
Views: 995

Javadoc of AI interface

Hi, At a daily basis the java-docs of the Spring-AI java interface are generated. For developers, look at the output of the javadoc command, a .zip Package is also avaiable. Thanks go to hoiju! :-) It's not complete yet, but it should help to find the right functions... If you want to generate it yo...
by abma
07 Jan 2010, 22:55
Forum: AI
Topic: Latest AI Release Versions
Replies: 7
Views: 11620

Re: Latest AI Release Versions

AGAI

Author:abma
Website:http://abma.de/projects/agai
Current status:Please see Project Site for status/supported/verified games
Supported games:
Currently verified working games:
Current build:http://abma.de/builds/AGAI-current.zip

Sorry, i've no time to keep this reply updated.
by abma
22 Sep 2009, 14:53
Forum: AI
Topic: Techtree from Spring - Balanced Annihilation 7.01
Replies: 3
Views: 2599

Re: Techtree from Spring - Balanced Annihilation 7.01

Thanks for your opinion.

The initial purpose was, to check if my ai is creating a correct graph, so i created the .dot file.

I've never seen such a graph. In a simpler mod the graph could be useful, but BA is a (bad) complex example :)
by abma
22 Sep 2009, 13:54
Forum: AI
Topic: New c++ interface: GetResourceMapSpotsPositions() broken?
Replies: 2
Views: 1662

Re: New c++ interface: GetResourceMapSpotsPositions() broken?

I've tested it, the function seems to have a bug. My ai also tries to build at non-metal spots.

Other ai's often use their own function to get metal spots...

I've filled a bug report: http://springrts.com/mantis/view.php?id=1656

It seems to be fixed in git.
by abma
22 Sep 2009, 13:17
Forum: AI
Topic: Techtree from Spring - Balanced Annihilation 7.01
Replies: 3
Views: 2599

Techtree from Spring - Balanced Annihilation 7.01

I've created a techtree for spring:
http://abma.de/sites/files/techtree.pdf

I don't know if it is useful for someone, if so: feedback is welcome :-)

For more infos:
http://abma.de/blog/2009/302
by abma
22 Sep 2009, 11:38
Forum: AI
Topic: AI Ladder, 0.5
Replies: 336
Views: 30918

Re: Idea for someone enterprising: create an AI ladder

It's a bit off-topic:

Read about this?

http://botprize.org/

The bots are tested for the turing test. It's for UnrealTournement, but spring would be interesting too... :-)
by abma
21 Sep 2009, 01:57
Forum: AI
Topic: Positions for Geothermal Plants
Replies: 2
Views: 1482

Re: Positions for Geothermal Plants

Found it myself:



(Pseudo-Code:)

Code: Select all

List<Feature> f=OOAICallback.getFeatures()
for (int i=0; i<f.size(); i++){ 
	if (f.get(i).getDef().isGeoThermal()){
            ...
	}
}
by abma
21 Sep 2009, 01:16
Forum: AI
Topic: Positions for Geothermal Plants
Replies: 2
Views: 1482

Positions for Geothermal Plants

Hi!

How can i get locations for Geothermal plants through the Java-Interface?
Map.getResourceMapSpotsPositions(Resource=energy) doesn't work...

The only idea i had, was try and error...
by abma
26 Aug 2009, 14:48
Forum: AI
Topic: [JAVA-AI] How to get all energy producing Units?
Replies: 3
Views: 1478

Re: How to get all energy producing Units?

yes, this was the function i searched thanks. In short this does what i searched: if (UnitDef.getUpkeep(redID) *-1 + UnitDef.getResourceMake(redID) + UnitDef.getWindResourceGenerator(redID) + UnitDef.getTidalResourceGenerator(redID)) > 0 ) { ... } i was confused about the negative energy usage of a ...
by abma
26 Aug 2009, 13:53
Forum: AI
Topic: [JAVA-AI] How to get all energy producing Units?
Replies: 3
Views: 1478

[JAVA-AI] How to get all energy producing Units?

Hi, i'm trying to write an java-ai and i have a problem to find all units producing energy: getResourceMake works to find advanced fusion and so... and getUpkeep to find the solar-plants (in BA). But wich property makes a Windmill produce Energy? getMakesResource and getExtractsResource always retur...
by abma
26 Aug 2009, 13:44
Forum: AI
Topic: Using the resource maps
Replies: 24
Views: 5096

Re: Using the resource maps

i didn't read the whole thread.. but:

did you check OOAICallback.getMap().getResourceMapSpotsPositions()?

this function returns spots where to build resource extractors...
by abma
01 Jun 2009, 13:26
Forum: AI
Topic: Howto (Hello-World) Skirmish AI?
Replies: 8
Views: 3331

Re: Howto (Hello-World) Skirmish AI?

how do i use directly the c interface, or is the c-interface incomplete?
by abma
01 Jun 2009, 12:13
Forum: AI
Topic: Howto (Hello-World) Skirmish AI?
Replies: 8
Views: 3331

Re: Howto (Hello-World) Skirmish AI?

In http://github.com/imbaczek/baczek-kpai/ ... Export.cpp "LegacyCpp/AIGlobalAI.h" is included.

Will this file be deprecated in the future?
by abma
01 Jun 2009, 05:01
Forum: AI
Topic: Howto (Hello-World) Skirmish AI?
Replies: 8
Views: 3331

Howto (Hello-World) Skirmish AI?

Hi, i'm trying to write an ai, but i'm really unsure what functions i should use, there are to few docs for the new c/c++ interface. (Or i haven't found it?) This is, what i have: SpringAI.h EXPORT(int) handleEvent(int teamId, int topic, const void* data); EXPORT(int) init(int teamId, const struct S...

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