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by MasterBel
18 Jun 2020, 17:14
Forum: Lobby Clients & Server
Topic: Can we please simplify the protocol
Replies: 7
Views: 6416

Can we please simplify the protocol

There are so many individual success/failure commands in the lobby server protocol now that it's kind of silly trying to implement it. I strongly suggest we go a different way: using the generic "Failed" command and adding a generic "Success" command. Something like… Success [COM...
by MasterBel
18 Jun 2020, 16:59
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 32769

Re: Which TA-derived games work singleplayer

I'd consider the discussion moot and kind of irrelevant now I wouldn't, not when the major lobby used by most games is still *cough* SpringLobby. Fortunately we're moving away from that. But with even Chobby expected to support multiple games this will still be a concern then. Also, further discuss...
by MasterBel
18 Jun 2020, 15:07
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 32769

Re: Which TA-derived games work singleplayer

its Pascal codebase Wasn't it Delphi? Either way, there are good reasons people have been wanting to rebuild lobbies from scratch. TASClient was possibly the only one that didn't deserve to be abandoned, but afaik it was Windows-only anyway? If I'd not been stuck on Mac I would've given it a go. Or...
by MasterBel
18 Jun 2020, 15:02
Forum: Balanced Annihilation
Topic: BA engine 105 on official host
Replies: 5
Views: 5448

Re: BA engine 105 on official host

If Apple chooses to kill off OpenGL, then perhaps the best is to offer "Spring for Mac" as a GNU/Linux liveUSB. Unfortunately, because Apple is Apple, this is quickly becoming less of an option. I've a 2017 MBP and it has no hope of ever being fully supported – boot into Ubuntu and I have...
by MasterBel
17 Jun 2020, 03:24
Forum: Balanced Annihilation
Topic: BA engine 105 on official host
Replies: 5
Views: 5448

Re: BA engine 105 on official host

I saw someone mention that engine 105 might work on Mac again, if thats the case it could be good to upgrade ba to 105 and return to official lobby from springfightclub host. Spring 105 plans are in flux currently. Last I heard target OpenGL version is Core 4.3, which would not be Mac compatible (w...
by MasterBel
17 Jun 2020, 03:02
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 32769

Re: Which TA-derived games work singleplayer

Hi there I've downloaded different games like Balanced Annihilation, Phoenix Annihilation, Tech Annihilation and so on. I've got NOTA to work by downloading it through another site. Balanced Annihilation: Best bet is KAIK, Shard Lua, or DAI (if it's a newer version of Balanced Annihilation) Phoenix...
by MasterBel
17 Jun 2020, 02:53
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 32769

Re: Which TA-derived games work singleplayer

I expect BAR has decent single-player experience https://www.beyondallreason.info BAR as an above-average single-player experience, but most of their attention is towards multiplayer at this point. Most of the love that Singleplayer needs is decent lobby support, anyway. I don't know why the ValidA...
by MasterBel
17 Jun 2020, 02:21
Forum: SpringLobby Client
Topic: What does /ingame do?
Replies: 5
Views: 5428

Re: What does /ingame do?

Could always change that to "X multiplayer hours played since X/X/X" if it's a concern that it excludes singleplayer. Also reminds me that rank really should be based on something other than ingame time… maybe a compromise would be a player's global TrueSkill across all games (defaulting t...
by MasterBel
17 Jun 2020, 02:19
Forum: SpringLobby Client
Topic: What does /ingame do?
Replies: 5
Views: 5428

Re: What does /ingame do?

Ingame time is currently a bit arbitrary, it ignores singleplayer, includes spectating, knows nothing about which games were played. For now all you should rely on existing here is the user ranks sent within the status bitfields. Sure it's arbitrary but I like curious statistics that I can stick in...
by MasterBel
16 Jun 2020, 12:19
Forum: SpringLobby Client
Topic: What does /ingame do?
Replies: 5
Views: 5428

Re: What does /ingame do?

Ah, seems that SpringLobby was filtering out the error for me. I just stumbled across the error on my own. Seems a pity that this isn't an officially supported feature. Any reason it has to be unpredictable and undocumented? If you're sending stuff back, might as well say so. GETUSERINFO is not incl...
by MasterBel
16 Jun 2020, 05:15
Forum: SpringLobby Client
Topic: What does /ingame do?
Replies: 5
Views: 5428

What does /ingame do?

If I send "/ingame" in a chat field in SpringLobby I receive the following messages: [13:08:51] ** Server ** Registration date: unknown [13:08:51] ** Server ** Email address: None [13:08:51] ** Server ** Ingame time: 1685 hours The GETINGAMETIME command used to give this message: [13:08:51...
by MasterBel
28 May 2020, 15:15
Forum: Help & Bugs
Topic: Can't Register or Log In
Replies: 4
Views: 4455

Re: Can't Register or Log In

Is it just me or are we getting a lot of these? Should we explore the possibility of a SpringLobby bug that wasn't caught in testing?
by MasterBel
12 May 2020, 04:07
Forum: Help & Bugs
Topic: cmake cannot find boost version 1.69.0
Replies: 15
Views: 10277

Re: cmake cannot find boost version 1.69.0

Awesome, and thanks for updating the wiki!
by MasterBel
11 May 2020, 06:05
Forum: Help & Bugs
Topic: cmake cannot find boost version 1.69.0
Replies: 15
Views: 10277

Re: cmake cannot find boost version 1.69.0

I remember the dependency game. It was almost fun. CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: GLEW_LIBRARIES (ADVANCED) linked by target "engine-legacy" in d...
by MasterBel
06 May 2020, 07:13
Forum: NOTA
Topic: Running multiplayer NOTA on Mac these days
Replies: 2
Views: 50490

Re: Running multiplayer NOTA on Mac these days

Hi TargetPrice,

Sorry for missing your post. I don't often check this subforum. I assume the only machine you're having issues with is the Mac?

Try getting your friend to register an account for you, and then log in using that account/password. Let me know how this goes.

~MasterBel2
by MasterBel
12 Apr 2020, 09:12
Forum: Help & Bugs
Topic: Spring Crash with violation acces when game starting
Replies: 1
Views: 1184

Re: Spring Crash with violation acces when game starting

Likely to do with the AI. [f=-000001] Error: This stacktrace indicates a problem with a skirmish AI. CircuitAI is not designed to run with Balanced Annihilation, but primarily another Spring game, Zero-K. If I recall correctly, they had to change some stuff to make Circuit just run on BAR. So likely...
by MasterBel
28 Mar 2020, 14:51
Forum: Linux
Topic: Segfault with 103 engine on Linux
Replies: 5
Views: 8323

Re: Segfault with 103 engine on Linux

This is a common issue with linux and version 103. 103 is an old version and best to upgrade to one of the latest versions.

Pastebin seems to have been removed, so could you tell me what game you're trying to play?
by MasterBel
05 Jan 2020, 10:37
Forum: Help & Bugs
Topic: Can't Register or Log In
Replies: 6
Views: 6682

Re: Can't Register or Log In

A) I can't tell if my login credentials are correct, because the lobby "connects" pretty much whatever I enter Lobby has to connect to the server to attempt to log into that server. When connection is successful you will see [19:26:54] ** Server ** Connected to Official server. Followed b...
by MasterBel
29 Dec 2019, 03:45
Forum: XTA
Topic: anyone still playing XTA?
Replies: 7
Views: 11928

Re: anyone still playing XTA?

I believe so. I haven't been playing myself so I don't know for sure.
Not sure when/where tho.
by MasterBel
18 Dec 2019, 15:35
Forum: Lobby Clients & Server
Topic: Remove REQUESTBATTLESTATUS command from protocol?
Replies: 3
Views: 5495

Re: Remove REQUESTBATTLESTATUS command from protocol?

It's a signal to the client that they have now reached the point where the server has sent them all available information about the battle I fail to see the significance of this information – but I guess there could be a reason a client may want to know this, even if I can't think of one. I'd sugge...

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