Search found 1577 matches
- 30 Jul 2013, 19:46
- Forum: Map Creation
- Topic: TA maps on spring
- Replies: 28
- Views: 5984
Re: TA maps on spring
TA maps have a different kind of retro appeal with their 256-bit palette graphics.
- 27 Jul 2013, 04:31
- Forum: Off Topic Discussion
- Topic: Why not SpringRTS?
- Replies: 91
- Views: 16291
Re: Why not SpringRTS?
got a good working melee example? do we have real mapping tools? didn't think so. Nil on the first, that I know of. We have a map development process, documented by Forboding Angel. It's not at a professional level, but we could cooperate to make this and all the other points of qualification menti...
- 24 Jul 2013, 21:37
- Forum: Help & Bugs
- Topic: thread CPU affinity not set
- Replies: 50
- Views: 15072
Re: thread CPU affinity not set
Dunno about zerver, but I would run like the wind if I heard somebody talking about compartmentalized code. I think the word you are looking for is modular.Anarchid wrote: Especially due to their highly compartmentalized engine seemingly having a great potential for stuff like multithread.
- 24 Jul 2013, 21:33
- Forum: Off Topic Discussion
- Topic: Hello
- Replies: 96
- Views: 19150
Re: Hello
Tarellina wrote:Fortunately i sleep alone this afternoon not as yesterday lol so i can relax see you in game dont drink beer if you play bye tarellina
- 24 Jul 2013, 21:29
- Forum: Balanced Annihilation
- Topic: Feeling, question, answer ?
- Replies: 23
- Views: 8933
Re: Feeling, question, answer ?
So how about some maintainer answer the OP? They seem to have taken some notice since they are adding back impulse to riot tanks. I think one of the best points OP made is unit clumping. It is really hard to keep units from clumping. You have to draw a line that is greatly exaggerated and then the ...
- 24 Jul 2013, 21:09
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 36449
Re: Spring developer crisis
That's creative, AF! Something like a unitsync service/daemon. It could use CORBA to make things simpler. This would be a 3rd solution to their dilemma, since it wouldn't require re-implementation. If they want to keep it closed source, a good measure to protect the binary is to distribute it with a...
- 24 Jul 2013, 03:40
- Forum: Help & Bugs
- Topic: thread CPU affinity not set
- Replies: 50
- Views: 15072
Re: thread CPU affinity not set
Pyrogenesis is much worse off. That game is unplayable even in 1v1 after years and years of development. Pity cause aoe was charming and deserved a solid OS revival.
- 24 Jul 2013, 00:26
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 36449
Re: Spring developer crisis
Well the reason I mentioned it is because I once implemented extraction of map data from the map format - before hoijui helped me to get unitsync java bindings working for the then current engine version. That stuff plus game options is basically all that lobbies use in unitsync. So if notalobby wan...
- 24 Jul 2013, 00:09
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 36449
Re: Spring developer crisis
Yes that's quite OT. In theory, someone might want to make a closed source AI or commercial game with a closed source lobby. From what I understand, units etc game content are not bound by GPL (right?). But if there was a non-copyleft unitsync implementation e.g. Apache License 2...it could be done....
- 23 Jul 2013, 23:54
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 36449
Re: Spring developer crisis
Am I correct in thinking that a JVM language lobby could workaround that by using unitsync java bindings (OS) as a module, while keeping the rest of the lobby closed source?
Not that I care anymore, just an academic curiosity..
edit:
GPL2 Faq seems to suggest that wouldn't be possible either.
Not that I care anymore, just an academic curiosity..
edit:
GPL2 Faq seems to suggest that wouldn't be possible either.
- 22 Jul 2013, 11:40
- Forum: Balanced Annihilation
- Topic: BA 7.78 Released!
- Replies: 89
- Views: 23291
Re: BA 7.78 Released!
If you self-d a 2xN block of winds, 2/3rds will still chainsplode. If they are destroyed by fire with no AoE, none chainsplode.
- 22 Jul 2013, 11:32
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 36449
Re: Spring developer crisis
I'll never forget the time when Licho threatened to shut down all the servers if I didn't leave lobby dev meetings. Hell, I wasn't even trolling then. A good person to have in a position of power.
- 19 Jul 2013, 20:32
- Forum: Balanced Annihilation
- Topic: BA 7.78 Released!
- Replies: 89
- Views: 23291
Re: BA 7.78 Released!
These things don't get fixed, i.e., you are not doing your job as maintainer. All the focus gets put on development, i.e. you are trying to make a new game. If you want to do this, make a fork and call it whatever you like. Don't ruin BA. Thanks. Not your call to make. Not your decision as to wheth...
- 19 Jul 2013, 19:09
- Forum: Balanced Annihilation
- Topic: BA 7.78 Released!
- Replies: 89
- Views: 23291
Re: BA 7.78 Released!
main·tain (mn-tn) tr.v. main·tained, main·tain·ing, main·tains 1. To keep up or carry on; continue: maintain good relations. 2. To keep in an existing state; preserve or retain: maintain one's composure. 3. To keep in a condition of good repair or efficiency: maintain two cars. 4. a. To provide for...
- 18 Jul 2013, 15:34
- Forum: Balanced Annihilation
- Topic: BA 7.78 Released!
- Replies: 89
- Views: 23291
Re: BA 7.78 Released!
And here I thought BA Maintainer meant you maintain the game, not try to develop it into something else. You changed t1 sea from the ground up and announced that next up will be t2 sea. This is a slap in the face to all of us who enjoyed the game as it was for years. Oh and also, in ZK they at least...
- 18 Jul 2013, 13:24
- Forum: Balanced Annihilation
- Topic: BA 7.78 Released!
- Replies: 89
- Views: 23291
Re: BA 7.78 Released!
As I said, you should reverse all changes. They are all bad. Hint: If you find yourself changing so many things, then you are not carefully tweaking balance. I think you played too much ZK, and decided to make BA sea into ZK. Sea was already the most balanced part of the game. Only sea porc and eco ...
- 18 Jul 2013, 12:12
- Forum: Balanced Annihilation
- Topic: BA 7.78 Released!
- Replies: 89
- Views: 23291
Re: BA 7.78 Released!
The changes you made to sea are HORRIBLE. Please reverse them. You need to learn how to balance, or you should leave this to other people who play regularly.
- 14 Jul 2013, 18:45
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 210258
Re: smoth's junk.
Tried smoking weed? It is supposed to have legitimate use in treating migraines.
- 13 Jul 2013, 16:40
- Forum: Balanced Annihilation
- Topic: Why hasn't DSD been banned?
- Replies: 66
- Views: 15382
Re: Why hasn't DSD been banned?
I prefer juggernaut.
- 13 Jul 2013, 09:27
- Forum: Map Releases
- Topic: Onyx Cauldron 1.6, Rain now togglable, nanospray fixed
- Replies: 20
- Views: 7794
Re: Onyx Cauldron 1
Really nice