Search found 292 matches
Re: NOTA 1.64
I think that peewees and AKs could need some extra HP while perhaps getting a little slower speed. Flash and Instigators would still kill them easily with a little micro. This seems like a good idea to me. I tried giving 20% more hp (comes out to 367 hp on an ak I think) with a small speed reductio...
Re: NOTA 1.64
I like the simplicity of the current economy, it's fairly easy to estimate an opponent's income based on the amount of territory they hold. Good point about artillery limiting tactical choices, I think that's true. We've made some experimental balance changes for the next version, which we could pro...
Re: NOTA 1.64
The thing I like about arty is it gives players a choice in late t1 when the front lines have begun to lock up, of whether to continue to invest in t1 and try to gain an advantage in the short term, or to tech up. Mobile arty gets outmoded by t2 quite easily, it can only advance slowly, it can be co...
Re: NOTA 1.64
I uploaded a few replays from today: http://replays.adune.nl/
Re: NOTA 1.634
i disagree...there is absolutly no hard relation between game quality and how many people play it.....for example ota was not as popular as sc and cc, but it is not short of quality compared to the other 2....TA had bad advertising and marketing (it should be noted that advertising for someting sma...
Re: NOTA 1.634
what kind of stuff can we expect from the new ver??? is thuds finally gana get a nurf???less range???a new kbot 2 counter the thud??? also, as of late nota is been loseing popularity...over the last few months i have seen a decline in the community, and this whole anti-ta campain on the fourms has ...
Re: NOTA 1.64
New version is finally out! Get it here: http://springfiles.com/spring/games/nota-26 I think the new spacebugs is much more interesting to play, and involves less mindless spam on both sides. The bugs have a couple scary new types - I won't say what they are so as not to spoil the surprise for those...
Re: NOTA 1.634
I didn't know they added that tag, thanks! Ships are back to how they should be. I set it to 80% of max velocity for ground units. As far as I could tell that didn't seem to cause any problems with pathing.
Re: NOTA 1.634
The main thing is the new and improved spacebugs mode. I was kind of disappointed to learn that turninplace=0 is broken thanks to the latest spring update, so honestly until they fix that, naval combat in particular will be kind of frustrating to play. Hammers are getting equal climbing ability as t...
Re: NOTA 1.634
We're probably going to get new version out this weekend, I apologize for the long delay. Anti-sub hovers have been fixed, and we're nerfing aircraft vs ships. Reclaim time is simply the result of how much metal is in the wreckage, so it can't be adjusted on a per wreckage basis except by decreasing...
Re: NOTA 1.634
antisub hovers should have sonar. I'm not sure how that would've been changed.
Re: NOTA 1.634
Thanks Godde, for the thorough analysis. It seems like Core should be less vulnerable to torpedo planes than arm, considering that their destroyer is fairly maneuverable while also having flak. Law thinks this kind of gamemechanic, when you are forced to zick zack against the torpedo bombers, is stu...
Re: NOTA 1.634
do you have any replays?thelawenforcer wrote:can we buff sea aa a bit plz, torpedo planes are really dominating these days.
- 05 Dec 2010, 00:24
- Forum: NOTA
- Topic: Spacebugs tweakable?
- Replies: 3
- Views: 2568
Re: Spacebugs tweakable?
The idea of random mutations is kind of interesting. Right now we're focusing on improving the overall gameplay by changing a lot of the basics of when burrows spawn, how many bugs there are, and by adding new bug types also. Hopefully the changes we're making will make it more interesting to play a...
Re: NOTA 1.634
rapid list-tags 'nota' --regex Using data directory: /home/user/.spring Pinned tags: nota:latest (NOTA v1.631) nota:stable (NOTA v1.632) nota:test (NOTA test-1) Available tags: nota:revision:1 (NOTA test-1) nota:version:1.61 (NOTA v1.61) nota:version:1.62 (NOTA v1.62) nota:version:1.631 (NOTA v1.63...
Re: NOTA 1.634
Those two issues wouldn't be related I don't think, the blips don't affect icons at all. Do you have the same problem with icons in other mods or just nota?
Re: NOTA 1.634
Here's the new version: http://www.springfiles.com/show_file.php?id=2804 I put it on rapid this time. I don't have the rights to update the autohost though. Changelog: v1.634 -Fixed oversized unit hitspheres -Fixed floating metal extractor hitbox location -Mobile artillery turret turn rate lowered -...
Re: NOTA 1.63
It just should've been fixed engine side. There's no justifiable reason for them to be changing default values for 3do's. All it does is screw up those older ta mods who use them. Any new mod is going to use s3o anyway. I had to make the gadget take into account airplanes and custom collision types,...
Re: NOTA 1.63
http://springrts.com/mantis/view.php?id=2102#c5490 ah, that sucks. thanks for the link, johannes. that said, its not like arty werent a problem pre hitbox issue :s I'm not really sure that they were a problem. Massed artillery required no micro and was maybe effective against a few builds like ak/m...
Re: NOTA 1.63
It would be easy enough to do that, but I'd rather wait for the hitbox issue to be fixed first.