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by Cremuss
21 Apr 2014, 20:55
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 61168

Re: Name suggestions for the BA remake

you should make a big poll with the best ones so far :)

PS : or BAR project member/leader should just go ahead and pick one. You can't pick a name that everybody will like anyway, and it's not like it matters that much ^^
by Cremuss
21 Apr 2014, 20:51
Forum: Balanced Annihilation
Topic: How to atlas - Help wanted!
Replies: 14
Views: 7368

Re: How to atlas - Help wanted!

'can't help but think you're all crazy using my old ugly textures as a gigantic atlas :mrgreen: :twisted:
Good job nonetheless, it's good to see my work being put to good use :wink:
by Cremuss
15 Mar 2014, 13:29
Forum: Balanced Annihilation Reloaded
Topic: BA:R Arm models
Replies: 133
Views: 96383

Re: BA:R Arm models

oh, thanks :p
by Cremuss
14 Mar 2014, 23:49
Forum: Balanced Annihilation Reloaded
Topic: BA:R Arm models
Replies: 133
Views: 96383

Re: BA:R Arm models

beta ! beta ! beta ! :D
by Cremuss
07 Aug 2013, 12:29
Forum: Art & Modelling
Topic: Random WIP 2013+
Replies: 406
Views: 141944

Re: Random WIP 2013+

Sweet :-)
I'm looking forward to it
by Cremuss
07 Aug 2013, 00:07
Forum: Art & Modelling
Topic: Random WIP 2013+
Replies: 406
Views: 141944

Re: Random WIP 2013+

Beherit > Looks cool ! I'm glad to see that some of my stuff is used. Is this a game project or something ? It's been ages since the last time I read this forum :(
by Cremuss
04 Dec 2012, 15:47
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 205300

Re: Random wip 2012+

Thanks for your kind words :) Smoth : Thanks, I appreciate it. Yeah I guess skeletons would work for a jointed animation but unless you can somehow bake it from the skeleton animation data, it would be a pain in the ass to animate :mrgreen: True that skeletal animation in spring would be a huge plus...
by Cremuss
03 Dec 2012, 15:55
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 205300

Re: Random wip 2012+

Hi guys, how you doing ? Long time no see :) I made a speed modeling/texturing last WE and I thought you guys might be interested so I released it under CC-BY license. Honnestly, I don't remember how to do the team color thing but there's the .xcf gimp source file so I'm sure you'll find a way to ha...
by Cremuss
01 Jul 2011, 15:41
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1143012

Re: Random WIP

yes, a little of gimp too but mostly everything was painted directly on the texture through the 3d texture paint tool
by Cremuss
01 Jul 2011, 02:34
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1143012

Re: Random WIP

Thanks,

yup, he does looks like a zombie :mrgreen:
'will fix that :)
by Cremuss
01 Jul 2011, 01:46
Forum: Off Topic Discussion
Topic: Awesome songs in games
Replies: 65
Views: 8370

Re: Awesome songs in games

Fallout http://www.youtube.com/watch?v=qiugr3eR34Y&feature=related Q3 http://www.youtube.com/watch?v=MVpn4qLzmiY&feature=related Diablo http://www.youtube.com/watch?v=gGTUz4OnzdM some already posted but it's good so.. :) I'm curious to know what is the ratio of (total of hours I have spent o...
by Cremuss
01 Jul 2011, 01:17
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1143012

Re: Random WIP

some freelance jobs
Image
skin is a bit "asiat" atm :p

modeling/uv/texturing ~ 12h
Texture's made using blender's 3d texture paint tool.

'Still have so much too learn :|
by Cremuss
16 Jun 2011, 13:18
Forum: General Discussion
Topic: Do you run spring with shadows on?
Replies: 60
Views: 14395

Re: Do you run spring with shadows on?

No
I used to have a 7600GT but now I have an intel gma 945 so it's even worse :mrgreen:
by Cremuss
15 Jun 2011, 04:01
Forum: Art & Modelling
Topic: Cremuss's UI
Replies: 9
Views: 3775

Re: Cremuss's UI

Hoi wrote:What's the licence?
I don't care, so let's say PD.
by Cremuss
15 Jun 2011, 03:58
Forum: Feature Requests
Topic: Multiple UV channels, please!
Replies: 8
Views: 2527

Re: Multiple UV channels, please!

.fbx support multiple uv channel natively so it may be possible to add this feature with .fbx models only without tons of work. I know hard work has already been done to add support of many new model format (especially .obj but also, looking at this topic http://springrts.com/phpbb/viewtopic.php?f=...
by Cremuss
11 Jun 2011, 13:56
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213568

Re: BA model replacements

No need to apologize, we agree then :)

Multiple UV channel would be indeed great :D

Anyway I'm looking forward for future updates =)
by Cremuss
11 Jun 2011, 04:07
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213568

Re: BA model replacements

Looks cool, great job :) It's the occasion for me to speak as an artist position of a feature I'd like to see in spring engine, because it's so common nowadays that I guess it would take Spring engine closer to a professional level and that it could improve, if artists are using it, the quality of t...
by Cremuss
14 May 2011, 14:33
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 213568

Re: BA model replacements

Keep it up :!: :-)
by Cremuss
06 May 2011, 14:20
Forum: Art & Modelling
Topic: This tool looks wonderful (Pixexix)
Replies: 22
Views: 4488

Re: This tool looks wonderful (Pixexix)

I agree, the site is awfu... .. great ! (asobo is watching me)
:D

Back to the topic, the tool is cool, even if it's supported internally by many softwares nowadays (blender, 3dsmax etc), but it's just not that useful. :roll:
by Cremuss
05 May 2011, 20:03
Forum: Art & Modelling
Topic: This tool looks wonderful (Pixexix)
Replies: 22
Views: 4488

Re: This tool looks wonderful (Pixexix)

pff.. :p
I guess they don't care about my life, they just want me to be good doing this job :-)

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