Search found 141 matches
- 27 Nov 2006, 01:42
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39463
- 26 Nov 2006, 13:48
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39463
- 26 Nov 2006, 13:26
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39463
Foe, maybe you should update your knowledge of weapons.tdf and armor.txt, before you scream like that, here:
http://taspring.clan-sy.com/wiki/Mod_Development:Armor
So, what did that :%g /ARMBRAWL/d on weapons.tdf exactly do to the balance of XTA? right, nothing...
http://taspring.clan-sy.com/wiki/Mod_Development:Armor
So, what did that :%g /ARMBRAWL/d on weapons.tdf exactly do to the balance of XTA? right, nothing...
- 24 Nov 2006, 10:27
- Forum: AI
- Topic: skirmish AI?
- Replies: 1
- Views: 767
- 23 Nov 2006, 22:28
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39463
- 23 Nov 2006, 14:10
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39463
I mirrored the final version, since savefile.com is so unbelievable slow from my location (5kb/s), here: http://ipxserver.dyndns.org/games/spring/mods/XTAPE.sd7 Some people seem to have problems resolving hosts with dyndns.org domain, so here is a direct link: http://80.190.246.78/games/spring/mods/...
- 22 Nov 2006, 17:08
- Forum: Help & Bugs
- Topic: Can't Host !
- Replies: 4
- Views: 650
- 21 Nov 2006, 04:33
- Forum: General Discussion
- Topic: !maplink, Bots and STFU
- Replies: 13
- Views: 772
- 20 Nov 2006, 03:54
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39463
- 19 Nov 2006, 17:09
- Forum: Argh's Projects
- Topic: NanoBlobs 0.64
- Replies: 153
- Views: 48803
- 15 Nov 2006, 03:26
- Forum: Engine
- Topic: Spring with Kill/Loss window
- Replies: 25
- Views: 3607
- 13 Nov 2006, 07:57
- Forum: Help & Bugs
- Topic: Can't Host !
- Replies: 4
- Views: 650
- 12 Nov 2006, 15:10
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39463
Lol, i don't even know where to start... I am not sure Ivory_King is talking about XTA v8 at all :-O The Fast-W got nerfed in v8 already. Changed Idle Auto Heal = 5 Changed Heal time = 60 Changed Weapon damage 34 TO 30 (-4) Turn rate 866 WAS 1300 Health 700 WAS 750 So you want to make them turn slow...
- 07 Nov 2006, 18:13
- Forum: AI
- Topic: Replays of winning against CSAI?
- Replies: 40
- Views: 3927
- 05 Nov 2006, 15:48
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39463
A little more damage to flying units would suit the missle-kbots well, I agree with Colorblind. I do find those kill/quit messages funny and suggest to put a lot more of those in it :) Like stumbled over a Peewee or something like it. Sadly I am in no way creative enough to think of any good ones th...
- 03 Nov 2006, 18:48
- Forum: Engine
- Topic: Bugfix release?
- Replies: 12
- Views: 839
- 03 Nov 2006, 15:06
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39463
- 03 Nov 2006, 14:28
- Forum: Help & Bugs
- Topic: metalmap/pathmap problem with ctrlpanel.lua
- Replies: 5
- Views: 477
- 03 Nov 2006, 04:59
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39463
- 03 Nov 2006, 04:45
- Forum: Help & Bugs
- Topic: Units stuck in factory or not going to rally point
- Replies: 19
- Views: 2289