Search found 357 matches
- 28 Dec 2007, 02:49
- Forum: General Discussion
- Topic: Christmas Week in Pictures Part 2
- Replies: 8
- Views: 898
Re: Christmas Week in Pictures Part 2
Glest support?SO is there ant chance we might mix with the glest community?Imho making 1 lobby for many multiplayer games is very good. If say the glest community and ours could merge all mods will benefit from influx of new players imho. People who jave never played spring mods will be pressured to...
- 28 Dec 2007, 02:40
- Forum: General Discussion
- Topic: TA mods are becoming toyish?
- Replies: 73
- Views: 6126
Re: TA mods are becoming toyish?
There is an aparant differance between ta's and say,warcraft 3's visual look. Warcraft 3 is toyish,Ta not so. You cant say people come to play TA and thus they want toyish graphics,that is not correct. The story behind TA is of a futuristic war beetwin robots that stop at nothing to destroy their en...
- 28 Dec 2007, 01:59
- Forum: Game Releases
- Topic: Balanced Annihilation V5.91
- Replies: 319
- Views: 41180
Re: Balanced Annihilation V5.91
SEA: Subs are rediculeous,they need to shoot in all directions than they will be more balanced and wont get owned by destroyers coming from beind them or just going at them head on and passing them. yes destroyers are much more expensive but they can bombard land,can hit hovers,have a huge range and...
- 27 Dec 2007, 04:50
- Forum: Game Development
- Topic: my planned mod...
- Replies: 33
- Views: 4381
Re: my planned mod...
WoW you peope suck.
FFS go f**k yourselves with the spelling shit.
The guy wants to make a mod,excellent.
I read what he wrote and understood it.
WTF is wrong with you?
instead of saying,"great but maybe this and this" you start nitpeaking his spelling and grammer?
FFS go f**k yourselves with the spelling shit.
The guy wants to make a mod,excellent.
I read what he wrote and understood it.
WTF is wrong with you?
instead of saying,"great but maybe this and this" you start nitpeaking his spelling and grammer?
- 25 Dec 2007, 00:50
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116121
Re: Spring:1944 dev and testing
just a suggestion.. In real life tanks are very strong and flexible compared to just troops. They are much more mobile,have huge ranges and do massive dmg. their disadvantage is that u cant have so many because you are limited by: 1)fuel 2)costs 3)production time so i suggest the next gameplay conc...
- 24 Dec 2007, 22:13
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116121
Re: Spring:1944 dev and testing
hey..how about making small circles under troops that show what kind it is..or maybe just different shapes...
- 24 Dec 2007, 17:46
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116121
Re: Spring:1944 dev and testing
ok..
played it..
first impressions:i cant see soldiers.. impossible...i cany know where my snipers are..whjere my light machinegunners are..nothing.. soldier war is impossible till u make each type stand out otherwise its just blind mixing and spamming.
played it..
first impressions:i cant see soldiers.. impossible...i cany know where my snipers are..whjere my light machinegunners are..nothing.. soldier war is impossible till u make each type stand out otherwise its just blind mixing and spamming.
- 24 Dec 2007, 17:03
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116121
Re: Spring:1944 dev and testing
Downloading. If some or all has been done that is very good,unfortunatly i wont have time to gain exp in the game since im downlaoding it very slow and i wont have time to play it a lote today and afterwards ill be away for long. I wrote what i wrote so that maybe the devs might draw some ideas from...
- 24 Dec 2007, 16:55
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116121
Re: Spring:1944 dev and testing
just a suggestion.. In real life tanks are very strong and flexible compared to just troops. They are much more mobile,have huge ranges and do massive dmg. their disadvantage is that u cant have so many because you are limited by: 1)fuel 2)costs 3)production time so i suggest the next gameplay conce...
- 24 Dec 2007, 13:14
- Forum: Map Releases
- Topic: New Map: Charlie in the Hills v2.1
- Replies: 15
- Views: 3045
Re: New Map: Charlie in the Hills v2
Great,its good when good maps get a facelift.Awsome work.
- 23 Dec 2007, 20:55
- Forum: Game Releases
- Topic: Balanced Annihilation V5.91
- Replies: 319
- Views: 41180
Re: Balanced Annihilation V5.91
isnt there a concept such as how usable kbots ar ecompared to air and vehicles?everything is design flavor...but i tihnk kbots are less usable in most ways...isnt that an all bad design?how making kbots less playable in so many cases makes for better gameplay?Im probably not seeing some hidden logic...
- 23 Dec 2007, 20:39
- Forum: Game Releases
- Topic: Balanced Annihilation V5.91
- Replies: 319
- Views: 41180
Re: Balanced Annihilation V5.91
Guys,how come the t1 kbots dont have a unit that can build mexes underwater like the t1 vehicle. Plus vehicles also can build on hills so that advatage is takes from kbots. I say either make t1 vehicles's amphib bots be unable to climb hills and be just like regular con but to have the ability to bu...
- 23 Dec 2007, 13:32
- Forum: Map Releases
- Topic: New Map: Comets_Collide / updated to Hill_Forts /
- Replies: 12
- Views: 1830
Re: New Map: Comets_Collide / updated to Hill_Forts /
i hope u raised metal values.
- 23 Dec 2007, 12:57
- Forum: General Discussion
- Topic: TA mods are becoming toyish?
- Replies: 73
- Views: 6126
TA mods are becoming toyish?
You agree? If so do you think its a good or a bad thing?
My opinion is that TA based mods should retain a more realistic look
unlike some effects i have seen in complete annihilation for example.
discuss.
My opinion is that TA based mods should retain a more realistic look
unlike some effects i have seen in complete annihilation for example.
discuss.
- 20 Dec 2007, 21:25
- Forum: General Discussion
- Topic: Advanced controls
- Replies: 20
- Views: 2474
- 20 Dec 2007, 21:23
- Forum: General Discussion
- Topic: New spring logo
- Replies: 52
- Views: 5234
- 19 Dec 2007, 19:42
- Forum: Feature Requests
- Topic: night and day...
- Replies: 9
- Views: 1700
- 19 Dec 2007, 19:40
- Forum: Map Creation
- Topic: map request.
- Replies: 6
- Views: 1020
- 19 Dec 2007, 15:04
- Forum: Map Creation
- Topic: map request.
- Replies: 6
- Views: 1020
map request.
how about a metal map with metal income like on metalheck but with different metal textures than the ones that are usually used.
- 19 Dec 2007, 14:42
- Forum: Game Development
- Topic: new mod proposal
- Replies: 20
- Views: 1680
It's not about exposure. Spring needs a user friendly lobby that can download maps/mods/widgets/etc by itself,that has built in replays and a very user friendly design. Untill that the community cant grow.Many people seen spring at least once but only a small precentage actually gets to understand w...