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by Gurkha
21 May 2005, 13:32
Forum: News
Topic: Plasma repulser
Replies: 51
Views: 16226

another idea: fake 'masses' for the plasma shells and the attractors so they can attract somewhat like gravity GMm/(r^2). Note the r^2, so they can, infact, affect shells wherever on the map that they are, drawing them towards themselves. So some shells (say from a peewee, with very little kinetic e...
by Gurkha
20 May 2005, 11:37
Forum: News
Topic: Plasma repulser
Replies: 51
Views: 16226

before everyone starts to laugh... an attractor could be a good idea - You attract loadsa plasma to the thing (which would have massive HP) so that it doesn't hit other stuff. Can multiple deflectors affect a plasma ball at once? could we build them in a triangle shape over out bases so that plasma ...
by Gurkha
10 May 2005, 01:54
Forum: Off Topic Discussion
Topic: death ray weapon
Replies: 20
Views: 6034

well, lasers weren't invented until the fifties (stimulated emission may have been used experimentally, but visible and higher wavelengths didn't appear until the 50's). So, the odds on Tesla having come up with some sort of a 'particle beam' before he died in 1943 are somewhat limited. Now the 'bea...
by Gurkha
09 May 2005, 16:43
Forum: General Discussion
Topic: Allowing more than 10 unit-groups?
Replies: 12
Views: 1927

Could a portion of the keyboard be set aside (say all the letters right of the RFC line) for groups with letter for their names instead of numbers, and all the hotkeys currently in that side of the board moved to the QWERASDFZXC keys? (as well as keeping the present number system)? that would give 1...
by Gurkha
06 May 2005, 17:29
Forum: Off Topic Discussion
Topic: Community building exercise: Post your favorite HHGTTG quote
Replies: 14
Views: 3632

"vogons are not above a little corruption, in the same way that the sea is not above the clouds"
by Gurkha
03 May 2005, 23:24
Forum: General Discussion
Topic: Breaking the Engine
Replies: 12
Views: 1658

proposal: -1280x960 -Everything to max or as high as the graphics card will support (anything below max needs to be noted) -TA style camera, zoomed right out -some map small enough to fit entirely on screen -someone make a script filling the map with kroggies or a selection of high -texture/poly cou...
by Gurkha
03 May 2005, 20:12
Forum: Map Releases
Topic: finally finished it
Replies: 0
Views: 1547

finally finished it

http://www.fileuniverse.com/?page=showitem&ID=735 Thanks to zwzsg for the name. It's still a little rough around the edges and I forgot to include a readme with the files (saying basically don't claim it as yours, don't sell it - assume I'm saying that now). The terrain hardess is at 75 so if y...
by Gurkha
03 May 2005, 18:44
Forum: Off Topic Discussion
Topic: Community building exercise: Post your favorite HHGTTG quote
Replies: 14
Views: 3632

http://www.globusz.com/ebooks/Hitchhikers/00000010.htm for those who haven't read it oh, and: "This planet has - or rather had - a problem, which was this: most of the people on it were unhappy for pretty much of the time. Many solutions were suggested for this problem, but most of these were ...
by Gurkha
30 Apr 2005, 00:48
Forum: Map Creation
Topic: How to make maps!
Replies: 75
Views: 18925

ok, map 'compiled' and I've modified the gods of war .sma for my own purposes. 2 problems:
1) No water.
2) too many trees, my commander can't move for them.

help

-Gurkha
by Gurkha
29 Apr 2005, 19:10
Forum: Map Creation
Topic: How to make maps!
Replies: 75
Views: 18925

ok, I can't figure the command line interface out. I have three .bmp s: <C:\Documents and Settings\Owner\My Documents\My Pictures\ta maps\map1met.bmp> <C:\Documents and Settings\Owner\My Documents\My Pictures\ta maps\map1hei.bmp> <C:\Documents and Settings\Owner\My Documents\My Pictures\ta maps\map1...
by Gurkha
29 Apr 2005, 18:29
Forum: General Discussion
Topic: Suggestion : Battle Room Status and some..
Replies: 11
Views: 1734

I'd like to put a vote in for the 'no force start function'. There's no point having a ready button if the host can start the game whether you have it ticked or not. What's the solution? I dunno, a really loud .wav of a bell/claxton that the host can play on the machine of the only person not to hav...
by Gurkha
29 Apr 2005, 18:25
Forum: Help & Bugs
Topic: Compiled List of Current TA Spring bugs
Replies: 128
Views: 24166

when you're typing a message in game the text doesn't wrap around (and it's a very big font size) so after the first four or five words you're 'typing in the dark' as to what you've actually written and have to delete & retype most of your message if you make a mistake but can't remember where e...
by Gurkha
28 Apr 2005, 00:20
Forum: Map Creation
Topic: maps
Replies: 36
Views: 11816

just one thing; can we have it compressed with a standard compression format? not everyone can open .rar (I don't know if I can, but I'm downloading it anyway update: download finished, I can't). zip is always good because WinXP opens it by default, and winzip is easily avaialble for those without X...
by Gurkha
27 Apr 2005, 19:05
Forum: Game Development
Topic: OTA settings instead of XTA.
Replies: 15
Views: 4277

having jst played a game of XTA and discovered just how much it sucks I suspect that this will be very popular and will cause lots of confusion with people dropping because they have the 'wrong' units, I think we'll need a tag or something - could the game MD5 the data files and compare them with th...
by Gurkha
24 Apr 2005, 16:38
Forum: Map Creation
Topic: maps
Replies: 36
Views: 11816

maps

I hope I'm not duping this, but IIRC the thread on it died when the forum got brokened a few months back. Anyway, can someone just go over the proportions of the tex/height/metal bitmaps and what colour depths they have to be (is it 8:4:1, 24bit, 16bit, 8bit respectively?). Also, in the 'great divid...
by Gurkha
21 Apr 2005, 16:21
Forum: General Discussion
Topic: Will missing Skirmish mode affect TA Spring´s popularity?
Replies: 28
Views: 3890

Most TA players I know (among my real-life friends, that is, not online) prefer to play cooperative against the AI. Personally I enjoy some real competition, but its true that playing against real people makes you more nervous, it's "go, go, go" from the first second; and it can often be ...
by Gurkha
11 Apr 2005, 12:08
Forum: Art & Modelling
Topic: Arm and Core logos
Replies: 88
Views: 23089

I'm not sure of the gist of some other people's posts, but would it be an idea to display a 3d graphic rather than an image file? then it could be spun and things, just to have some eyecandy (and without relying on animated gifs, or MNG's). They could be made up of several parts like a unit which co...
by Gurkha
16 Mar 2005, 00:34
Forum: News
Topic: "Spring" imminent?
Replies: 145
Views: 50412

that big lists of words a few posts up isn't nearly so bad an idea. It could have a different name every time that you start it, just picking a random word from each column and sticking them together, a few new words could be added to the lists with each patch & you could come up with some sort ...
by Gurkha
09 Mar 2005, 01:30
Forum: General Discussion
Topic: Can we have a 1280x1024 screenshot?
Replies: 22
Views: 6281

can we have that recompressed as something else, or a list of apps that will open Jpeg2000? GIMP2 doesn't like it.
by Gurkha
09 Mar 2005, 01:04
Forum: General Discussion
Topic: Regarding unit XP and ranks
Replies: 40
Views: 9913

nitpick

that's not exponential that's vaguelly resembling 2^n, althogh closer to the winnings on Who Wants to be a Millionaire. new proposal: requires tags for knowing what 'level' a unit is on every unit, or could be based on price lvls exp 1 2 - raw recruit 2 4 3 8 4 16 5 32 - Not-green (someone come up w...

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