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by Chojin
27 Nov 2006, 01:42
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39463

I just talked to Yeha: <Napkin> so, if there was no group called "ARMBRAWL" in armor.txt, ARMBRAWL=N was ignored all along? <Yeha> yeah but: <Yeha> a damage entry in the weapon can point to unit name in a armor.txt section though <Yeha> that might be where the confusion is <Napkin> ok, let...
by Chojin
26 Nov 2006, 13:48
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39463

AF, please post or send me (pm) links to the latest versions of your files, which need the unitnames to be replaced.
by Chojin
26 Nov 2006, 13:26
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39463

Foe, maybe you should update your knowledge of weapons.tdf and armor.txt, before you scream like that, here:
http://taspring.clan-sy.com/wiki/Mod_Development:Armor

So, what did that :%g /ARMBRAWL/d on weapons.tdf exactly do to the balance of XTA? right, nothing...
by Chojin
24 Nov 2006, 10:27
Forum: AI
Topic: skirmish AI?
Replies: 1
Views: 767

This should have been posted in the AI section of the forum.

Copy ai\aai\cfg\mod\AASS211.cfg to ai\aai\cfg\mod\AASS223.cfg

and

ai\aai\cfg\mod\AASF211.cfg to ai\aai\cfg\mod\AASF223.cfg

and AAI will work.
by Chojin
23 Nov 2006, 22:28
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39463

Foe, Myg wanted the filename to be the same to specificly overwrite the old version... My request on that was denied ;-)
by Chojin
23 Nov 2006, 14:10
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39463

I mirrored the final version, since savefile.com is so unbelievable slow from my location (5kb/s), here: http://ipxserver.dyndns.org/games/spring/mods/XTAPE.sd7 Some people seem to have problems resolving hosts with dyndns.org domain, so here is a direct link: http://80.190.246.78/games/spring/mods/...
by Chojin
22 Nov 2006, 17:08
Forum: Help & Bugs
Topic: Can't Host !
Replies: 4
Views: 650

Try without the router once, to make sure whether the problem is with your router or your computer/software.
by Chojin
21 Nov 2006, 04:33
Forum: General Discussion
Topic: !maplink, Bots and STFU
Replies: 13
Views: 772

$> screen
$> while true; do ./cookiebot; done

Then press ctrl+a, d to leave the screen.

You can always reattach the screen session with screen -r.
by Chojin
20 Nov 2006, 03:54
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39463

nononono, this calculation is too easy, ivory king... you are missing, that... [stay tuned, to be continued]
by Chojin
19 Nov 2006, 17:09
Forum: Argh's Projects
Topic: NanoBlobs 0.64
Replies: 153
Views: 48803

Those look really awesome!
by Chojin
15 Nov 2006, 03:26
Forum: Engine
Topic: Spring with Kill/Loss window
Replies: 25
Views: 3607

@trepan: no need to svn diff his code then?
by Chojin
13 Nov 2006, 07:57
Forum: Help & Bugs
Topic: Can't Host !
Replies: 4
Views: 650

Usually you only have to allow/forward the one UDP port, that you select in the "Host Battle"-dialog... 8452 is the default port.

I also had to select "Fixed source ports" before people were able to join my game.
by Chojin
12 Nov 2006, 15:10
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39463

Lol, i don't even know where to start... I am not sure Ivory_King is talking about XTA v8 at all :-O The Fast-W got nerfed in v8 already. Changed Idle Auto Heal = 5 Changed Heal time = 60 Changed Weapon damage 34 TO 30 (-4) Turn rate 866 WAS 1300 Health 700 WAS 750 So you want to make them turn slow...
by Chojin
07 Nov 2006, 18:13
Forum: AI
Topic: Replays of winning against CSAI?
Replies: 40
Views: 3927

Uknown unit in CAICallback::DrawUnit ARMPB
I have seen this popup on XTA too.
by Chojin
05 Nov 2006, 15:48
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39463

A little more damage to flying units would suit the missle-kbots well, I agree with Colorblind. I do find those kill/quit messages funny and suggest to put a lot more of those in it :) Like stumbled over a Peewee or something like it. Sadly I am in no way creative enough to think of any good ones th...
by Chojin
03 Nov 2006, 18:48
Forum: Engine
Topic: Bugfix release?
Replies: 12
Views: 839

Woooohooooo! :-D
by Chojin
03 Nov 2006, 15:06
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39463

Hmmm... Crasher/Jethro nerfing...

They are quite weak against level 1 bombers now. So, one needs to bundle them a bit more ;) Not sure this is a bad thing...

Edit: Oh, who's that Napkin guy you are talking to? :P
by Chojin
03 Nov 2006, 14:28
Forum: Help & Bugs
Topic: metalmap/pathmap problem with ctrlpanel.lua
Replies: 5
Views: 477

Alright, thanks again :-) Actually, I am not really qualified, but I think that in the CIconLayoutHandler::LayoutIcons function of IconLayoutHandler.cpp it should be Call_LayoutIcons at line 286: 245 bool CIconLayoutHandler::LayoutIcons(int& xIcons, int& yIcons, ... 282 // call the function ...
by Chojin
03 Nov 2006, 04:59
Forum: Game Development
Topic: XTA Development discussion
Replies: 426
Views: 39463

"Fast-W" are Zippers and Freakers?

I think those are fine currently. A single or pair of Fast-W are much easier to fend off early in the game now. That was the reason for nerfing them in the first place, right?
by Chojin
03 Nov 2006, 04:45
Forum: Help & Bugs
Topic: Units stuck in factory or not going to rally point
Replies: 19
Views: 2289

Happens on XTA too, v7 and v8.

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