Search found 763 matches
- 28 Sep 2015, 07:52
- Forum: Balanced Annihilation
- Topic: BA 9.10 released!
- Replies: 5
- Views: 2340
Re: BA 9.10 released!
good idea about chess board otyugh! I will research this
- 25 Sep 2015, 20:04
- Forum: Balanced Annihilation
- Topic: BA 9.10 released!
- Replies: 5
- Views: 2340
BA 9.10 released!
Changelog for 9.09 -> 9.10 Balance changes: EMP spider regenerates HP Commander's capture speed increased 2x (900 -> 1800) Decoy commander can capture (900) Fidos are turned ON by default Other: Pause screen text is more visible Widget selector: when clicked outside widgetlist/links: hiding screen ...
- 18 Sep 2015, 18:58
- Forum: Balanced Annihilation
- Topic: BA 9.09 released!
- Replies: 3
- Views: 1597
BA 9.09 released!
Changelog for 9.08 -> 9.09 Balance changes: Increased range of arm emp spider (220 -> 280) T2 spiders (Termite, Recluse, Spider) are more EMP resistant Removed rockets wobbling for ARM "All-Terrain Rocket Spider"(Recluse) and added 1 more rocket (3 -> 4) Other: Added new widget "vign...
- 11 Sep 2015, 20:22
- Forum: Balanced Annihilation
- Topic: BA 9.08 released!
- Replies: 0
- Views: 1451
BA 9.08 released!
Changelog for 9.07 -> 9.08 Balance changes: Fixed Gimp (t2 amph kbot) sonar visibility Other: ecostats widget: restyled, fixed errors some fixes for start boxes, redui etc ~ Floris, Bluestone, Decay Download Here http://springfiles.com/spring/games/balanced-annihilation-60
- 09 Sep 2015, 15:26
- Forum: Balanced Annihilation
- Topic: Crash after some time with various BA and Spring versions
- Replies: 6
- Views: 1907
Re: Crash after some time with various BA and Spring versions
thank you for the information!
Looks like it is related to AAI bot itself. Reported it here (for spring engine developers): https://springrts.com/mantis/view.php?id=4948
Looks like it is related to AAI bot itself. Reported it here (for spring engine developers): https://springrts.com/mantis/view.php?id=4948
- 09 Sep 2015, 15:14
- Forum: Balanced Annihilation
- Topic: Crash after some time with various BA and Spring versions
- Replies: 6
- Views: 1907
Re: Crash after some time with various BA and Spring versions
Hi! Thank you for the feedback.
After crash on windows, could you please provide (share) your infolog.txt file? paste it to http://pastebin.com/ for example and give us a link.
Spring writes this "infolog.txt" and after crash this file contains a crash related info.
After crash on windows, could you please provide (share) your infolog.txt file? paste it to http://pastebin.com/ for example and give us a link.
Spring writes this "infolog.txt" and after crash this file contains a crash related info.
- 25 Aug 2015, 17:23
- Forum: Mac OS X
- Topic: MacOS SpringRTS OSX Build
- Replies: 142
- Views: 116148
Re: MacOS SpringRTS OSX 10.10 Build
Works! Thank you so much! for fixes and builds!
- 25 Aug 2015, 11:09
- Forum: Mac OS X
- Topic: MacOS SpringRTS OSX Build
- Replies: 142
- Views: 116148
Re: MacOS SpringRTS OSX 10.10 Build
thanks darklord42!
Just tested - still crashing :-) reported here: https://github.com/springlobby/springlobby/issues/553
Just tested - still crashing :-) reported here: https://github.com/springlobby/springlobby/issues/553
- 24 Aug 2015, 10:12
- Forum: Mac OS X
- Topic: MacOS SpringRTS OSX Build
- Replies: 142
- Views: 116148
Re: MacOS SpringRTS OSX 10.10 Build
we need to check this issue in the latest build. So we can report it to the lobby devs and probably they will be able to fix it before the release
- 22 Aug 2015, 16:10
- Forum: Balanced Annihilation
- Topic: BA 9.05 released!
- Replies: 12
- Views: 3002
Re: BA 9.05 released!
issue with U hotkey was fixed in the next BA release. Thanks for reporting
- 22 Aug 2015, 14:44
- Forum: Mac OS X
- Topic: MacOS SpringRTS OSX Build
- Replies: 142
- Views: 116148
Re: MacOS SpringRTS OSX 10.10 Build
darklord42, for some reason springlobby 0.225 is crashing when you join battleroom (confirmed for 2 people)
could you please make build with latest dev version? I would like to test it
could you please make build with latest dev version? I would like to test it
- 21 Aug 2015, 21:17
- Forum: Balanced Annihilation
- Topic: BA 9.06 released!
- Replies: 4
- Views: 1567
- 18 Aug 2015, 09:58
- Forum: Balanced Annihilation Reloaded
- Topic: Re: BAR repo moving + content license (split "Seriously... Put it on github")
- Replies: 13
- Views: 12158
Re: BAR repo moving + content license
then nobody will have even read access to it except ba devs. Also, private repos cost moneyForboding Angel wrote:You do know that each user can have a private github repo, right?
- 18 Aug 2015, 08:43
- Forum: Balanced Annihilation Reloaded
- Topic: Re: BAR repo moving + content license (split "Seriously... Put it on github")
- Replies: 13
- Views: 12158
Re: BAR repo moving + content license
is this project opensource? I guess not really. So posting it on public github repo is not a good ideaForboding Angel wrote:Seriously... Put it on github. I don't understand why you would want to roll your own trac.
- 18 Aug 2015, 00:45
- Forum: Lua Scripts
- Topic: gadget: how to handle loading of enemy units
- Replies: 2
- Views: 2232
Re: gadget: how to handle loading of enemy units
I checked and I see this: CMDTYPE.ICON_UNIT_OR_AREA expect 1 parameter in return (unitid) or 4 parameters in return (mappos+radius) it only confirms my observations. But my question was: in case of area - how to filter some units from loading? just when command was issued. I know at least 3 widget w...
- 17 Aug 2015, 22:29
- Forum: Lua Scripts
- Topic: gadget: how to handle loading of enemy units
- Replies: 2
- Views: 2232
gadget: how to handle loading of enemy units
Hi! I want to prevent loading of enemy units with level 2 transports and allow loading with t1 transports. I have a gadget for that: http://pastebin.com/FXS9LjD0 when I give a single loading command I can intercept it in "gadget:AllowCommand" function and I have unit_id in cmdParams[1] - e...
- 16 Aug 2015, 19:47
- Forum: Lua Scripts
- Topic: Update "Unit Stats" by Niobium from 2009?
- Replies: 5
- Views: 1412
Re: Update "Unit Stats" by Niobium from 2009?
everyone have hes own version :-)
I fixed "my" version:
http://pastebin.com/VX9b3XU8
---- v1.4 changes
--[teh]decay - dont trigger widget in "chat" mode
I fixed "my" version:
http://pastebin.com/VX9b3XU8
---- v1.4 changes
--[teh]decay - dont trigger widget in "chat" mode
- 16 Aug 2015, 19:47
- Forum: Lua Scripts
- Topic: Unit stats widget
- Replies: 5
- Views: 1513
Re: Unit stats widget
everyone have hes own version :-)
I fixed "my" version:
http://pastebin.com/VX9b3XU8
---- v1.4 changes
--[teh]decay - dont trigger widget in "chat" mode
I fixed "my" version:
http://pastebin.com/VX9b3XU8
---- v1.4 changes
--[teh]decay - dont trigger widget in "chat" mode
- 14 Aug 2015, 23:38
- Forum: Balanced Annihilation
- Topic: BA 9.05 released!
- Replies: 12
- Views: 3002
Re: BA 9.05 released!
Thanks for the feedback. I am trying to make a small steps. I cant just redesign the whole balance.
I hope that lower income from teching will give some time for front players (even playing with arty)
I hope that lower income from teching will give some time for front players (even playing with arty)
- 08 Aug 2015, 15:21
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V3.18 (BA9.38)
- Replies: 8
- Views: 4914
BA Chicken Defense V3.18 (BA9.38)
http://springrts.com/phpbb/download/file.php?mode=view&id=3850&sid=d14e1e7cff088da5d9c21c19b65f0f86 You can download it here: http://springfiles.com/spring/games/ba-chicken-defense-19 You must also have BA 9.38 for this mutator to work! 3.17 -> 3.18 24/07/2016 - Updated to BA 9.38. Game req...