Search found 81 matches
- 21 May 2005, 13:32
- Forum: News
- Topic: Plasma repulser
- Replies: 51
- Views: 16226
another idea: fake 'masses' for the plasma shells and the attractors so they can attract somewhat like gravity GMm/(r^2). Note the r^2, so they can, infact, affect shells wherever on the map that they are, drawing them towards themselves. So some shells (say from a peewee, with very little kinetic e...
- 20 May 2005, 11:37
- Forum: News
- Topic: Plasma repulser
- Replies: 51
- Views: 16226
before everyone starts to laugh... an attractor could be a good idea - You attract loadsa plasma to the thing (which would have massive HP) so that it doesn't hit other stuff. Can multiple deflectors affect a plasma ball at once? could we build them in a triangle shape over out bases so that plasma ...
- 10 May 2005, 01:54
- Forum: Off Topic Discussion
- Topic: death ray weapon
- Replies: 20
- Views: 6034
well, lasers weren't invented until the fifties (stimulated emission may have been used experimentally, but visible and higher wavelengths didn't appear until the 50's). So, the odds on Tesla having come up with some sort of a 'particle beam' before he died in 1943 are somewhat limited. Now the 'bea...
- 09 May 2005, 16:43
- Forum: General Discussion
- Topic: Allowing more than 10 unit-groups?
- Replies: 12
- Views: 1927
Could a portion of the keyboard be set aside (say all the letters right of the RFC line) for groups with letter for their names instead of numbers, and all the hotkeys currently in that side of the board moved to the QWERASDFZXC keys? (as well as keeping the present number system)? that would give 1...
- 06 May 2005, 17:29
- Forum: Off Topic Discussion
- Topic: Community building exercise: Post your favorite HHGTTG quote
- Replies: 14
- Views: 3632
- 03 May 2005, 23:24
- Forum: General Discussion
- Topic: Breaking the Engine
- Replies: 12
- Views: 1658
proposal: -1280x960 -Everything to max or as high as the graphics card will support (anything below max needs to be noted) -TA style camera, zoomed right out -some map small enough to fit entirely on screen -someone make a script filling the map with kroggies or a selection of high -texture/poly cou...
- 03 May 2005, 20:12
- Forum: Map Releases
- Topic: finally finished it
- Replies: 0
- Views: 1547
finally finished it
http://www.fileuniverse.com/?page=showitem&ID=735 Thanks to zwzsg for the name. It's still a little rough around the edges and I forgot to include a readme with the files (saying basically don't claim it as yours, don't sell it - assume I'm saying that now). The terrain hardess is at 75 so if y...
- 03 May 2005, 18:44
- Forum: Off Topic Discussion
- Topic: Community building exercise: Post your favorite HHGTTG quote
- Replies: 14
- Views: 3632
- 30 Apr 2005, 00:48
- Forum: Map Creation
- Topic: How to make maps!
- Replies: 75
- Views: 18925
- 29 Apr 2005, 19:10
- Forum: Map Creation
- Topic: How to make maps!
- Replies: 75
- Views: 18925
ok, I can't figure the command line interface out. I have three .bmp s: <C:\Documents and Settings\Owner\My Documents\My Pictures\ta maps\map1met.bmp> <C:\Documents and Settings\Owner\My Documents\My Pictures\ta maps\map1hei.bmp> <C:\Documents and Settings\Owner\My Documents\My Pictures\ta maps\map1...
- 29 Apr 2005, 18:29
- Forum: General Discussion
- Topic: Suggestion : Battle Room Status and some..
- Replies: 11
- Views: 1734
I'd like to put a vote in for the 'no force start function'. There's no point having a ready button if the host can start the game whether you have it ticked or not. What's the solution? I dunno, a really loud .wav of a bell/claxton that the host can play on the machine of the only person not to hav...
- 29 Apr 2005, 18:25
- Forum: Help & Bugs
- Topic: Compiled List of Current TA Spring bugs
- Replies: 128
- Views: 24166
- 28 Apr 2005, 00:20
- Forum: Map Creation
- Topic: maps
- Replies: 36
- Views: 11816
just one thing; can we have it compressed with a standard compression format? not everyone can open .rar (I don't know if I can, but I'm downloading it anyway update: download finished, I can't). zip is always good because WinXP opens it by default, and winzip is easily avaialble for those without X...
- 27 Apr 2005, 19:05
- Forum: Game Development
- Topic: OTA settings instead of XTA.
- Replies: 15
- Views: 4277
having jst played a game of XTA and discovered just how much it sucks I suspect that this will be very popular and will cause lots of confusion with people dropping because they have the 'wrong' units, I think we'll need a tag or something - could the game MD5 the data files and compare them with th...
- 24 Apr 2005, 16:38
- Forum: Map Creation
- Topic: maps
- Replies: 36
- Views: 11816
maps
I hope I'm not duping this, but IIRC the thread on it died when the forum got brokened a few months back. Anyway, can someone just go over the proportions of the tex/height/metal bitmaps and what colour depths they have to be (is it 8:4:1, 24bit, 16bit, 8bit respectively?). Also, in the 'great divid...
- 21 Apr 2005, 16:21
- Forum: General Discussion
- Topic: Will missing Skirmish mode affect TA Spring´s popularity?
- Replies: 28
- Views: 3890
- 11 Apr 2005, 12:08
- Forum: Art & Modelling
- Topic: Arm and Core logos
- Replies: 88
- Views: 23089
I'm not sure of the gist of some other people's posts, but would it be an idea to display a 3d graphic rather than an image file? then it could be spun and things, just to have some eyecandy (and without relying on animated gifs, or MNG's). They could be made up of several parts like a unit which co...
- 16 Mar 2005, 00:34
- Forum: News
- Topic: "Spring" imminent?
- Replies: 145
- Views: 50412
- 09 Mar 2005, 01:30
- Forum: General Discussion
- Topic: Can we have a 1280x1024 screenshot?
- Replies: 22
- Views: 6281
- 09 Mar 2005, 01:04
- Forum: General Discussion
- Topic: Regarding unit XP and ranks
- Replies: 40
- Views: 9913
nitpick
that's not exponential that's vaguelly resembling 2^n, althogh closer to the winnings on Who Wants to be a Millionaire. new proposal: requires tags for knowing what 'level' a unit is on every unit, or could be based on price lvls exp 1 2 - raw recruit 2 4 3 8 4 16 5 32 - Not-green (someone come up w...