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by dansan
20 Dec 2017, 20:55
Forum: Balanced Annihilation
Topic: BA Discord & BA website
Replies: 11
Views: 11789

Re: Official BA website

Thank you very much! Great work!
by dansan
07 Dec 2017, 09:08
Forum: Balanced Annihilation
Topic: Why are penguins central to New BA?
Replies: 7
Views: 2292

Re: Why are penguins central to New BA?

Can we have "BA /chickens/pengiuns/" with eggs?
by dansan
07 Dec 2017, 06:38
Forum: Balanced Annihilation
Topic: Why are penguins central to New BA?
Replies: 7
Views: 2292

Re: Why are penguins central to New BA?

Oh they are adorable!

Will they have santa hats? :)
by dansan
04 Dec 2017, 12:20
Forum: Lobby Clients & Server
Topic: replays site is not working
Replies: 7
Views: 2439

Re: replays site is not working

FabriceFABS wrote:EDIT > Seems ok, but this message is coming each time you do a manual download, and is +/- long to disapear.
What is a "manual download"?

I raised Apaches timeout to 30s... it should take that long though...
by dansan
04 Dec 2017, 09:27
Forum: Lobby Clients & Server
Topic: replays site is not working
Replies: 7
Views: 2439

Re: replays site is not working

It just changed its IP address. It's fixed now.
by dansan
03 Dec 2017, 10:16
Forum: Lobby Clients & Server
Topic: replays site is not working
Replies: 7
Views: 2439

Re: replays site is not working

raaar wrote:the replays site is not working.

I'm getting http 502 proxy error.
Thanks for reporting.

It's hitting a timeout waiting for SLDB. I lowered the timeout, but it still seems "slow", because it still must wait at least 2*3 sec.
by dansan
06 Nov 2017, 15:55
Forum: Linux
Topic: inactive window minimization issue
Replies: 9
Views: 10018

Re: inactive window minimization issue

Oh great!
That was so annoying, but I always thought it's just me an a weird WM :)
*happy*
by dansan
29 Oct 2017, 21:17
Forum: Balanced Annihilation
Topic: BA sea balance
Replies: 27
Views: 14397

Re: BA sea balance

My personal player experience - maybe it helps some of you to improve BA: I was long afraid to play sea, because the difference between an experience player and an inexperience player at sea is even worse than on land. But after some time I was encouraged by some nice players to just learn and thus ...
by dansan
29 Sep 2017, 09:54
Forum: SpringLobby Client
Topic: TLS support
Replies: 4
Views: 6111

Re: TLS support

abma wrote:Very likely you disconnected and reconnected.
Absolutely correct :oops:
First connected with old settings, disconnected to get the login dialog, enabled TLS and connected again.
Just tried it out with TLS already enabled and removed the old logfile, and nothing was sent before StartTLS :)
by dansan
28 Sep 2017, 17:47
Forum: SpringLobby Client
Topic: TLS support
Replies: 4
Views: 6111

Re: TLS support

I compiled and started 0.256-32-g07b01a4d6 I found this in the logfile: Message /home/dtroeder/git/springlobby/src/tasserver.cpp:1010 sent: #1 STARTTLS Message /home/dtroeder/git/springlobby/src/socket.cpp:233 Starting TLS... Message /home/dtroeder/git/springlobby/src/socket.cpp:282 Certificate fing...
by dansan
28 Sep 2017, 09:14
Forum: SPADS AutoHost
Topic: use HTTPS to upload replays
Replies: 0
Views: 4424

use HTTPS to upload replays

Autohost owners : Until a SPADS update auto-enables this in the script, to use HTTPS to upload replays, please edit spads.conf and modify the endGameCommandEnv line and append "XMLRPC_URL=https://replays.springrts.com/xmlrpc/": endGameCommandEnv:XMLRPC_USER=%ahName;XMLRPC_PASSWORD=%ahPass...
by dansan
28 Sep 2017, 09:09
Forum: Ingame Community
Topic: replay upload account without ingame time will be deleted
Replies: 12
Views: 11527

Re: replay upload account without ingame time will be deleted

When was this decided? I do not have the possibility to play with the autohost accounts and having a separate account was recommended at the beginning, since the password is sent in plain text. https://github.com/dansan/spring-replay-site/issues/109 Fixed. https://replays.springrts.com now has HTTP...
by dansan
28 Sep 2017, 08:11
Forum: Ingame Community
Topic: replay upload account without ingame time will be deleted
Replies: 12
Views: 11527

Re: replay upload account without ingame time will be deleted

Probably also worth pointing out the details here - any user account that has (1) not logged in for >30 days and (2) has no ingame time will get deleted. In addition, accounts that have not logged in for >3 years (even if they have ingame time) will eventually be deleted. Does than mean that if you...
by dansan
27 Sep 2017, 22:26
Forum: Ingame Community
Topic: replay upload account without ingame time will be deleted
Replies: 12
Views: 11527

Re: replay upload account without ingame time will be deleted

The *berries are running on the replay host itself, the password doesn't leave the system for the replay upload.
Just shutdown the autohost for 5min and connect with springlobby and the autohosts user+pass and spectate or play a match. 5min downtime should be acceptable.
by dansan
27 Sep 2017, 09:40
Forum: Game Development
Topic: Turn based support
Replies: 6
Views: 2309

Re: Turn based support

I played a "paper scissors rock" game on the SpringRTS engine once... long ago... maybe someone still has an archive.
The pathfinder could probably be managed with an invisible fence opening an closing (like a gate) on the edges of grid peaces.
by dansan
25 Sep 2017, 09:28
Forum: Ingame Community
Topic: replay upload account without ingame time will be deleted
Replies: 12
Views: 11527

replay upload account without ingame time will be deleted

ATTENTION autohost owners : If you are using a dedicated account for uploading (not the one used by the autohost itself), make sure that account has at least a minute ingame time. If not it will be deleted at some point by a cleanup script of the lobby server! (https://github.com/spring/uberserver/...
by dansan
25 Sep 2017, 09:26
Forum: Infrastructure Development
Topic: spring replay site
Replies: 179
Views: 77436

Re: spring replay site

ATTENTION autohost owners : If you are using a dedicated account for uploading (not the one used by the autohost itself), make sure that account has at least a minute ingame time. If not it will be deleted at some point by a cleanup script of the lobby server! (https://github.com/spring/uberserver/...
by dansan
21 Sep 2017, 09:44
Forum: General Discussion
Topic: graphics card
Replies: 14
Views: 3066

Re: graphics card

I have no idea. There is a OSS OpenGL conformance test: https://piglit.freedesktop.org/ Maybe try it and compare its results... I just wanted to try it out for comparison (notebook with nvidia over integrated -> bumblebee), but my system is currently in a Debian-upgrade-limbo, so I cannot install th...
by dansan
21 Sep 2017, 00:29
Forum: General Discussion
Topic: graphics card
Replies: 14
Views: 3066

Re: graphics card

AFAIK the springrts engine does not use any vendor specific gfx extensions.
Version 104.0 will use OpenGL 3.0 features.
AFAIK the problem is not with the engine, but with the drivers.
by dansan
18 Sep 2017, 15:04
Forum: Ingame Community
Topic: moderation of bad language in autohosts
Replies: 27
Views: 12803

Re: moderation of bad language in autohosts

When you see people (or their proxies) whining because they are loosing their turf, you know you did the right thing.

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