oy oy, its like the ovens all the way again!
Search found 747 matches
- 09 Jun 2014, 16:14
- Forum: Off Topic Discussion
- Topic: Its way to hot
- Replies: 19
- Views: 2662
- 09 Jun 2014, 09:38
- Forum: Game Development
- Topic: Factory not showing icons for vehicle production
- Replies: 35
- Views: 5174
Re: Factory not showing icons for vehicle production
its been a while, I just wanted to know how to get the AI working, as it seems that none of the default ones work.. RAI is a general purpose AI that works on any games with no lua gameplay feature, most of other AI needs just configuration like some sort of build list to make it work with your game...
- 17 May 2014, 21:00
- Forum: Off Topic Discussion
- Topic: Why such a contradictions?
- Replies: 2
- Views: 709
Why such a contradictions?
Tell me this...
Forb was warned for Ad hominem
Yet one of spring mods can do this?
ok... give me a break
I guess obviously some are more equal than the others...
Forb was warned for Ad hominem
Yet one of spring mods can do this?
ok... give me a break
I guess obviously some are more equal than the others...
- 06 May 2014, 18:38
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 27800
Re: PzSl Development Thread
Bumpy
http://imgur.com/a/ZmXr1#0
dumdidum....
Walker HQ (WiP shit)
>tfw when shitty games gets more attention than half-way good made mods/games
http://imgur.com/a/ZmXr1#0
dumdidum....
Walker HQ (WiP shit)
>tfw when shitty games gets more attention than half-way good made mods/games
- 04 May 2014, 18:58
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 217889
Re: Journeywar
That house looks like it is shaped as a nuclear explosion... Jokes asides
it does look good
it does look good
- 20 Apr 2014, 15:23
- Forum: General Discussion
- Topic: Modern Warfare
- Replies: 7
- Views: 1909
Re: Modern Warfare
Does it come with a free microscope that can withstand all those pressures?CarRepairer wrote:Sure Micron Wars is good but have you guys played Millimeter Wars? It's a thousand times better.
- 18 Apr 2014, 23:15
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 27800
Re: PzSl Development Thread
http://i.imgur.com/f3ThAFq.jpg PE Level/Tier-2 constructeur with 50mm cannon http://i.imgur.com/5QvdDeh.jpg In case you are wondering no this game is not death, just I dont feel bothered much developing it and just made a small post to prevent the forum getting locked because I forget posting crap ...
- 31 Mar 2014, 22:57
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 27800
Re: PzSl Development Thread
actually a little cartoonishness is not bad- i ventured too far on the grim/dark realism side with the centrail.. result.. the troopers are barely visible from orbit.. meh, there is a wupget that gives units a colored "shoot me" circle around their ground as a fake-shadow http://i.imgur.c...
- 29 Mar 2014, 11:17
- Forum: Game Development
- Topic: Z remake in Spring RTS
- Replies: 13
- Views: 5755
Re: Z remake in Spring RTS
shouldn't be too impossible I guess for Z styled destructible terrain you would need to place them as fake-units/features I think (you couldn't anyway put a unit on top of that so it doesn't matter) so basically making a model of those sprite tiles uh and for flags/capturable buildings I think you m...
- 28 Mar 2014, 20:55
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 27800
Re: PzSl Development Thread
now they need a just a light metal synthesizer and I think a few more buildings aswell units... I think I should tune down the texture brightness a bit looks a bit cartoonish
- 28 Mar 2014, 19:22
- Forum: PanzerStahl
- Topic: PzSl suggestion thread
- Replies: 10
- Views: 8384
Re: PzSl suggestion thread
Unsure if i really understand what you're doing, but i think you don't really need a new material for every face in Blender. You can reuse same material between objects, and if an object has several materials, you can use any of those materials on any face you have. Yeah you dont need new material ...
- 28 Mar 2014, 19:19
- Forum: Balanced Annihilation
- Topic: Nuclear explosions need moar realism
- Replies: 23
- Views: 3755
Re: Nuclear explosions need moar realism
And since BA actually consist just of Robots I doubt the efficiency about the radiations They have electronics, yes? Today MBT's have NBC protection... so in that far future, wouldn't the NBC protection be part of the composite armor by now? Through I have to admit, we have yet to see a MBT in RL g...
- 28 Mar 2014, 09:33
- Forum: Balanced Annihilation
- Topic: Nuclear explosions need moar realism
- Replies: 23
- Views: 3755
Re: Nuclear explosions need moar realism
Also when it is close to the target, it splits up to multiple warheads ... Yeah, this will be too op, but cool to watch :mrgreen: that would be actually a MIRV subclass then... and op? I dont think so, it would be actually cause less damage when using the same ICBM model, unless of course you incre...
- 27 Mar 2014, 22:26
- Forum: PanzerStahl
- Topic: PzSl suggestion thread
- Replies: 10
- Views: 8384
Re: PzSl suggestion thread
http://i.imgur.com/JI4PS7r.png so after about 2~ hours of fucking around in 3DS max I got the result I wanted In 3ds max I needed for that only 3! sub-materials. (thanks to UVW map and unwrap UVW which lets me even copy!) Which means for each face I can conveniently move/rotate/scaling each face in...
- 27 Mar 2014, 09:56
- Forum: Off Topic Discussion
- Topic: ------- ------- -------
- Replies: 48
- Views: 10297
Re: ------- ------- -------
http://en.wikipedia.org/wiki/Vance_Miller bastard spammer related http://www.youtube.com/watch?v=8z2sY6ivAZc#t=18 can't we just V-2 his damn house so he leaves us alone with his fucking ki-tchen crap? We don't want to buy anything of his damn junk or maybe as a cheap alternative we should send to hi...
- 26 Mar 2014, 16:40
- Forum: Off Topic Discussion
- Topic: Oculus Rift RIP in peace
- Replies: 30
- Views: 8227
Re: Oculus Rift RIP in peace
...we'll get the Metaverse from Snow Crash instead of FarmVRill... ...Then concerns like "Will require fb account to use", "advertisement in games" ,"not open source anymore", "users get tracked" .. oh-ho what do we have here... Are those 'Gargoyles' the anal...
- 26 Mar 2014, 14:58
- Forum: Off Topic Discussion
- Topic: Oculus Rift RIP in peace
- Replies: 30
- Views: 8227
Re: Oculus Rift RIP in peace
Why the hell are those big concern in such a shopping spree now[?] I guess it must be very exciting playing Farmville and all that other junk with a Occulus-Rift but I guess it can be used a training-simulator so that the kids know soon how to run up a farm, among other things. 5 minute silence for ...
- 25 Mar 2014, 12:30
- Forum: PanzerStahl
- Topic: PzSl suggestion thread
- Replies: 10
- Views: 8384
Re: PzSl suggestion thread
I have made some 2-3 models using that variant for applying textures but I dont like the overall workflow of it,Anarchid wrote:I've recently became a fan of texture painting in 3d
Well but I guess one should rather use things how he sees it fits instead of getting dictated how to do it so yeah...
- 25 Mar 2014, 12:21
- Forum: PanzerStahl
- Topic: PanzerStahl (WIP) (old info)
- Replies: 11
- Views: 9389
Re: PanzerStahl (WIP)
Congrats on your own game... thanks, well I do have some few previous modding experience so I know a bit what I am doing aswell knowing it involves on a long harsh grunt-work hehe Personally i would recomment you a moddb game profile Maybe in the later stage when my game is more playable/developed ...
- 25 Mar 2014, 12:15
- Forum: Art & Modelling
- Topic: Marketplace 2013
- Replies: 13
- Views: 4215
Re: Marketplace 2013
http://www.deepblueapps.com/explosion-generator-3/ ? That tool is kinda nice and I used that for my previous project but well there is not much control how a sprite should look like but atleast they made it for games in mind > http://www.rigzsoft.co.uk/ there is also this but it cost in euro around...