Search found 556 matches
- 21 Mar 2006, 21:12
- Forum: General Discussion
- Topic: The XTA Zipper
- Replies: 32
- Views: 4212
Well, as v4 has been released as standard with the new Spring version, this topic is done for me. The zippers are strong, but not unbeatable, I´d say they´re similiar to jeffys. indeed i dont think they are mean too! They just bring a diferent gameplay to the mod as they are... comparing to a...
- 20 Mar 2006, 23:38
- Forum: AI
- Topic: OTAI Thread
- Replies: 104
- Views: 22910
hmm you advertised CAI in the metal algorithm thread, even posted a screenshot, it wont be long before we see mroe CAI shots, or OTAI blobz for 0.3 trying to pawn NTAI lol AF you're so wrong, and you're mad cuz ur wrong! ive posted one shot of it beetween all my existance in spring to show you that...
- 20 Mar 2006, 23:32
- Forum: Ingame Community
- Topic: Replay thread.
- Replies: 23
- Views: 4504
- 20 Mar 2006, 21:17
- Forum: AI
- Topic: OTAI Thread
- Replies: 104
- Views: 22910
- 20 Mar 2006, 21:15
- Forum: Map Releases
- Topic: Miniature Chess Board (updated to v2)
- Replies: 14
- Views: 1955
- 20 Mar 2006, 21:11
- Forum: Ingame Community
- Topic: I herbye proclaim myself as... KING OF AA! (REPLAY INSIDE!)
- Replies: 56
- Views: 9197
- 20 Mar 2006, 21:10
- Forum: Help & Bugs
- Topic: [[0.70b2] Regression - Spring.exe no more host/no more spawn
- Replies: 3
- Views: 717
So it always uses the spawn.txt from the mod? For client/server you can pass commandline options I think, but I admit it's worse than a nice MessageBox. I couldnt find a wiki page about the commandline options a while ago but it is good to know that it does exist. As for using the spawn.txt include...
- 20 Mar 2006, 14:28
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 127984
how about making flash tanks build time a bit longer (say double build time) or up there price a lot? got a couple of demoes from yesterday where i basically just spammed flash tanks - didnt even bother going level2 - its not pretty to watch but its effective. regardless of people saying 'use level...
- 20 Mar 2006, 14:17
- Forum: Help & Bugs
- Topic: Load lua script to spring from command line?
- Replies: 2
- Views: 434
- 19 Mar 2006, 23:49
- Forum: Ingame Community
- Topic: I herbye proclaim myself as... KING OF AA! (REPLAY INSIDE!)
- Replies: 56
- Views: 9197
- 19 Mar 2006, 14:29
- Forum: Map Releases
- Topic: Miniature Chess Board (updated to v2)
- Replies: 14
- Views: 1955
- 19 Mar 2006, 14:24
- Forum: Ingame Community
- Topic: I herbye proclaim myself as... KING OF AA! (REPLAY INSIDE!)
- Replies: 56
- Views: 9197
- 19 Mar 2006, 14:21
- Forum: Help & Bugs
- Topic: Lost Map and Battle Windows
- Replies: 6
- Views: 736
- 19 Mar 2006, 00:23
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 127984
- 19 Mar 2006, 00:19
- Forum: Map Releases
- Topic: Miniature Chess Board (updated to v2)
- Replies: 14
- Views: 1955
the board does only need to be flipped 90 degrees either way and itll be perfect :-) ! well you prolly dont play chess much sinbad or prolly didnt play it in that map on spring yet cuz the first time i played it felt uberly weird having the bishops with switched colors and everything of the such! an...
- 18 Mar 2006, 22:29
- Forum: Map Releases
- Topic: Miniature Chess Board (updated to v2)
- Replies: 14
- Views: 1955
I still don't get it, if white starts on the top then everything falls into the correct place... are you telling me that having black start on top when displaying chess boards vertically is some kind of unbreakable tradition and that you can't wrap your brain around using it the other way... I just...
- 18 Mar 2006, 12:16
- Forum: Map Releases
- Topic: Miniature Chess Board (updated to v2)
- Replies: 14
- Views: 1955
LOL it's not sideways... you are just starting with player 1 as the wrong color silly lol sinbad, host a game on the map then load it with aai. after entering the map stop and look at the squares try to place one king legally on the map using the up and down sides!!! lol u cant! if you want to plac...
- 18 Mar 2006, 12:03
- Forum: General Discussion
- Topic: The XTA Zipper
- Replies: 32
- Views: 4212
I don´t know about the missle towers, but Samsons died to my zippers (3vs3). If I remember rightly the zippers can be built at level 2 anyway, so why not just have them there ? this wouldnt change much since jeffy's are still lvl1 and perform pretty much like zippers except with some smaller arm...
- 18 Mar 2006, 02:06
- Forum: Off Topic Discussion
- Topic: Play Subspace/Continuum or go to hell
- Replies: 15
- Views: 1477
- 18 Mar 2006, 02:02
- Forum: General Discussion
- Topic: The XTA Zipper
- Replies: 32
- Views: 4212