Search found 779 matches
- 24 Jun 2006, 05:29
- Forum: Map Releases
- Topic: ..:New Map & L3DT Climate:.. Absolute Zero (Version2!)
- Replies: 42
- Views: 3962
..:New Map & L3DT Climate:.. Absolute Zero (Version2!)
Oi, i've been working on this Climate for a long time now. The first time i showed it off was with my map "Plutonian Pass" with which everyone pretty much felt was my worst map ever. But dispite this setback i went back to the drawing board and tried again at making a worthwhile climate. I...
- 23 Jun 2006, 21:39
- Forum: Off Topic Discussion
- Topic: It's Baaaaackkkkk
- Replies: 6
- Views: 659
- 23 Jun 2006, 17:17
- Forum: Art & Modelling
- Topic: Inventor and his horse.
- Replies: 12
- Views: 1632
- 23 Jun 2006, 11:41
- Forum: Art & Modelling
- Topic: Inventor and his horse.
- Replies: 12
- Views: 1632
- 23 Jun 2006, 08:47
- Forum: Off Topic Discussion
- Topic: Bizzare and wird. And maybe a conspiracy.
- Replies: 15
- Views: 1243
- 23 Jun 2006, 08:43
- Forum: General Discussion
- Topic: MTR Candidate: DUAL SCREEN
- Replies: 34
- Views: 4552
- 23 Jun 2006, 04:33
- Forum: Game Releases
- Topic: Bota 1.3 released
- Replies: 27
- Views: 4596
- 23 Jun 2006, 01:44
- Forum: Game Releases
- Topic: Bota 1.3 released
- Replies: 27
- Views: 4596
I'm sure that BOTA isn't for everyone, and I do agree, the name doesn't quite fit the gameplay. And for those who are used to the gameplay that AA offerse it is definately and aquired taste, myself, i actually played BOTA 1.0 before i ever played AA, which is partly to blame for my BOTA bias, but I ...
- 22 Jun 2006, 22:29
- Forum: Game Releases
- Topic: Bota 1.3 released
- Replies: 27
- Views: 4596
Geez, u guys really need to give this mod a chance, its so much faster paced than AA. The larger ranges make battles more frequent and I have to give Thor props for actually making a worthwhile OTA mod. This features all of the latest enhancements brought over in the new spring build. The units buil...
- 22 Jun 2006, 22:12
- Forum: Game Development
- Topic: TLS Dev Topic
- Replies: 11
- Views: 1513
- 22 Jun 2006, 22:08
- Forum: Ingame Community
- Topic: The Commaner is YOU. But I'd rather not...
- Replies: 40
- Views: 4858
You are the commander. As Core you are NOT Central Consciousness, they are who you receive your orders (read: missions) from. Also you are a shrewd tactician (from the TA Manual; also the only personality comment in TA for either commander). As Arm you are not a clone like everyone else. You are th...
- 21 Jun 2006, 09:01
- Forum: Art & Modelling
- Topic: Metal baseplate decals - V1 released!
- Replies: 82
- Views: 8564
- 20 Jun 2006, 20:05
- Forum: Map Creation
- Topic: 2 Continents Remake
- Replies: 7
- Views: 858
Well, i just played this map with some of my friends, and we all agreed that while it was a good idea for you to add metal to the water below, we feel that by putting more metal by the traditional startpoints you've drastically changed the way that that map plays out. And the fact that there is NO m...
I just want to say it here on the forums what i've already told Krogothe, but i have to say that KAI is the single best AI i've come up against to date. Sure, NTAI is the longest running and it has all of these technological advancements, but to be honest, i don't really care if its too easy to beat...
- 20 Jun 2006, 02:18
- Forum: Map Releases
- Topic: ..:New Map - Plutonian Pass - Testing Original Climate:..
- Replies: 13
- Views: 1154
My little hint for Skyboxes Make them yourself in a 3 D Renderprog Produce 6Cameras - on the same position, viewing every on one side of the expected cube - don`t let there pictures overlap or have gaps - then rework the Scene till it looks like expected - render those six pictures, rework them in ...
- 19 Jun 2006, 19:25
- Forum: Map Creation
- Topic: Gulf of Doom someone?
- Replies: 21
- Views: 4711
- 19 Jun 2006, 19:02
- Forum: Map Creation
- Topic: Gulf of Doom someone?
- Replies: 21
- Views: 4711
Oh and here's a screenshot for Rayden http://www.themercenary.net/images/gulfofdoom.jpg play supcom battlefield small. note how 'small' this 16*16 map is! then i dare you to have a game on the big vsn! have...'fun' 16*16 is PLENTY big, trust me. unless you want a 5v5 noobfest Oh and that elitist att...
- 19 Jun 2006, 18:51
- Forum: Map Creation
- Topic: Gulf of Doom someone?
- Replies: 21
- Views: 4711
OMG LOL!!!!!!!!!!!!!!!!!!!!!11111one Gulf of Doom FUCKING ROCKED!!! I had so many lan parties that turned into 12 hour nuke fests because of that map! Its so fucking huge its impossible to get ur troops to the enemy base before they reach level2 (or 3 if they know what they are doing). I had on lan ...
- 19 Jun 2006, 18:34
- Forum: Map Releases
- Topic: ..:New Map - Plutonian Pass - Testing Original Climate:..
- Replies: 13
- Views: 1154
- 19 Jun 2006, 10:44
- Forum: Map Releases
- Topic: ..:New Map - Plutonian Pass - Testing Original Climate:..
- Replies: 13
- Views: 1154
Actually there was one really low res pic, that Hubble got, but it only showed a brownish plain surrounded by a larger landmass of turquois color. And i knew this map was far from a work of art, I may try a different heightmap. I'll keep working on it. In the first pic you posted: You see how its ob...